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- Fri Feb 19, 2021 6:44 am
- Forum: 3D/2D models
- Topic: porting UE4 maps cross engines
- Replies: 3
- Views: 532
Re: porting UE4 maps cross engines (well, eventually :D)
Any way you could have it export the entire map as .fbx/.blend/gltf? Txt file is useful for a few things, mainly matching lights, but porting cross-engine would be 5000x easier that way. Fbx/.blend especially because they store light data and can be imported into unity easily. If not, would the umod...
