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- Sun Jun 21, 2020 5:43 pm
- Forum: Game Archive
- Topic: [HELP] Project Tokyo Dolls .abap
- Replies: 11
- Views: 6047
Re: [HELP] Project Tokyo Dolls .abap
@DKDave from the Discord server found the issue: the original QuickBMS code was expecting an .abip file, which is an archive of multiple .abap files. Since I don't see any .abip archives in the Android version a much simpler code can be used instead for individual .abap files. This code should work ...
- Sat Jun 20, 2020 10:28 am
- Forum: 3D/2D models
- Topic: Love Plus Every
- Replies: 4
- Views: 2900
Re: Love Plus Every
After further consultation with @Yrentenai I was able to make a comprehensive guide for fetching assets from LovePlus EVERY. LovePlus EVERY data assets are in two parts: Internal Storage/Android/data/jp.konami.loveplusevery/ Internal Storage/Android/obb/jp.konami.loveplusevery/ The OBB file can be e...
- Fri Jun 19, 2020 4:46 pm
- Forum: 3D/2D models
- Topic: Love Plus Every
- Replies: 4
- Views: 2900
Re: Love Plus Every
With the help of @Yretenai and @akderebur in the Discord server in analysing the assets files, the encryption has been broken somewhat for the 2D assets, sprites and text. @akderebur found out that by using the working from the standard Unity header, it was found out that the asset files were only p...
- Fri Jun 19, 2020 7:00 am
- Forum: 3D/2D models
- Topic: Love Plus Every
- Replies: 4
- Views: 2900
Re: Love Plus Every
After poking around in the file list in Android, I noticed that there are a lot of unity3D assets but all of them appear to be encrypted with a hash and a time value specific to each asset. Some assets even have a lock file but they don't appear to do anything since opening them up in a hex editor s...
