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- Mon Feb 07, 2022 6:37 pm
- Forum: 3D/2D models
- Topic: Killzone 2 - Model Ripping - .core files updated1
- Replies: 11
- Views: 3206
Re: Killzone 2 - Model Ripping - .core files updated1
I've Pm'ed luxox18, who seemed to have solved the Vertex data in 2014. I'll keep you updated if he gets back to me. Edit: It is most likely a issue with the code itself having incorrect long data, after doing some quickbms research. All of the model data is located within the .Core files themselves ...
- Mon Feb 07, 2022 6:23 pm
- Forum: 3D/2D models
- Topic: Killzone 2 - Model Ripping - .core files updated1
- Replies: 11
- Views: 3206
Re: Killzone 2 - Model Ripping - .core files updated1
You will need to use Quickbms to try and access the model. There is scripts made for Killzone Shadowfall with the ID string "\x83\xC1\x10\xCB" However when changing it to the RTTI ID string it still produces the same error as the Killzone Liberation Quickbms script on Offset output. I made...
- Mon Feb 07, 2022 6:14 pm
- Forum: 3D/2D models
- Topic: Killzone 2 - Model Ripping - .core files updated1
- Replies: 11
- Views: 3206
[Help] Killzone 2/3 Model Ripping (quickbms)
I've been going over all the post I've found here and on Zenhax, and used both the new killzone shadowfall and liberation BMS scripts. I keep coming back to the same error of having the wrong offset output. It seems to be an error with the Math function or By chance does anyone know a fix or have th...
