Important information: this site is currently scheduled to go offline indefinitely by December 1st 2023.
If you wish to donate to attempt the preservation of tools and software somewhere else before it goes down, check the GoFundMe

Search found 3 matches

by Ecivon
Sat Apr 02, 2022 9:48 am
Forum: Game Archive
Topic: NARAKA: BLADEPOINT
Replies: 90
Views: 35135

Re: NARAKA: BLADEPOINT

LXLoadFromFile_Internal_def.png
LoadFIle function defination.
by Ecivon
Sat Apr 02, 2022 5:12 am
Forum: Game Archive
Topic: NARAKA: BLADEPOINT
Replies: 90
Views: 35135

Re: NARAKA: BLADEPOINT

Now, I can find the original asset path in x64dbg.Still trying to figure out how to associate them with the hashed paths.
by Ecivon
Fri Mar 18, 2022 11:59 am
Forum: Game Archive
Topic: NARAKA: BLADEPOINT
Replies: 90
Views: 35135

Re: NARAKA: BLADEPOINT

Fashao wrote: Thu Mar 17, 2022 10:26 am I've finished unpacking the resource, which is a modified assetBundle format, and I've modified assetStudio to complete the unpack

yjwj_1.jpg
Good work! Any tips for this?