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Search found 87 matches

by falconcool
Fri Apr 06, 2018 5:48 am
Forum: Holy Cow!
Topic: Using deep learning to assemble 3d-models.
Replies: 2
Views: 3163

Using deep learning to assemble 3d-models.

It's a thinking if we can do this by feeding countless game raw model data and see if it will assemble the model correctly?Since we still have lots of game models are still working in progress like ps2 dirge of ceberus is good example.If anyone familiar with deep learning wanna try it?
by falconcool
Mon Jan 09, 2017 4:44 pm
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1821
Views: 308975

Re: Spotlight: Señor Casaroja's Noesis

About the scene file used in noesis ,,called xxxxx.noesis .
Is there any guide to read about it?I want to know how to use command "-loadoptions".
I am trying to merge standard .bvh animation into standard fbx models.
Is this possible to be done by noesis's scene file management?
by falconcool
Thu Aug 18, 2016 2:16 pm
Forum: 3D/2D models
Topic: Gamebryo 2.6
Replies: 18
Views: 4496

Re: Gamebryo 2.6

@godskin

TYVM for testing,I found the problem.
The script works fine.
by falconcool
Thu Aug 18, 2016 12:22 pm
Forum: 3D/2D models
Topic: Gamebryo 2.6
Replies: 18
Views: 4496

Re: Gamebryo 2.6

@Szkaradek123 It seems Devilian english version changed it's format a bit.I tested the latest version of Devilian with your Blender script. With Blender 2.49 32 bit. Python 2.62 32 bit. I got error message like this http://i.imgur.com/1ahxqxx.png the latest Devilian Gamebryo version shows it's 2.6.0...
by falconcool
Mon Dec 28, 2015 12:18 am
Forum: Game Archive
Topic: Ghost in the shell: First assault (request)
Replies: 25
Views: 8415

Re: Ghost in the shell: First assault (request)

I used the Python 3.4 64bit to test your script. I only downloaded the model.dat Db.dat and StringTable.dat 3 files. Here is the result(I've edited path you mentioned in line 10 and line 11. I've put the StringTable.dat and DB.dat in the same folder. Here is the error log Traceback (most recent call...
by falconcool
Sat Oct 17, 2015 5:56 am
Forum: 3D/2D models
Topic: Final Fantasy XI .DAT (PC)
Replies: 61
Views: 17996

Re: Final Fantasy XI .DAT (PC)

I figured that other animation format out, but it's pretty awful and worse than the in-game one. Not sure why it exists. I might add support to Noesis at some point, but I don't see much point, cause it's self-evident and has nothing in common with the main .dats. Maybe I'll just do it in an extern...
by falconcool
Wed Oct 14, 2015 3:13 am
Forum: 3D/2D models
Topic: Final Fantasy XI .DAT (PC)
Replies: 61
Views: 17996

Re: Final Fantasy XI .DAT (PC)

Seems your list is wrong for the US/NA release (or maybe just wrong), then. For example 63/104 isn't mesh data. You should refer to them by file ID's from the tables instead of the .dat names to be consistent. ya,,some of the data in the list is wrong,,but their number is close 63/104 is texture tr...
by falconcool
Wed Oct 14, 2015 2:12 am
Forum: 3D/2D models
Topic: Final Fantasy XI .DAT (PC)
Replies: 61
Views: 17996

Re: Final Fantasy XI .DAT (PC)

MrAdults wrote:Huh? Noesis already supports all of the character parts, and piecing them together as mentioned above. And animations. And levels.
The character creation has high poly models different with normal in game models.Check those files in the data list i added please:)
by falconcool
Wed Oct 14, 2015 12:49 am
Forum: 3D/2D models
Topic: Final Fantasy XI .DAT (PC)
Replies: 61
Views: 17996

Re: Final Fantasy XI .DAT (PC)

Here is my maxscript to load hi-poly character model in charcter creation. It still doen't support skeleton /animation. I'm not good at matrix calculation.I've discussed it with fatduck in his dead forum before,still not finished yet. MrAdult,hope you can add them into noesis too.Tyvm for doing this...
by falconcool
Mon May 25, 2015 1:12 pm
Forum: General game tools
Topic: Ninja Ripper
Replies: 675
Views: 211142

Re: Ninja Ripper

A suggestion for Ninja Ripper coders. The model captured by this tool currently is not what we saw on screen.It's the raw data from the model file. Recent MMO games have amazing character customization.Some people may want to capture the model that you created by your own customization. Hope you can...
by falconcool
Wed Mar 18, 2015 2:12 am
Forum: 3D/2D models
Topic: Sento Yousei Yukikaze PC ,BSO model format
Replies: 12
Views: 1766

Re: Sento Yousei Yukikaze PC ,BSO model format

Ok,this should be the last update for this project. All parts are in their location,you can play with those pivot dummies. fixed x,y,z direction problem. values of m41,m42,m43,m51 are probablly quaternion,which is used to control the rotation limit of each pivot.I leave the debugging message so you ...
by falconcool
Tue Mar 17, 2015 3:40 am
Forum: 3D/2D models
Topic: Sento Yousei Yukikaze PC ,BSO model format
Replies: 12
Views: 1766

Re: Sento Yousei Yukikaze PC ,BSO model format

Find the answer of rotation,it's Radians value..really interesting.It's my first time see game uses this kind of stuff.

To get the correct rotation value

Where
1 radian =
57.2957795 degree

m21 * 57.2957795 = y rotation value
m22 * 57.2957795 = x rotation value
m23 * 57.2957795 = z rotation value
by falconcool
Sun Mar 15, 2015 9:45 am
Forum: 3D/2D models
Topic: Sento Yousei Yukikaze PC ,BSO model format
Replies: 12
Views: 1766

Re: Sento Yousei Yukikaze PC ,BSO model format

nice script! :) Is this a real plane? So it's landing with it's nose pointing upwards in some angle what would explain why the landing gear is displaced backwards. Of course it's not a real one.It's 3d-airplane with 2d char anime. I've tried to render those single vertex controllers as dummy,pretty...
by falconcool
Sat Mar 14, 2015 12:56 pm
Forum: 3D/2D models
Topic: Sento Yousei Yukikaze PC ,BSO model format
Replies: 12
Views: 1766

Re: Sento Yousei Yukikaze PC ,BSO model format

nice script! :) But seems you missed to post lines like these in your last addition: displacement_value *= ORO_scale if (magic_type>=0) then ORO_tfm += transMatrix displacement_value I tried D0.BSO without using ORO_tfm and can confirm your script to work with the pilots. But seems there's still a ...
by falconcool
Sat Mar 14, 2015 5:11 am
Forum: 3D/2D models
Topic: Sento Yousei Yukikaze PC ,BSO model format
Replies: 12
Views: 1766

Re: Sento Yousei Yukikaze PC ,BSO model format

the matrices seem wrong when you load it as bones I'm not sure if it's really a "matrix" now. I'm start to think it's just point3 values. I found a way to get the correct displacement value.use following script. m11 = readfloat f * -1.0 ; m12 = readfloat f ; m13 = readfloat f * -1.0 m21 = readfloat...