READ THE RULES: Click here

Follow us on Facebook: https://www.facebook.com/xentax/ :)

Search found 94 matches

by Polefish
Fri Jan 18, 2013 9:36 am
Forum: Game Localization
Topic: Ni no Kuni font export
Replies: 9
Views: 2451

Re: Ni no Kuni font export

Yeah, n1. Would you mind explaining how you did it in detail?
Used Photoshop plugin to save a 8.8 AL 16bpp with the right size and pasted the igg into it? What about the font that was still visible even after turning the channels off?
by Polefish
Wed Jan 16, 2013 10:25 am
Forum: Game Localization
Topic: Ni no Kuni font export
Replies: 9
Views: 2451

Re: Ni no Kuni font export

Good you know some details. I'm curious how you found out.
I would try to create a dds with the properties you specified and copy the header. Try to add the imagedata of your fontfile after the header and look whats coming out.
by Polefish
Tue Jan 15, 2013 1:21 pm
Forum: Game Localization
Topic: Ni no Kuni font export
Replies: 9
Views: 2451

Re: Ni no Kuni font export

I got a dds file using a script. But it looks like this. I can not understand what is wrong. too little experience I have. http://imageshack.us/a/img132/6108/ftsyshummb36p.th.png That's what I meant with "looks not right". But there is a pattern at least. I'll have a second look into this later on....
by Polefish
Sun Jan 13, 2013 11:37 pm
Forum: Game Localization
Topic: Ni no Kuni font export
Replies: 9
Views: 2451

Re: Ni no Kuni font export

chrrox posted an image to dds converter script here: viewtopic.php?f=10&t=5037
I tried it but the output still looks not right.
by Polefish
Tue Jan 01, 2013 12:50 pm
Forum: Graphic file formats
Topic: Phantasy Star Complete Collection [PS2] (*BMP)
Replies: 3
Views: 988

Re: Phantasy Star Complete Collection [PS2] (*BMP)

Amazing! You made my day sir. I really appreciate this. And sorry if I'm being noobish about it. I didn't even know that searching header's info on Google was a way to start. Looking at stuff in hex editor tells me nothing, it's kinda over my head. I might be proficient with other tools for 3D rend...
by Polefish
Sun Dec 30, 2012 9:33 pm
Forum: Graphic file formats
Topic: Phantasy Star Complete Collection [PS2] (*BMP)
Replies: 3
Views: 988

Re: Phantasy Star Complete Collection [PS2] (*BMP)

Had a look at the header of the file, searched for it on google, landed here (http://forums.sonicretro.org/index.php?s=5b98f0eede26568c958db8884ccc3d9a&showtopic=27591&st=15), compiled the code and tested it with your file. Profit! This was simple. You should at least do a googlesearch before you as...
by Polefish
Fri Nov 30, 2012 8:52 pm
Forum: Game Localization
Topic: Arma 2
Replies: 2
Views: 862

Re: Arma 2

I think you are better off asking in the modding forums for ARMA 2: http://www.bistudio.com/support
by Polefish
Fri Oct 26, 2012 3:29 pm
Forum: Game Archive
Topic: Doom 3 BFG Edition .Resource
Replies: 5
Views: 5543

Re: Doom 3 BFG Edition .Resource

GRiNDERKILLER wrote:Thanks Ekey for script, but console command have same function like BMS script which you posted.
And besides that it tells you how to repack such a recourcefile...
by Polefish
Sun Sep 16, 2012 5:21 pm
Forum: Graphic file formats
Topic: [PSP] Crimson Gem Saga - iron archives images
Replies: 2
Views: 1081

Re: [PSP] Crimson Gem Saga - iron archives images

Did you used the palette data? Copy 0x300 bytes starting from the offset 0x58 from the nr2 file and save it as a new file. This file is your palette now. Open it separately in Tileggd. To chance the size of the image use the arrow left and right keys till it looks alright. Maybe there are other imag...
by Polefish
Sat Sep 01, 2012 2:18 pm
Forum: General game tools
Topic: graphics viewer tool
Replies: 2
Views: 1441

graphics viewer tool

Does anybody know if there is a tool that lets you specific the colorformat, (RGB565, RGB888 and so on) and endianess for imagedata (and palette)?
tiledggd Is doing a great job but it lacks severall colorformats.
by Polefish
Sat Jul 21, 2012 3:12 pm
Forum: Game Archive
Topic: [Wii] Arc Rise Fantasia fantranslation
Replies: 1
Views: 1843

Re: [Wii] Arc Rise Fantasia fantranslation

Did you even tried to unpack some archives and see for yourself? Here is what i documented some time ago: wtm-File (WTMD) imageformat The format is VERY similar to the standard texture-format of the GC/Wii, TPL. See http://hitmen.c02.at/files/yagcd/yagcd/chap15.html#sec15.20.1 There are still some u...
by Polefish
Sat May 12, 2012 12:17 pm
Forum: Graphic file formats
Topic: Graphics Gale
Replies: 1
Views: 561

Re: Graphics Gale

by Polefish
Tue Apr 24, 2012 5:18 pm
Forum: Graphic file formats
Topic: [PSP] Crimson Gem Saga - iron archives images
Replies: 2
Views: 1081

[PSP] Crimson Gem Saga - iron archives images

With some help I was able to write a quickbms script that can extract the ar2 archives of Crimson Gem Saga. After some fiddling around with the extracted files I was able to convert them into a standard format. Id like to share with you how the images of the game are assembled in case somebody wants...
by Polefish
Sun Apr 22, 2012 10:16 pm
Forum: Game Archive
Topic: [PSP] Crimson Gem Saga - iron archives
Replies: 2
Views: 453

Re: [PSP] Crimson Gem Saga - iron archives

Just infinite loop if you see a pattern. Ahh, ok. I tried it this way but it wont work. I must have an error in reasoning. idstring "iron" endian little get FSNOHEADER long getdstring FILENAME 0x40 set FILENAME unicode FILENAME //here begins the fun goto 0x354 for i = 1 to 9999 get SIZE long get ZS...