Poll & Discussion: We wish the site to continue (Y/N)
Search found 4 matches
- Tue Apr 12, 2022 7:43 am
- Forum: 3D/2D models
- Topic: Bloodborne
- Replies: 481
- Views: 195968
Re: Bloodborne
Did you check the shoulder bones of this model? I also checked this model, but the vertex weight of the shoulder has been reversed... Fortunately, the complete model has already been ported from this gallery. If there is a problem with the shoulder bone, I think it would be better to convert this m...
- Tue Apr 12, 2022 6:13 am
- Forum: 3D/2D models
- Topic: Bloodborne
- Replies: 481
- Views: 195968
- Sat Mar 26, 2022 5:07 am
- Forum: 3D/2D models
- Topic: Bloodborne
- Replies: 481
- Views: 195968
Re: Bloodborne
This is what I often said in other topics. Particle mesh was often used in these ER models. It's not wrong, it's a way to create hair or fur. The problem is that except for those particle meshes, there is a meshes (Especially fur and hair) with a bad UV. In the case of these meshes, you have to rea...
- Thu Mar 24, 2022 8:38 pm
- Forum: 3D/2D models
- Topic: Bloodborne
- Replies: 481
- Views: 195968
Re: Bloodborne
I need a little help with Malekith's model. All of the fur/hair meshes seem to have weird UVs (not broken, I don't think) and none of the textures inside his respective .tpf nor in the common_body.tpf files work properly. One texture vaguely seems to work with the main hair, but there's nothing with...
