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Search found 25 matches
- Tue Jul 27, 2021 4:11 pm
- Forum: Game Archive
- Topic: Shadowverse - *.unity3d files
- Replies: 6
- Views: 1067
Re: Shadowverse - *.unity3d files
oh that i know, but is there a way to extract contents of the file(if theres any)? cuz i feel like theres something hidden inside that file like maybe the emote model for the leader skins perhaps?
- Sun Jul 25, 2021 7:27 am
- Forum: Game Archive
- Topic: Shadowverse - *.unity3d files
- Replies: 6
- Views: 1067
Re: Shadowverse - emote files
ok, then heres a sample, any ideas how to extract stuff from this kind of file?(had to zip it otherwise i cant place it as attachment)
- Wed Jul 21, 2021 7:52 am
- Forum: Game Archive
- Topic: Shadowverse - *.unity3d files
- Replies: 6
- Views: 1067
Shadowverse - *.unity3d files
ok shadowverse has these emote files in it, i assume its for the leader skins? any ideas how it works?
- Thu Jul 15, 2021 3:19 pm
- Forum: Game Archive
- Topic: Boku wa Tomodachi ga Sukunai Portable (PSP) - DAT files
- Replies: 13
- Views: 1605
Re: Boku wa Tomodachi ga Sukunai Portable (PSP) - DAT files
thanks for the help, it works well also has some experience using quickbms with destiny child pck files so the rest is easy, but im curious about something... can quickbms process more than 1 file using the same script?
- Thu Jul 15, 2021 6:21 am
- Forum: Game Archive
- Topic: Boku wa Tomodachi ga Sukunai Portable (PSP) - DAT files
- Replies: 13
- Views: 1605
Re: Boku wa Tomodachi ga Sukunai Portable (PSP) - DAT files
uh... okay then... is that supposed to be executed as a bat file? how do i exactly use it to decompress gzip compressed gim files? im not an expert at programming so i dont really have much of a clue on how to use the code you just sent me
- Wed Jul 14, 2021 6:13 am
- Forum: Game Archive
- Topic: Boku wa Tomodachi ga Sukunai Portable (PSP) - DAT files
- Replies: 13
- Views: 1605
Re: Boku wa Tomodachi ga Sukunai Portable (PSP) - DAT files
yea... i gave it a try but now i just realized gimconv only works with ps3 type gims... the game i target was psp so it got the wrong format error... any ideas about which converter for gim works with the psp type?
- Tue Jul 13, 2021 4:59 pm
- Forum: Game Archive
- Topic: Boku wa Tomodachi ga Sukunai Portable (PSP) - DAT files
- Replies: 13
- Views: 1605
Re: Boku wa Tomodachi ga Sukunai Portable (PSP) - DAT files
thanks, i didnt think it was that simple tbh, i found what i wanted but now i got a new problem, the textures are in gim extension... and i know gimconv can convert it back to png but how do i use it? didnt work using terminal
- Mon Jul 12, 2021 6:14 am
- Forum: Game Archive
- Topic: Boku wa Tomodachi ga Sukunai Portable (PSP) - DAT files
- Replies: 13
- Views: 1605
- Sun Jul 11, 2021 6:37 am
- Forum: Game Archive
- Topic: Boku wa Tomodachi ga Sukunai Portable (PSP) - DAT files
- Replies: 13
- Views: 1605
Re: PSP DAT files
the game is boku ha tomodachi ga sukunai portable, i would like to put the sample file but the extension is .dat so i cant really put it as attachment, sorry...
- Sat Jul 10, 2021 6:07 pm
- Forum: Game Archive
- Topic: Boku wa Tomodachi ga Sukunai Portable (PSP) - DAT files
- Replies: 13
- Views: 1605
Boku wa Tomodachi ga Sukunai Portable (PSP) - DAT files
ok, i actually want to try to extract resource from a res.dat file from a psp iso but i heard theres very little tools that can help do this... so where can i start to give this a try?
