Which version are you using? I've got v3.5BETA5 build 051205-0240, and that one doesn't handle the Xbox textures.
EDIT: Found 3.7 build 190106-1258, that one SOLVED the problem. Thanks!
The Forum is up for sale: XeNTaX Forum looking for new owner
Search found 3 matches
- Tue Nov 24, 2020 6:57 pm
- Forum: Graphic file formats
- Topic: Bloodrayne .TEX (Xbox type 13)
- Replies: 4
- Views: 1555
- Tue Nov 24, 2020 5:47 pm
- Forum: Graphic file formats
- Topic: Bloodrayne .TEX (Xbox type 13)
- Replies: 4
- Views: 1555
Re: Bloodrayne .TEX (Xbox type 13)
The raw texture for the above picture: https://drive.google.com/file/d/1Nv6LDlxEAaCnK1gS7pxqOwedhrNSIDeK/view?usp=sharing The current conversion script (adding to a Type 1 / Type 2 converter script that goes some 15 years back): #!/usr/bin/perl -0777 use open IO=> ':raw'; $opaque= pack "C"...
- Tue Nov 24, 2020 4:18 pm
- Forum: Graphic file formats
- Topic: Bloodrayne .TEX (Xbox type 13)
- Replies: 4
- Views: 1555
Bloodrayne .TEX (Xbox type 13)
I'm looking to decode the textures used in console versions of Bloodrayne to a more readable / editable format. It seems, though, that each of the console versions had its' own (and possibly more than one) variation on the format. Currently looking at the Xbox format and while I've got the header, p...
