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Search found 17 matches
- Thu Oct 06, 2022 6:04 am
- Forum: 3D/2D models
- Topic: SAO: Hollow Realization Mesh/Texture Tool
- Replies: 36
- Views: 27459
Re: SAO: Hollow Realization Mesh/Texture Tool
How to extract audio files then ? ![rolleyes [roll]](./images/smilies/icon_rolleyes.gif)
- Sat Apr 16, 2022 1:31 pm
- Forum: 3D/2D models
- Topic: Honkai Impact 3rd archive encryption
- Replies: 41
- Views: 18565
Re: Honkai Impact 3rd archive encryption
Does anyone have full game file between V3.5 and V4.1 ? Newer versions won't export animation clip.
- Sat Apr 16, 2022 1:29 pm
- Forum: 3D/2D models
- Topic: Honkai Impact 3rd archive encryption
- Replies: 41
- Views: 18565
- Fri Jan 01, 2021 6:55 am
- Forum: 3D/2D models
- Topic: Final Fantasy 7 remake
- Replies: 209
- Views: 84917
Re: Final Fantasy 7 remake
Hi,it seems the B chaneel of M map is not always empty,what does it do? In the common texture there are leather,fabric and skin detail map,are they the datail maps you mentioned? It seems they are all normal map ? How to use them? To tell the truth, I don't know about the B channel. Sometimes it co...
- Thu Nov 26, 2020 4:14 pm
- Forum: 3D/2D models
- Topic: Final Fantasy 7 remake
- Replies: 209
- Views: 84917
Re: Final Fantasy 7 remake
There are many kinds of texture maps when I export a character,I want to use blender to render but not sure what they stand for. I guess C base color ,A alpha ,N tangent normal, O roughness,M shallow color.... Am I correct? So what does B NB stand for and how can I use them in blender? Thx :] Hi! Y...
- Sun Jul 12, 2020 12:15 pm
- Forum: 3D/2D models
- Topic: Final Fantasy 7 remake
- Replies: 209
- Views: 84917
Re: Final Fantasy 7 remake
Hi! You're right for C, A and N texture maps! O should be ambient occlusion; as for M map, it contains informations about metallic and roughness maps: the red channel is the former and the green channel is the latter! I've heard that some people use B map for subsurface scattering; personally, I us...
- Sat Jul 11, 2020 1:36 pm
- Forum: 3D/2D models
- Topic: Final Fantasy 7 remake
- Replies: 209
- Views: 84917
Re: Final Fantasy 7 remake
There are many kinds of texture maps when I export a character,I want to use blender to render but not sure what they stand for. I guess C base color ,A alpha ,N tangent normal, O roughness,M shallow color.... Am I correct? So what does B NB stand for and how can I use them in blender? Thx :] Hi! Y...
- Sat Jul 11, 2020 4:07 am
- Forum: 3D/2D models
- Topic: Final Fantasy 7 remake
- Replies: 209
- Views: 84917
Re: Final Fantasy 7 remake
There are many kinds of texture maps when I export a character,I want to use blender to render but not sure what they stand for. I guess C base color ,A alpha ,N tangent normal, O roughness,M shallow color.... Am I correct? So what does B NB stand for and how can I use them in blender? Thx :] Hi! Y...
- Fri Jul 03, 2020 4:12 am
- Forum: 3D/2D models
- Topic: Final Fantasy 7 remake
- Replies: 209
- Views: 84917
Re: Final Fantasy 7 remake
There are many kinds of texture maps when I export a character,I want to use blender to render but not sure what they stand for.
I guess C base color ,A alpha ,N tangent normal, O roughness,M shallow color.... Am I correct?
So what does B NB stand for and how can I use them in blender? Thx![Satisfied :]](./images/smilies/%5Bcolon%5D%5D.gif)
I guess C base color ,A alpha ,N tangent normal, O roughness,M shallow color.... Am I correct?
So what does B NB stand for and how can I use them in blender? Thx
- Tue May 26, 2020 2:10 pm
- Forum: 3D/2D models
- Topic: Final Fantasy 7 remake
- Replies: 209
- Views: 84917
Re: Final Fantasy 7 remake
In some animations(Most cut\game animations),the character is very far from view which is beyond Noesis's maximal scale range- - How to change view to the character???? I can fix this by resetting the coordinates in 3dmax ,but loading animation in 3dmax is quite slow- - So the question is how to cha...
- Tue May 26, 2020 9:36 am
- Forum: 3D/2D models
- Topic: Final Fantasy 7 remake
- Replies: 209
- Views: 84917
Re: Final Fantasy 7 remake
Confused about how the animations are organized in these folders,I want to find the animation and scene of aerith meeting cloud for the first time.When I search PC0003(stand for aerith model)in umodel,then animations are located in two places,cut\game and motion\(action enemy player) in motion folde...
- Tue May 26, 2020 5:43 am
- Forum: 3D/2D models
- Topic: Final Fantasy 7 remake
- Replies: 209
- Views: 84917
Re: Final Fantasy 7 remake
Thanks, I did it. Buy…… :( https://img.overpic.net/thumbs/p/9/h/xp9hh4mfeb8hyi7hhxi4e_t.jpg I want to import unity. Sorry, my English is terrible. Just export to fbx with animation should be fine,I guess- - Importing unity with human animation is still the same orz. But importing PSK/PSA animation ...
- Tue May 26, 2020 5:24 am
- Forum: 3D/2D models
- Topic: Final Fantasy 7 remake
- Replies: 209
- Views: 84917
Re: Final Fantasy 7 remake
Thanks,I did it! But I still get some physical issues,when the character walk,her leg can be outside of the dress....Any idea how to fix that? :) Probably the dress is simulated. You'll need to run some kind of cloth sim. There is a lot nicer way to view animations to: Set “Tools->Data Viewer->Othe...
- Tue May 26, 2020 5:06 am
- Forum: 3D/2D models
- Topic: Final Fantasy 7 remake
- Replies: 209
- Views: 84917
Re: Final Fantasy 7 remake
I'm looking for the umap file for the scene where zack fights against the soldiers (doubting it was actually modeled) Also the one for the flashback to nibleheim (assuming it exists once again) Anyone seen umap files for these scene, what it's titled are and what files are required? Or are the char...
- Tue May 26, 2020 4:26 am
- Forum: 3D/2D models
- Topic: Final Fantasy 7 remake
- Replies: 209
- Views: 84917
Re: Final Fantasy 7 remake
https://www.gildor.org/smf/index.php/topic,6925.msg36249.html#msg36249 Thanks,I did it! But I still get some physical issues,when the character walk,her leg can be outside of the dress....Any idea how to fix that? :) Probably the dress is simulated. You'll need to run some kind of cloth sim. There ...
