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by GreenTrafficLight
Tue May 02, 2023 6:29 pm
Forum: 3D/2D models
Topic: Ace Combat X: Skies of Deception .PMD and .ANM files
Replies: 7
Views: 439

Re: Ace Combat X: Skies of Deception .PMD and .ANM files

Interesting format though... What face generation did you use ? I've tried Implicit Storage for Triangle and Triangle Strip in AXE, and it did not give the correct result. This is the only thing blocking me at the moment since I already found the submeshes vertex buffers, and I didn't notice any of...
by GreenTrafficLight
Sat Oct 08, 2022 4:55 pm
Forum: 3D/2D models
Topic: Ace Combat Infinity memory dump research(UPDATE)
Replies: 12
Views: 5177

Re: Ace Combat Infinity memory dump research(UPDATE)

EDIT : Nevermind, got the response from Megalith, Ignore that post, I assumed you got in contact with Razgriz after reading your DPL Zenhax thread, which I turned out to be wrong Haha actually I should be the one sorry for the silence since I didn't want to bump the thread about the small updates I ...
by GreenTrafficLight
Mon Sep 12, 2022 8:55 pm
Forum: 3D/2D models
Topic: Ace Combat Infinity memory dump research(UPDATE)
Replies: 12
Views: 5177

Re: Ace Combat Infinity model sample(Memory Dump)

Follow up from this thread https://github.com/GreenTrafficLight/Ace-Combat-Blender-Addon ( Putting the link to the Blender Addon just in case ) So far I worked mainly on the ACI samples you gave, I didn't add support for the AC6 models for now since there is a different data ( GYZ ) which maybe rep...
by GreenTrafficLight
Sun Sep 04, 2022 10:00 pm
Forum: 3D/2D models
Topic: Help Macross 30 MLD
Replies: 41
Views: 11940

Re: Help Macross 30 MLD

The only main issue, and by far begin one of the headaches of the moment, it can import the meshes fine, with one or other broken normals exception, but it will suffer from the same issue of the Macross 30 models on the old script, shuffled models. for some aircraft, manual assemble works to a exte...
by GreenTrafficLight
Sat Aug 06, 2022 10:39 pm
Forum: 3D/2D models
Topic: Help Macross 30 MLD
Replies: 41
Views: 11940

Re: Help Macross 30 MLD

About your question, in parts we had a "script", it worked as a external tool called "Steven Gas Machine" by XNAlara members, Clear Scene indeed is dependent for importing the models, as trying to import multiple models would broke due it makes callback to the armature data file...
by GreenTrafficLight
Wed Aug 03, 2022 6:50 pm
Forum: 3D/2D models
Topic: Help Macross 30 MLD
Replies: 41
Views: 11940

Re: Help Macross 30 MLD

Darko wrote: Wed Aug 03, 2022 6:22 pm How do you use the script??
Download the zip and install it in Blender. After that it should be in File > Import > Macross 30
by GreenTrafficLight
Wed Aug 03, 2022 1:20 am
Forum: 3D/2D models
Topic: Help Macross 30 MLD
Replies: 41
Views: 11940

Re: Help Macross 30 MLD

So, I don't get it, is there a actual finished script to import the models ? Because I've made a ( unfinished ) Blender script to import the models. Problem is, I didn't manage to import the normals ( I don't get the operation behind the 10 11 11 bit normals ).

Image
by GreenTrafficLight
Fri Jul 29, 2022 1:53 am
Forum: 3D/2D models
Topic: Funky as hell FIs
Replies: 23
Views: 3240

Re: Funky as hell FIs

so my theory is that one of the bits per each is gotta be some flag and not really part of the format; which one, i dont know yet.... After doing some things with Cheat Engine, I found that the UV scaling are tied to the textures itself and not the UV data in the mesh. Basically the TIM2 file after...
by GreenTrafficLight
Sun Jul 17, 2022 11:32 pm
Forum: 3D/2D models
Topic: Funky as hell FIs
Replies: 23
Views: 3240

Re: Funky as hell FIs

the TXRD2 specific one i did debug the UV gathering method until it worked, just in case you had been struggling or something, it be a bit complex iirc. Wait I don't get it, you managed to get the UV properly scaled ? Because what I do is reading the UV values as short then dividing them by 32767, ...
by GreenTrafficLight
Thu Jul 14, 2022 1:13 am
Forum: 3D/2D models
Topic: Funky as hell FIs
Replies: 23
Views: 3240

Re: Funky as hell FIs

I think the problem lies that if you finish in a even number the next one will start using the BAC method(you know in lists that it goes ABC then BAC); so I think that if you add a loop that it corrects it to go back again into ABC Oh yeah I've done that, for some reasons some part still have the w...
by GreenTrafficLight
Sun Jul 10, 2022 7:39 pm
Forum: 3D/2D models
Topic: Funky as hell FIs
Replies: 23
Views: 3240

Re: Funky as hell FIs

https://i.imgur.com/APZOz9b.jpg I'm trying to write a Blender script for this game and I was wondering if you have some problem with the face orientations for the maps ( from what I've seen on your picture, it's seems they are all correctly oriented ). For my part I get weird results, even when I t...
by GreenTrafficLight
Thu Sep 30, 2021 6:28 pm
Forum: 3D/2D models
Topic: Initial D Extreme Stage [PS3]
Replies: 37
Views: 20928

Re: Initial D Extreme Stage [PS3]

I just installed your addon in my Blender 2.82, but the import result was just a bone when trying to import Akagi, and a couple more bones when importing the S13 headlights, I can't get any meshes... I saw you gave the folder tree some importance, that's why I haven't modified it. This is the error...
by GreenTrafficLight
Sat Sep 25, 2021 10:22 pm
Forum: 3D/2D models
Topic: Initial D Extreme Stage [PS3]
Replies: 37
Views: 20928

Re: Initial D Extreme Stage [PS3]

I know I've made a thread for this, but since I think a lot of people are following this one, I'm posting this here. I wrote a Blender Addons 2.8+ (tested in Blender 2.92.0) to import the models. More details here . https://i.imgur.com/9hStcZR.png The characters are all skinned now, except one which...
by GreenTrafficLight
Fri May 21, 2021 10:33 pm
Forum: 3D/2D models
Topic: NFS No Limits
Replies: 112
Views: 37941

Re: NFS No Limits

Welp, I hate myself, turn out that fixing this problem is really simple (man, I've been on this for three days and tested everything except this), thank to this code I just had to remplace normals.append([n1,n2,n3]) with normals.append(Vector((n1,n2,n3)).normalized()) And now, there isn't any proble...
by GreenTrafficLight
Fri May 21, 2021 9:19 pm
Forum: 3D/2D models
Topic: NFS No Limits
Replies: 112
Views: 37941

Re: NFS No Limits

well, I know you like it "perfect" Yeah, but the reason why I think normals are important is because people will probably use these models in mods, and I think broken normals will change a lot how the model will look like in-game. :mrgreen: (But I admit I would have liked to ignore this p...