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- Tue May 02, 2023 6:29 pm
- Forum: 3D/2D models
- Topic: Ace Combat X: Skies of Deception .PMD and .ANM files
- Replies: 7
- Views: 439
Re: Ace Combat X: Skies of Deception .PMD and .ANM files
Interesting format though... What face generation did you use ? I've tried Implicit Storage for Triangle and Triangle Strip in AXE, and it did not give the correct result. This is the only thing blocking me at the moment since I already found the submeshes vertex buffers, and I didn't notice any of...
- Sat Oct 08, 2022 4:55 pm
- Forum: 3D/2D models
- Topic: Ace Combat Infinity memory dump research(UPDATE)
- Replies: 12
- Views: 5177
Re: Ace Combat Infinity memory dump research(UPDATE)
EDIT : Nevermind, got the response from Megalith, Ignore that post, I assumed you got in contact with Razgriz after reading your DPL Zenhax thread, which I turned out to be wrong Haha actually I should be the one sorry for the silence since I didn't want to bump the thread about the small updates I ...
- Mon Sep 12, 2022 8:55 pm
- Forum: 3D/2D models
- Topic: Ace Combat Infinity memory dump research(UPDATE)
- Replies: 12
- Views: 5177
Re: Ace Combat Infinity model sample(Memory Dump)
Follow up from this thread https://github.com/GreenTrafficLight/Ace-Combat-Blender-Addon ( Putting the link to the Blender Addon just in case ) So far I worked mainly on the ACI samples you gave, I didn't add support for the AC6 models for now since there is a different data ( GYZ ) which maybe rep...
- Sun Sep 04, 2022 10:00 pm
- Forum: 3D/2D models
- Topic: Help Macross 30 MLD
- Replies: 41
- Views: 11940
Re: Help Macross 30 MLD
The only main issue, and by far begin one of the headaches of the moment, it can import the meshes fine, with one or other broken normals exception, but it will suffer from the same issue of the Macross 30 models on the old script, shuffled models. for some aircraft, manual assemble works to a exte...
- Sat Aug 06, 2022 10:39 pm
- Forum: 3D/2D models
- Topic: Help Macross 30 MLD
- Replies: 41
- Views: 11940
Re: Help Macross 30 MLD
About your question, in parts we had a "script", it worked as a external tool called "Steven Gas Machine" by XNAlara members, Clear Scene indeed is dependent for importing the models, as trying to import multiple models would broke due it makes callback to the armature data file...
- Wed Aug 03, 2022 6:50 pm
- Forum: 3D/2D models
- Topic: Help Macross 30 MLD
- Replies: 41
- Views: 11940
Re: Help Macross 30 MLD
Download the zip and install it in Blender. After that it should be in File > Import > Macross 30
- Wed Aug 03, 2022 1:20 am
- Forum: 3D/2D models
- Topic: Help Macross 30 MLD
- Replies: 41
- Views: 11940
Re: Help Macross 30 MLD
So, I don't get it, is there a actual finished script to import the models ? Because I've made a ( unfinished ) Blender script to import the models. Problem is, I didn't manage to import the normals ( I don't get the operation behind the 10 11 11 bit normals ).


- Fri Jul 29, 2022 1:53 am
- Forum: 3D/2D models
- Topic: Funky as hell FIs
- Replies: 23
- Views: 3240
Re: Funky as hell FIs
so my theory is that one of the bits per each is gotta be some flag and not really part of the format; which one, i dont know yet.... After doing some things with Cheat Engine, I found that the UV scaling are tied to the textures itself and not the UV data in the mesh. Basically the TIM2 file after...
- Sun Jul 17, 2022 11:32 pm
- Forum: 3D/2D models
- Topic: Funky as hell FIs
- Replies: 23
- Views: 3240
Re: Funky as hell FIs
the TXRD2 specific one i did debug the UV gathering method until it worked, just in case you had been struggling or something, it be a bit complex iirc. Wait I don't get it, you managed to get the UV properly scaled ? Because what I do is reading the UV values as short then dividing them by 32767, ...
- Thu Jul 14, 2022 1:13 am
- Forum: 3D/2D models
- Topic: Funky as hell FIs
- Replies: 23
- Views: 3240
Re: Funky as hell FIs
I think the problem lies that if you finish in a even number the next one will start using the BAC method(you know in lists that it goes ABC then BAC); so I think that if you add a loop that it corrects it to go back again into ABC Oh yeah I've done that, for some reasons some part still have the w...
- Sun Jul 10, 2022 7:39 pm
- Forum: 3D/2D models
- Topic: Funky as hell FIs
- Replies: 23
- Views: 3240
Re: Funky as hell FIs
https://i.imgur.com/APZOz9b.jpg I'm trying to write a Blender script for this game and I was wondering if you have some problem with the face orientations for the maps ( from what I've seen on your picture, it's seems they are all correctly oriented ). For my part I get weird results, even when I t...
- Thu Sep 30, 2021 6:28 pm
- Forum: 3D/2D models
- Topic: Initial D Extreme Stage [PS3]
- Replies: 37
- Views: 20928
Re: Initial D Extreme Stage [PS3]
I just installed your addon in my Blender 2.82, but the import result was just a bone when trying to import Akagi, and a couple more bones when importing the S13 headlights, I can't get any meshes... I saw you gave the folder tree some importance, that's why I haven't modified it. This is the error...
- Sat Sep 25, 2021 10:22 pm
- Forum: 3D/2D models
- Topic: Initial D Extreme Stage [PS3]
- Replies: 37
- Views: 20928
Re: Initial D Extreme Stage [PS3]
I know I've made a thread for this, but since I think a lot of people are following this one, I'm posting this here. I wrote a Blender Addons 2.8+ (tested in Blender 2.92.0) to import the models. More details here . https://i.imgur.com/9hStcZR.png The characters are all skinned now, except one which...
- Fri May 21, 2021 10:33 pm
- Forum: 3D/2D models
- Topic: NFS No Limits
- Replies: 112
- Views: 37941
Re: NFS No Limits
Welp, I hate myself, turn out that fixing this problem is really simple (man, I've been on this for three days and tested everything except this), thank to this code I just had to remplace normals.append([n1,n2,n3]) with normals.append(Vector((n1,n2,n3)).normalized()) And now, there isn't any proble...
- Fri May 21, 2021 9:19 pm
- Forum: 3D/2D models
- Topic: NFS No Limits
- Replies: 112
- Views: 37941
Re: NFS No Limits
well, I know you like it "perfect" Yeah, but the reason why I think normals are important is because people will probably use these models in mods, and I think broken normals will change a lot how the model will look like in-game. :mrgreen: (But I admit I would have liked to ignore this p...
