Search found 3 matches
- Tue May 12, 2020 7:51 am
- Forum: Graphic file formats
- Topic: PSVITA Dynasty Warriors 8 G1TG files
- Replies: 9
- Views: 1711
Re: PSVITA Dynasty Warriors 8 G1TG files
Yes, sure, But I thought it was just about reversing the command lines of the Noesis script. For example : if TEXFMT in (0x10,0x12): data = rapi.imageFromMortonOrder(data, width>>1, height>>2, BytesPerBlock) # PSVita specific swizzling, thanks Acewell Is there any way to do "image To MortonOrder" fu...
- Mon May 11, 2020 7:09 pm
- Forum: Graphic file formats
- Topic: PSVITA Dynasty Warriors 8 G1TG files
- Replies: 9
- Views: 1711
Re: PSVITA Dynasty Warriors 8 G1TG files
Hi, Thank you, this universal script works very well. Now I am done with texture editing in PNG, and I converted it to DDS " BC3/DTX5 ", the same format than the original. But I need to swizzle back before rebuilding the BIN package, so basically doing the reverse operation of your suggested link ! ...
- Sun May 10, 2020 7:22 pm
- Forum: Graphic file formats
- Topic: PSVITA Dynasty Warriors 8 G1TG files
- Replies: 9
- Views: 1711
Re: PSVITA Dynasty Warriors 8 G1TG files
Hello, Thank you very much, I was desperately looking for such a script, it's the only one that appears to work in my case : tex_DynastyWarriors8_PSVita_g1t.zip I am a n00b and litterally crawled the web day and night (yes, I didn't sleep...) to open that G1TG asset. The game I am modding is Attack ...
