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by Omegared
Thu Jan 07, 2021 11:57 am
Forum: 3D/2D models
Topic: Mortal Kombat 11/X Animation Tool
Replies: 68
Views: 24865

Re: Mortal Kombat 11/X Animation Tool

In a mksecrets forum pointed somebody here to check with title ,,How to extract and visualize MK11 animations" Sorry if im understand this as is and not understand your ,,expert" level description. No offense im not developer, but i will make better desciption to prevent ,,primitive" ...
by Omegared
Thu Jan 07, 2021 11:15 am
Forum: 3D/2D models
Topic: Mortal Kombat 11/X Animation Tool
Replies: 68
Views: 24865

Re: Mortal Kombat 11/X Animation Tool

I have asked these questions, because the current aviable information not giving answer to me what for we can use this app. Simple just play mk11 animations with 3D modell or more? In this case we can say, just play the assembled 3D modell what have skeleton\animation, not more, not less. Just one q...
by Omegared
Thu Jan 07, 2021 8:52 am
Forum: 3D/2D models
Topic: Mortal Kombat 11/X Animation Tool
Replies: 68
Views: 24865

Re: Mortal Kombat 11/X Animation Tool

thank you for the help, before try one question.

After export to nux (if im godd understand with the anim app), i will receive a new file, or the source files will be ,,updated"?

Modell loaded with animation / moving in a loop. In what position will be exported?
by Omegared
Wed Jan 06, 2021 10:53 pm
Forum: 3D/2D models
Topic: Mortal Kombat 11/X Animation Tool
Replies: 68
Views: 24865

Re: Mortal Kombat 11/X Animation Tool

With SMD working face+hair+skin with CAS_Supermove.AnimSequence. Checking the forum topics looks littlebit chaotic where can find anything:) maybe just one description with tutorial :> I dont know how can i reset noesis. Ok, now i see a 3x nux as modell and moving - there is any way use one animatio...
by Omegared
Wed Jan 06, 2021 8:22 pm
Forum: 3D/2D models
Topic: Mortal Kombat 11/X Animation Tool
Replies: 68
Views: 24865

Re: Mortal Kombat 11/X Animation Tool

I have started several times the new mk11 tutorial but something still not ok. I have used for start: GEARASSETS_CAS_ScriptAssets.XXX and however was not clear and i have missed from tutorial video: CHAR_CAS_ScriptAssets.XXX both with PSF pair. As beginner for me not was clear what i need include in...
by Omegared
Sun Dec 27, 2020 2:36 pm
Forum: 3D/2D models
Topic: Mortal Kombat 11/X Animation Tool
Replies: 68
Views: 24865

Re: Mortal Kombat 11/X Animation Tool

I have followed the tutorial, but animation wont start, or i get glitch on face :/

KITpa_Story.nux + Idle.AnimSequence result:
test.jpg
Im not expert in these apps, i dont know how i can export *..AnimSequence animation for blender in noesis:(
by Omegared
Sun Dec 27, 2020 12:39 pm
Forum: 3D/2D models
Topic: Mortal Kombat 11/X Animation Tool
Replies: 68
Views: 24865

Re: Mortal Kombat 11/X Animation Tool

thank you for the fast answer. I dont want do any complex work, i will feel myself lucky if i can change the standing pose. After extract sub zero file, all suit design have separate 3d modell, like as mask and weapons, and face, eyes. So in blender i can ,,build" from these my unique variant o...
by Omegared
Sun Dec 27, 2020 11:07 am
Forum: 3D/2D models
Topic: Mortal Kombat 11/X Animation Tool
Replies: 68
Views: 24865

Re: Mortal Kombat 11/X Animation Tool

Hello! Realy nice work! i like to see the ingame animations:) One big question, now is possible export the 3D modells - in base stand pose, and we can visualise the animation of the 3D modell, but possible somehow export a one state of the 3D modell in one animation phase\step example as 3D modell? ...