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- Wed Feb 16, 2022 11:23 pm
- Forum: Audio file formats
- Topic: Gameloft voxpack and voxdata files
- Replies: 4
- Views: 3759
Re: Gameloft voxpack and voxdata files
First thing I noticed is that the music in your archive is different to what's on Youtube - plus the swearing is obfuscated in your version. Having said that, it looks like the vxn files themselves have some sequence information - you can see in most files it shows "original", "mediu...
- Wed Nov 24, 2021 12:23 am
- Forum: Game Archive
- Topic: Gameloft Asphalt 5 .bar archive
- Replies: 0
- Views: 2577
Gameloft Asphalt 5 .bar archive
Hello! I've tried today to extract the audio files from Asphalt 5. In the .iPA file, there are multiple archives of the extensions .pak and .bar. All of their headers are in hex, no relevant chars. The only program that I initially found to open these files without any modification is Ravioli Game T...
- Wed Nov 24, 2021 12:12 am
- Forum: Game Archive
- Topic: Gameloft Asphalt 6 QM, QL archives
- Replies: 0
- Views: 2460
Gameloft Asphalt 6 QM, QL archives
Hello! I've tried today to extract the audio files from Asphalt 6. In the .iPA file, there are multiple archives of the extensions .dat and .bin. Their headers are QL, QM and other Q+letter headers. The only program that I initially found to open these files without any modification is Ravioli Game ...
- Wed Nov 10, 2021 10:57 pm
- Forum: Audio file formats
- Topic: Is there any way to increase NFS Underground's sample rate?
- Replies: 1
- Views: 2461
Is there any way to increase NFS Underground's sample rate?
Hello! I'm trying to import some audio tracks into NFS Underground and I can see it resamples any track I give it down to 22 kHz. Is there any known way to increase that sample rate to, say, 40 kHz? I know it's the game that does the resampling, not the tool, because I checked the .ast file inside t...
- Wed Nov 10, 2021 10:48 pm
- Forum: Audio file formats
- Topic: Gameloft voxpack and voxdata files
- Replies: 4
- Views: 3759
Re: Gameloft voxpack and voxdata files
I'm going to give all the information I could gather on this archive, with the risk of repeating myself, in this reply: I've been looking into extracting the soundtrack from multiple Asphalt games, more specifically all versions of Asphalt 9. I'm looking to extract all exclusive tracks in the correc...
- Sun Oct 17, 2021 1:20 pm
- Forum: Audio file formats
- Topic: Gameloft voxpack and voxdata files
- Replies: 4
- Views: 3759
Re: Gameloft voxpack and voxdata files
Sorry to revive this thread, but really I have nowhere else to ask. All I would need to do with this game at this point is extract the 30", 60", 90" and 120" versions of all songs. It's a tedious process, if I were to record them from the game. And some removed songs can't be pla...
- Thu Sep 02, 2021 11:13 pm
- Forum: Audio file formats
- Topic: Ripping .mus files from NFS Undercover
- Replies: 9
- Views: 2093
Re: Ripping .mus files from NFS Undercover
Hm, i am surprised i never saw this topic. Every NFS game is supported by the foobar2000/vgmstream combo, and as one of the devs of vgmstream above (Nicknine) mentioned, associating the .MPF with foobar2000, you will be bale to play/convert everything. You just have to be patient until all segments...
- Thu May 27, 2021 9:01 am
- Forum: Audio file formats
- Topic: Gameloft voxpack and voxdata files
- Replies: 4
- Views: 3759
Re: Gameloft voxpack and voxdata files
Disregard this.
The .mpc files are correctly opened by Foobar2000 using vgmstream plugin. From there, they can easily be converted to any format.
The .mpc files are correctly opened by Foobar2000 using vgmstream plugin. From there, they can easily be converted to any format.
- Wed May 26, 2021 10:38 pm
- Forum: Audio file formats
- Topic: Gameloft voxpack and voxdata files
- Replies: 4
- Views: 3759
Gameloft voxpack and voxdata files
Hello! I'm trying to extract the Asphalt 9 soundtrack from older versions of the game (0.4.3c and 1.5.3a). After extracting the .obb archive, I can see 2 files of significance to me: music.voxpack and music.voxdata. The music.voxpack file is openable with Game Extractor and can extract every file in...
- Mon May 24, 2021 2:16 pm
- Forum: Audio file formats
- Topic: Ripping .mus files from NFS Undercover
- Replies: 9
- Views: 2093
Re: Ripping .mus files from NFS Undercover
Bump
The file was uploaded to Google Drive, since the forum doesn't seem to accept the "mus" file extension.
The file was uploaded to Google Drive, since the forum doesn't seem to accept the "mus" file extension.
- Mon May 10, 2021 8:49 pm
- Forum: Audio file formats
- Topic: Ripping .mus files from NFS Undercover
- Replies: 9
- Views: 2093
Re: Ripping .mus files from NFS Undercover
Not sure where you can find a program that can unpack those though. I can very easily unpack those files found in NFS Most Wanted and Carbon. Only Undercover gives me a headache. Also, the size of the file is fairly big, suggesting it contains some data. As usual, the best way is to upload the file...
- Mon May 10, 2021 6:48 am
- Forum: Audio file formats
- Topic: Ripping .mus files from NFS Undercover
- Replies: 9
- Views: 2093
Re: Ripping .mus files from NFS Undercover
Not until now, but it doesn't seem to work either. Not sure how this FooBar2000 plugin works, but I guess it's supposed to make game music files playable or at least convertable to some other format. Well, it doesn't work on NFS Undercover. Here is the error message: 1 out of 1 tracks converted with...
- Sun May 09, 2021 1:13 pm
- Forum: Audio file formats
- Topic: Ripping .mus files from NFS Undercover
- Replies: 9
- Views: 2093
Ripping .mus files from NFS Undercover
Hello! Lately, I've been trying to convert the mus files from the /SOUND/PFDATA/ folder of Need for Speed Undercover. I have tried EAlayer3 and EAConv, none worked - both hang and do nothing. I also tried Sound Exchange, but I cannot seem to figure out how to properly use it: it keeps saying "C...
