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by void133
Tue Jul 27, 2021 4:11 pm
Forum: Game Archive
Topic: Shadowverse - *.unity3d files
Replies: 6
Views: 1067

Re: Shadowverse - *.unity3d files

oh that i know, but is there a way to extract contents of the file(if theres any)? cuz i feel like theres something hidden inside that file like maybe the emote model for the leader skins perhaps?
by void133
Sun Jul 25, 2021 7:27 am
Forum: Game Archive
Topic: Shadowverse - *.unity3d files
Replies: 6
Views: 1067

Re: Shadowverse - emote files

ok, then heres a sample, any ideas how to extract stuff from this kind of file?(had to zip it otherwise i cant place it as attachment)
by void133
Wed Jul 21, 2021 7:52 am
Forum: Game Archive
Topic: Shadowverse - *.unity3d files
Replies: 6
Views: 1067

Shadowverse - *.unity3d files

ok shadowverse has these emote files in it, i assume its for the leader skins? any ideas how it works?
by void133
Thu Jul 15, 2021 3:19 pm
Forum: Game Archive
Topic: Boku wa Tomodachi ga Sukunai Portable (PSP) - DAT files
Replies: 13
Views: 1605

Re: Boku wa Tomodachi ga Sukunai Portable (PSP) - DAT files

thanks for the help, it works well also has some experience using quickbms with destiny child pck files so the rest is easy, but im curious about something... can quickbms process more than 1 file using the same script?
by void133
Thu Jul 15, 2021 6:21 am
Forum: Game Archive
Topic: Boku wa Tomodachi ga Sukunai Portable (PSP) - DAT files
Replies: 13
Views: 1605

Re: Boku wa Tomodachi ga Sukunai Portable (PSP) - DAT files

uh... okay then... is that supposed to be executed as a bat file? how do i exactly use it to decompress gzip compressed gim files? im not an expert at programming so i dont really have much of a clue on how to use the code you just sent me
by void133
Wed Jul 14, 2021 6:13 am
Forum: Game Archive
Topic: Boku wa Tomodachi ga Sukunai Portable (PSP) - DAT files
Replies: 13
Views: 1605

Re: Boku wa Tomodachi ga Sukunai Portable (PSP) - DAT files

yea... i gave it a try but now i just realized gimconv only works with ps3 type gims... the game i target was psp so it got the wrong format error... any ideas about which converter for gim works with the psp type?
by void133
Tue Jul 13, 2021 4:59 pm
Forum: Game Archive
Topic: Boku wa Tomodachi ga Sukunai Portable (PSP) - DAT files
Replies: 13
Views: 1605

Re: Boku wa Tomodachi ga Sukunai Portable (PSP) - DAT files

thanks, i didnt think it was that simple tbh, i found what i wanted but now i got a new problem, the textures are in gim extension... and i know gimconv can convert it back to png but how do i use it? didnt work using terminal
by void133
Sun Jul 11, 2021 6:37 am
Forum: Game Archive
Topic: Boku wa Tomodachi ga Sukunai Portable (PSP) - DAT files
Replies: 13
Views: 1605

Re: PSP DAT files

the game is boku ha tomodachi ga sukunai portable, i would like to put the sample file but the extension is .dat so i cant really put it as attachment, sorry...
by void133
Sat Jul 10, 2021 6:07 pm
Forum: Game Archive
Topic: Boku wa Tomodachi ga Sukunai Portable (PSP) - DAT files
Replies: 13
Views: 1605

Boku wa Tomodachi ga Sukunai Portable (PSP) - DAT files

ok, i actually want to try to extract resource from a res.dat file from a psp iso but i heard theres very little tools that can help do this... so where can i start to give this a try?