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Search found 3 matches

by uncalquera
Sun Jul 04, 2021 1:07 pm
Forum: 3D/2D models
Topic: Cyberpunk 2077 Noesis script
Replies: 54
Views: 44583

Re: Cyberpunk 2077 Noesis script

Hi again, So it seems there was no problem with the normal maps, they just don't have a blue channel. So my problem now is with exporting morphtargets, I tried exporting one and the resulting .fbx didn't have any morph nodes (blend shapes in Maya), any idea how can I export those to be used in a 3D...
by uncalquera
Sun Jul 04, 2021 2:36 am
Forum: 3D/2D models
Topic: Cyberpunk 2077 Noesis script
Replies: 54
Views: 44583

Re: Cyberpunk 2077 Noesis script

Hi again, So it seems there was no problem with the normal maps, they just don't have a blue channel. So my problem now is with exporting morphtargets, I tried exporting one and the resulting .fbx didn't have any morph nodes (blend shapes in Maya), any idea how can I export those to be used in a 3D ...
by uncalquera
Sat Jul 03, 2021 4:22 am
Forum: 3D/2D models
Topic: Cyberpunk 2077 Noesis script
Replies: 54
Views: 44583

Re: Cyberpunk 2077 Noesis script

Hi there! New here, so hello everyone :) First off, many thanks for the great tools you people are develping, awesome work :) I've been extracting the base models for the player, so far I've been able to extract the geometries for the head, eyes and body pretty much succesfully, the one problem I'm ...