The Forum is up for sale: XeNTaX Forum looking for new owner
Search found 10 matches
- Tue Jun 02, 2020 7:46 pm
- Forum: 3D/2D models
- Topic: Total War: Warhammer, Noesis script
- Replies: 95
- Views: 24795
Re: Total War: Warhammer, Noesis script
i dont know anything about this but i will try to take a look once i am done with current project i am working on, i am pretty close to the finish line so hopefully it wont be long . Thank you so much for help, no rush, good luck with your project. And additional small question: i tryed to export f...
- Mon Jun 01, 2020 1:47 pm
- Forum: 3D/2D models
- Topic: Total War: Warhammer, Noesis script
- Replies: 95
- Views: 24795
Re: Total War: Warhammer, Noesis script
Hi, i still have problems with some animations: As i understand in this game they have some "docking system", it is something like additional animations, that adds some extra anmations to existing one. I attach example . I tryed to convert it with noesis script, but it seems like it plays ...
- Sat May 23, 2020 11:27 pm
- Forum: 3D/2D models
- Topic: Total War: Warhammer, Noesis script
- Replies: 95
- Views: 24795
Re: Total War: Warhammer, Noesis script
I checked other model:

And it works perfectly, axe works great with all animation, and compared to mazdamundi all prop bones has child, called be_prop_[n]_end
And one more addition, all models i exported with this script, are mirrored against x

And it works perfectly, axe works great with all animation, and compared to mazdamundi all prop bones has child, called be_prop_[n]_end
And one more addition, all models i exported with this script, are mirrored against x
- Sat May 23, 2020 9:53 pm
- Forum: 3D/2D models
- Topic: Total War: Warhammer, Noesis script
- Replies: 95
- Views: 24795
Re: Total War: Warhammer, Noesis script
Hi, sorry but what you are asking for isn't in the scope of the script, if weapons model was included in the file i could easily do it, but if you are loading a weapon mesh there is no way for me or the script to know what you are loading and to which prop_[n] bone to attach to, this is handled by ...
- Fri May 22, 2020 12:06 pm
- Forum: 3D/2D models
- Topic: Total War: Warhammer, Noesis script
- Replies: 95
- Views: 24795
Re: Total War: Warhammer, Noesis script
Hi jayn23, i have one question.
There are few bones in sceleton, called be_prop_[n], they are placeholders for weapons and other stuff, that can be attached to model, and as i understand script dosn't put them into right place, can you check it please
There are few bones in sceleton, called be_prop_[n], they are placeholders for weapons and other stuff, that can be attached to model, and as i understand script dosn't put them into right place, can you check it please
- Tue May 19, 2020 10:26 pm
- Forum: Game Archive
- Topic: Total War: Warhammer II (prefabs: *bmd)
- Replies: 0
- Views: 676
Total War: Warhammer II (prefabs: *bmd)
Hello, i want to edit, or create new prefabs for Total War: Warhammer II, but it is binary file. i Guess it is some form of xml, converted to binary. Any ideas how to open it? Thank you.
- Mon May 18, 2020 12:37 pm
- Forum: 3D/2D models
- Topic: Total War: Warhammer, Noesis script
- Replies: 95
- Views: 24795
Re: Total War: Warhammer, Noesis script
Wow, thank you a lot. It works.
Also i wonder what is workflow for models stored in few different files.
Also i wonder what is workflow for models stored in few different files.
- Mon May 18, 2020 9:58 am
- Forum: 3D/2D models
- Topic: Total War: Warhammer, Noesis script
- Replies: 95
- Views: 24795
Re: Total War: Warhammer, Noesis script
Oh sorry, it was to big, and i did notice warning
Here link to my google drive, a added there original file with textures and animations. It is warhammer 2.
Here link to my google drive, a added there original file with textures and animations. It is warhammer 2.
- Mon May 18, 2020 9:45 am
- Forum: 3D/2D models
- Topic: Total War: Warhammer, Noesis script
- Replies: 95
- Views: 24795
Re: Total War: Warhammer, Noesis script
I opened it in blender, and i see veird results, but still no body part:

And without texture it looks the same.
I attached exported fbx. Thank you for help

And without texture it looks the same.
I attached exported fbx. Thank you for help
- Mon May 18, 2020 9:24 am
- Forum: 3D/2D models
- Topic: Total War: Warhammer, Noesis script
- Replies: 95
- Views: 24795
Re: Total War: Warhammer, Noesis script
Hi all. First thanks a lot, this script work fine in a lot of situation, but i hit one, where it has problems: I am trying to export Grombrindal, and appears it has no body. But i am sure that there is body in original mesh. dwf_grombrindal_body variantmeshes/wh_variantmodels/hu3/dwf/dwf_grombrindal...
