Search found 5 matches
- Sat Dec 12, 2020 3:47 pm
- Forum: 3D/2D models
- Topic: Rainbow Six: Siege Models Thread
- Replies: 456
- Views: 56012
Re: Rainbow Six: Siege Models Thread
The meshshape.forges are Havok data from what I remember, mesh.forge has the models. All the forges got a reformat in March 2020, file headers changed. Compression and meshes should be the same though going back to when zaramot last poked his head in here. Tushkan explained about the texture struct...
- Fri Dec 11, 2020 10:04 pm
- Forum: 3D/2D models
- Topic: Rainbow Six: Siege Models Thread
- Replies: 456
- Views: 56012
Re: Rainbow Six: Siege Models Thread
I haven’t looked into them much, do you know if they’re the mesh or meshshape forges?
EDIT: Here's a mesh forge.
- Wed Dec 09, 2020 10:19 pm
- Forum: 3D/2D models
- Topic: Rainbow Six: Siege Models Thread
- Replies: 456
- Views: 56012
Re: Rainbow Six: Siege Models Thread
Anyone here have any clue as to how the hell textures files are stored? I know they are BC1, but with some random data scrambled between texels, of which I have found no way to filter out. I've been stuck on this for a couple months now and I've pulled every hair follicle off of my scalp. You can s...
- Wed Dec 09, 2020 5:07 am
- Forum: 3D/2D models
- Topic: Rainbow Six: Siege Models Thread
- Replies: 456
- Views: 56012
Re: Rainbow Six: Siege Models Thread
Anyone here have any clue as to how the hell textures files are stored? I know they are BC1, but with some random data scrambled between texels, of which I have found no way to filter out. I've been stuck on this for a couple months now and I've pulled every hair follicle off of my scalp. You can se...
- Sun Oct 18, 2020 11:25 pm
- Forum: Graphic file formats
- Topic: Siege texture format extra bytes after some texels
- Replies: 0
- Views: 507
Siege texture format extra bytes after some texels
I've dumped some textures from the forge archives, and am getting poor results actually displaying them. They appear oddly in Rawtex, and I've discovered that it has an extra byte beside some texels, I have yet to find an actual pattern to this. But essentially it looks like this: 8 bytes, BC1 texel...
