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Search found 30 matches

by xpunkrockyugox
Wed Mar 03, 2021 5:14 am
Forum: 3D/2D models
Topic: Nifskope - export obj grayed out on some Wizard101 files
Replies: 0
Views: 52

Nifskope - export obj grayed out on some Wizard101 files

Hey there, so I've been messing around lately with converting Wizard101 files and for some reason some of the Marleybone dungeons are refusing to load properly. I can't figure out why it won't let me export this as an obj (but it'll let me export other stuff just fine). I'm using Nifskope 2.0 and ha...
by xpunkrockyugox
Sat Nov 28, 2020 12:53 pm
Forum: Game Archive
Topic: QuickBMS script doesn't work on most Wizard101 WAD files
Replies: 4
Views: 282

Re: QuickBMS script doesn't work on most Wizard101 WAD files

ikskoks wrote:
Sat Nov 28, 2020 11:30 am
Maybe it's because you are using some old version of Nifskope.
That would probably do it, my Nifskope doesn't look like the one in your screenshots. I'll download the latest version and let you know if I'm still having problems. Thanks dude! :)
by xpunkrockyugox
Sat Nov 28, 2020 2:26 am
Forum: Game Archive
Topic: QuickBMS script doesn't work on most Wizard101 WAD files
Replies: 4
Views: 282

Re: QuickBMS script doesn't work on most Wizard101 WAD files

Could you please upload some samples? The best option would be to have some samples that work and few other samples that don't work in separate directories. https://drive.google.com/drive/folders/1BJfhGJRIZlVZWP8Aof_KPKOEq7jG1zGa?usp=sharing Here, hope this helps :D There are screenshots included o...
by xpunkrockyugox
Fri Nov 27, 2020 5:01 pm
Forum: Game Archive
Topic: QuickBMS script doesn't work on most Wizard101 WAD files
Replies: 4
Views: 282

QuickBMS script doesn't work on most Wizard101 WAD files

Hey, so I've been trying to just open and convert the .WAD files from Wizard101 so I can use them in MMD, using this QuickBMS script https://aluigi.altervista.org/bms/wizard101_kiwad.bms since it's the only thing I found that seems to work. But it won't open the new version of Wizard City, any of Wy...
by xpunkrockyugox
Tue Sep 08, 2020 4:53 pm
Forum: 3D/2D models
Topic: Cars 2 model exporting problems- please help
Replies: 47
Views: 2796

Re: Cars 2 model exporting problems- please help

There's a vertex color data chunk after the normal block of the 1st submesh, meaning you can't always assume that the normals come right after the position block. Guess that's why you end up taking these addresses for the vertex attributes? Ah, gotcha. So does that mean I accidentally used a vertex...
by xpunkrockyugox
Mon Sep 07, 2020 5:43 pm
Forum: 3D/2D models
Topic: Cars 2 model exporting problems- please help
Replies: 47
Views: 2796

Re: Cars 2 model exporting problems- please help

You should upload some clearer images. Ah, sorry, my bad! I just resized the screenshots so that they would fit within the Xentax site file limits. I'll go ahead and use an Imgur link for the full sized version :mrgreen: https://imgur.com/a/WQ9yT5W Hopefully this'll work better ^^ (also if I need t...
by xpunkrockyugox
Sat Sep 05, 2020 4:33 pm
Forum: 3D/2D models
Topic: Cars 2 model exporting problems- please help
Replies: 47
Views: 2796

Re: Cars 2 model exporting problems- please help

These are not the so-called jump discontinuities. :cry: You need to understand that the data in the ibuf are all two-byte little-endian short integers. So you need to read from the right to the left. Hey there BCG, quoting this one because it was the last one that related to the addresses in the Yu...
by xpunkrockyugox
Fri Sep 04, 2020 3:46 pm
Forum: 3D/2D models
Topic: Cars 2 model exporting problems- please help
Replies: 47
Views: 2796

Re: Cars 2 model exporting problems- please help

Yes, you should read them in little-endian, which's from the right to the left, as I've already said. So it's 0x52a followed by 0xf00, which's almost 3 times of the former value. Yeah, it's definitely starting to make more sense now ^^ Looking at the .ibuf the MSBs (on the right, of course!) don't ...
by xpunkrockyugox
Thu Sep 03, 2020 4:19 pm
Forum: 3D/2D models
Topic: Cars 2 model exporting problems- please help
Replies: 47
Views: 2796

Re: Cars 2 model exporting problems- please help

Of course it's not totally in accordance with the definition since these values are discrete afterall, which's also why you need to focus on the MSB of the values. Normally I'd say it's a jump discontinuity if there's a difference over 4 between the MSBs of the two values. Another important thing i...
by xpunkrockyugox
Wed Sep 02, 2020 9:59 pm
Forum: 3D/2D models
Topic: Cars 2 model exporting problems- please help
Replies: 47
Views: 2796

Re: Cars 2 model exporting problems- please help

Refer to this post. viewtopic.php?p=139002#p139002 Thanks! I'll download it right away. Before I saw that notification, however, I ended up looking at the Yugo .ibuf a little more. I thought I'd share with you the way I would spot the jump discontinuities, so that you can just check and see if that...
by xpunkrockyugox
Tue Sep 01, 2020 2:11 am
Forum: 3D/2D models
Topic: Cars 2 model exporting problems- please help
Replies: 47
Views: 2796

Re: Cars 2 model exporting problems- please help

I suggest to use a hex editor that supports color schemes, which's more friendly to human eyes, and easier for recognizing bytes in different ranges. Ok, I think that definitely could help, I know that my eyes kinda glaze over and get tired when looking at all those numbers sometimes and it can be ...
by xpunkrockyugox
Sat Aug 29, 2020 2:01 am
Forum: 3D/2D models
Topic: Cars 2 model exporting problems- please help
Replies: 47
Views: 2796

Re: Cars 2 model exporting problems- please help

Bigchillghost wrote:
Fri Aug 28, 2020 12:56 am

No. It actually make it harder.
Oh, ok. Thanks for telling me. What would the best way be, then? ^^
by xpunkrockyugox
Thu Aug 27, 2020 4:41 pm
Forum: 3D/2D models
Topic: Cars 2 model exporting problems- please help
Replies: 47
Views: 2796

Re: Cars 2 model exporting problems- please help

These are not the so-called jump discontinuities. :cry: You need to understand that the data in the ibuf are all two-byte little-endian short integers. So you need to read from the right to the left. Oof, I guess that means I probably need to start all over then >.< So is the right way to find them...
by xpunkrockyugox
Wed Aug 26, 2020 4:35 pm
Forum: 3D/2D models
Topic: Cars 2 model exporting problems- please help
Replies: 47
Views: 2796

Re: Cars 2 model exporting problems- please help

You've already been told: Then you'll see the indices between the 1st and the 3rd jump discontinuities actually belong to the same submesh group, so as those from the the 3rd jump discontinuity to the end of file . Oops- I actually ended up reading over that again and realizing that was already ans...
by xpunkrockyugox
Tue Aug 25, 2020 4:14 am
Forum: 3D/2D models
Topic: Cars 2 model exporting problems- please help
Replies: 47
Views: 2796

Re: Cars 2 model exporting problems- please help

Believe me, most people feel the same when they attempted to take the shortcut instead of learning from the beginning. Yet not much people have the passion and patience to learn for themselves. So you're doing quite well so far. Keep going! :) Depends on how you define the discontinuity. The follow...