Search found 5 matches

by killahtree
Sat Dec 12, 2020 3:47 pm
Forum: 3D/2D models
Topic: Rainbow Six: Siege Models Thread
Replies: 456
Views: 56012

Re: Rainbow Six: Siege Models Thread

The meshshape.forges are Havok data from what I remember, mesh.forge has the models. All the forges got a reformat in March 2020, file headers changed. Compression and meshes should be the same though going back to when zaramot last poked his head in here. Tushkan explained about the texture struct...
by killahtree
Fri Dec 11, 2020 10:04 pm
Forum: 3D/2D models
Topic: Rainbow Six: Siege Models Thread
Replies: 456
Views: 56012

Re: Rainbow Six: Siege Models Thread

zaramot wrote:
Thu Dec 10, 2020 5:21 pm
I remember I made texture plugin for textures, and they were different. Could you attach model sample? I have my old models but don't have textures, so models I could compare.
I haven’t looked into them much, do you know if they’re the mesh or meshshape forges?

EDIT: Here's a mesh forge.
by killahtree
Wed Dec 09, 2020 10:19 pm
Forum: 3D/2D models
Topic: Rainbow Six: Siege Models Thread
Replies: 456
Views: 56012

Re: Rainbow Six: Siege Models Thread

Anyone here have any clue as to how the hell textures files are stored? I know they are BC1, but with some random data scrambled between texels, of which I have found no way to filter out. I've been stuck on this for a couple months now and I've pulled every hair follicle off of my scalp. You can s...
by killahtree
Wed Dec 09, 2020 5:07 am
Forum: 3D/2D models
Topic: Rainbow Six: Siege Models Thread
Replies: 456
Views: 56012

Re: Rainbow Six: Siege Models Thread

Anyone here have any clue as to how the hell textures files are stored? I know they are BC1, but with some random data scrambled between texels, of which I have found no way to filter out. I've been stuck on this for a couple months now and I've pulled every hair follicle off of my scalp. You can se...
by killahtree
Sun Oct 18, 2020 11:25 pm
Forum: Graphic file formats
Topic: Siege texture format extra bytes after some texels
Replies: 0
Views: 507

Siege texture format extra bytes after some texels

I've dumped some textures from the forge archives, and am getting poor results actually displaying them. They appear oddly in Rawtex, and I've discovered that it has an extra byte beside some texels, I have yet to find an actual pattern to this. But essentially it looks like this: 8 bytes, BC1 texel...