Search found 9 matches

by Controller
Thu Jul 29, 2021 12:20 pm
Forum: Game Archive
Topic: [QBMS] Bionic Commando Unpacked FCL files extractor
Replies: 3
Views: 1327

Re: [QBMS] Bionic Commando Unpacked FCL files extractor

For some reason, this script restarts exporting again and again. (QuickBMS 0.10.1)
Had to add a "CleanExit" at the end of it.
by Controller
Thu Jul 22, 2021 7:20 pm
Forum: Game Localization
Topic: /PC/ Beat Hazard
Replies: 4
Views: 1817

Re: /PC/ Beat Hazard

Already covered in the zip password topic, but for completeness: To extract game.dat and game2.dat: Patch all bytes by substracting 0x35, and save it as .zip files (Other topics say to XOR with 0x35, which didn't work on my version of Beat hazard) Extract with this password: 8sF32UfxK97j#@$J£$[]soIu...
by Controller
Tue Jul 20, 2021 8:17 pm
Forum: General game tools
Topic: Cletch - Batch tool with BMS support
Replies: 0
Views: 162

Cletch - Batch tool with BMS support

This tool allowes you to batch conversions. It supports BMS (using QuickBMS) and executables. Development currently focuses on making the process of defining exporters as easy as possible. Here is a short guide where to get it, and setting up a BMS script: 1. Download the BMS script you want to use ...
by Controller
Wed Jan 27, 2021 11:37 am
Forum: Game Archive
Topic: Retrovirus
Replies: 3
Views: 1092

Re: Retrovirus

Seems there is another version of Retrovirus dat files. Only difference is the data size is added, making the parsing a little easier. Works for all .dat files except except Entities.dat (which is an executable, dll or something alike) However there is some issue with this set of files for some of t...
by Controller
Wed Apr 08, 2020 1:38 pm
Forum: Game Archive
Topic: dracula resurrection
Replies: 5
Views: 1167

Re: dracula resurrection

The 4xm files from the GoG Version are up to 55MB and no regular 4xm files. any help with those?

Samples can be found here:
https://samples.vgmr.info/Dracula%201%20(GoG)/
by Controller
Tue Jun 04, 2019 6:26 pm
Forum: Audio file formats
Topic: Delta Force: Land Warrior SBF - clicks and jumpy volume
Replies: 1
Views: 1291

Re: Delta Force: Land Warrior SBF - clicks and jumpy volume

Struggling at those files as well... Assuming the Delta Force 1 data format is identically: For the clicks, you must parse the data a bit, see the part " // for each segment " here: http://wiki.xentax.com/index.php/SBF0 These are 8 bytes info + 0x1000 bytes wavedata. Skip the 8 bytes info and use th...
by Controller
Tue Feb 26, 2019 8:47 pm
Forum: 3D/2D models
Topic: Castlevania: LOS – Mirror of Fate HD .bcmdl models
Replies: 6
Views: 3024

Re: Castlevania: LOS – Mirror of Fate HD .bcmdl models

On my PC version, there were these two large files:

data.pack
strmdata.pack

which could also be extracted with this bms script
by Controller
Mon Jun 03, 2013 11:53 am
Forum: Code Talk
Topic: Question about QuickBMS commands
Replies: 19
Views: 11618

Re: Question about QuickBMS commands

echo y | ... works to confirm directory creating question. However, not supported by my batch tool. I'd appreciate adding an -y option or something alike. The actual problem when creating directories is: Instead of creating D:\GameMusicRip\2013\TR2013\bigfile.000_unpack\default\pc-w\audio\streams\mu...
by Controller
Sun Jun 02, 2013 5:37 pm
Forum: Code Talk
Topic: Question about QuickBMS commands
Replies: 19
Views: 11618

Re: Question about QuickBMS commands

I'd like to batch extract files to a subfolder each. tried using the -d option, but fails (asks for output directory) when manually specifying a directory, there's the problem it cannot be automatically created. quickbms asks if the directory should be created (not so good for batching), and fails d...