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- Wed Sep 28, 2022 3:06 am
- Forum: Compressed files and methods
- Topic: Wizard101 files - Can't get all the dialogue audio files out of the Sound-Dialogue-WorldData files
- Replies: 0
- Views: 272
Wizard101 files - Can't get all the dialogue audio files out of the Sound-Dialogue-WorldData files
First of all, I apologize for not providing screenshots, as most of these happened on my laptop and I didn't take screenshots of it when it happened. I have the latest QuickBMS script and also an older version and I've used both versions to extract Wizard101's sound files. Basically my problem is I ...
- Fri Mar 19, 2021 8:53 pm
- Forum: 3D/2D models
- Topic: Nifskope - export obj grayed out on some Wizard101 files
- Replies: 6
- Views: 1516
Re: Nifskope - export obj grayed out on some Wizard101 files
So the question is how comes that it can't export though the "room" is displayed correctly? Thanks for the explanation! Trying to figure out what was wrong was definitely driving me crazy. :D So for those would I need to find a program that opens .nifs of that high of a version number? Or...
- Fri Mar 19, 2021 2:52 am
- Forum: 3D/2D models
- Topic: Nifskope - export obj grayed out on some Wizard101 files
- Replies: 6
- Views: 1516
Re: Nifskope - export obj grayed out on some Wizard101 files
Without a sample noone can tell, I fear. Oh, right, definitely! I've got a Google Drive link containing both some stages/models that do work and some that don't. Most of these are in Marleybone. I didn't include the textures, however, because due to them being saved as .nifs the folder size is pret...
- Tue Mar 16, 2021 1:40 am
- Forum: 3D/2D models
- Topic: Nifskope - export obj grayed out on some Wizard101 files
- Replies: 6
- Views: 1516
Re: Nifskope - export obj grayed out on some Wizard101 files
I'd also like to mention, though this may not be related, that when I open up some of the character models they get all mangled up like this.
Like I say though, this might not be related.
Like I say though, this might not be related.
- Wed Mar 03, 2021 5:14 am
- Forum: 3D/2D models
- Topic: Nifskope - export obj grayed out on some Wizard101 files
- Replies: 6
- Views: 1516
Nifskope - export obj grayed out on some Wizard101 files
Hey there, so I've been messing around lately with converting Wizard101 files and for some reason some of the Marleybone dungeons are refusing to load properly. I can't figure out why it won't let me export this as an obj (but it'll let me export other stuff just fine). I'm using Nifskope 2.0 and ha...
- Sat Nov 28, 2020 12:53 pm
- Forum: Game Archive
- Topic: QuickBMS script doesn't work on most Wizard101 WAD files
- Replies: 4
- Views: 1147
- Sat Nov 28, 2020 2:26 am
- Forum: Game Archive
- Topic: QuickBMS script doesn't work on most Wizard101 WAD files
- Replies: 4
- Views: 1147
Re: QuickBMS script doesn't work on most Wizard101 WAD files
Could you please upload some samples? The best option would be to have some samples that work and few other samples that don't work in separate directories. https://drive.google.com/drive/folders/1BJfhGJRIZlVZWP8Aof_KPKOEq7jG1zGa?usp=sharing Here, hope this helps :D There are screenshots included o...
- Fri Nov 27, 2020 5:01 pm
- Forum: Game Archive
- Topic: QuickBMS script doesn't work on most Wizard101 WAD files
- Replies: 4
- Views: 1147
QuickBMS script doesn't work on most Wizard101 WAD files
Hey, so I've been trying to just open and convert the .WAD files from Wizard101 so I can use them in MMD, using this QuickBMS script https://aluigi.altervista.org/bms/wizard101_kiwad.bms since it's the only thing I found that seems to work. But it won't open the new version of Wizard City, any of Wy...
- Tue Sep 08, 2020 4:53 pm
- Forum: 3D/2D models
- Topic: Cars 2 model exporting problems- please help
- Replies: 47
- Views: 7263
Re: Cars 2 model exporting problems- please help
There's a vertex color data chunk after the normal block of the 1st submesh, meaning you can't always assume that the normals come right after the position block. Guess that's why you end up taking these addresses for the vertex attributes? Ah, gotcha. So does that mean I accidentally used a vertex...
- Mon Sep 07, 2020 5:43 pm
- Forum: 3D/2D models
- Topic: Cars 2 model exporting problems- please help
- Replies: 47
- Views: 7263
Re: Cars 2 model exporting problems- please help
You should upload some clearer images. Ah, sorry, my bad! I just resized the screenshots so that they would fit within the Xentax site file limits. I'll go ahead and use an Imgur link for the full sized version :mrgreen: https://imgur.com/a/WQ9yT5W Hopefully this'll work better ^^ (also if I need t...
- Sat Sep 05, 2020 4:33 pm
- Forum: 3D/2D models
- Topic: Cars 2 model exporting problems- please help
- Replies: 47
- Views: 7263
Re: Cars 2 model exporting problems- please help
These are not the so-called jump discontinuities. :cry: You need to understand that the data in the ibuf are all two-byte little-endian short integers. So you need to read from the right to the left. Hey there BCG, quoting this one because it was the last one that related to the addresses in the Yu...
- Fri Sep 04, 2020 3:46 pm
- Forum: 3D/2D models
- Topic: Cars 2 model exporting problems- please help
- Replies: 47
- Views: 7263
Re: Cars 2 model exporting problems- please help
Yes, you should read them in little-endian, which's from the right to the left, as I've already said. So it's 0x52a followed by 0xf00, which's almost 3 times of the former value. Yeah, it's definitely starting to make more sense now ^^ Looking at the .ibuf the MSBs (on the right, of course!) don't ...
- Thu Sep 03, 2020 4:19 pm
- Forum: 3D/2D models
- Topic: Cars 2 model exporting problems- please help
- Replies: 47
- Views: 7263
Re: Cars 2 model exporting problems- please help
Of course it's not totally in accordance with the definition since these values are discrete afterall, which's also why you need to focus on the MSB of the values. Normally I'd say it's a jump discontinuity if there's a difference over 4 between the MSBs of the two values. Another important thing i...
- Wed Sep 02, 2020 9:59 pm
- Forum: 3D/2D models
- Topic: Cars 2 model exporting problems- please help
- Replies: 47
- Views: 7263
Re: Cars 2 model exporting problems- please help
Refer to this post. viewtopic.php?p=139002#p139002 Thanks! I'll download it right away. Before I saw that notification, however, I ended up looking at the Yugo .ibuf a little more. I thought I'd share with you the way I would spot the jump discontinuities, so that you can just check and see if that...
- Tue Sep 01, 2020 2:11 am
- Forum: 3D/2D models
- Topic: Cars 2 model exporting problems- please help
- Replies: 47
- Views: 7263
Re: Cars 2 model exporting problems- please help
I suggest to use a hex editor that supports color schemes, which's more friendly to human eyes, and easier for recognizing bytes in different ranges. Ok, I think that definitely could help, I know that my eyes kinda glaze over and get tired when looking at all those numbers sometimes and it can be ...
