I can't make it use mate.
When I use hex2obj I'm getting this triangle type( can't convert it to desired format because of the triangle type)
(But uv map is correct)
But when I use model researcher im getting proper mesh but the there's a big error with uv calculation.
Mate I did what you said. But why I'm getting uv and model into seperate obj? uv should be in the ball.obj file. But the uv map is in seperate file which is also a model without any uv map. What a mess!! what I'm doing wrong?
After decompress how can i open them? I really don't konw how to use hex2obj. I'm a noob at it. There's a tool named "FEI 2010b" that can read and export models from .bin files to another format. But it can't open this samples. Truly it can't open moded files which i need Specially. But i ...