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- Sat Mar 26, 2022 10:17 pm
- Forum: 3D/2D models
- Topic: Ghostwire Tokyo .umap tool?
- Replies: 0
- Views: 683
Ghostwire Tokyo .umap tool?
Hey, I'm looking into ripping maps from ghostwire tokyo and none of the previous tools that daemon1 made work as the staticmeshes in that game are set up differently. i'm wondering if theres a way to get any of those ue4 map tools working on this game. here's some sample uassets https://cdn.discorda...
- Wed Aug 26, 2020 9:01 am
- Forum: 3D/2D models
- Topic: Black Clover: Quartet Knights Models (Noesis Script)
- Replies: 76
- Views: 26199
Re: Black Clover: Quartet Knights Models (Noesis Script)
I was able to get into Death end re;Quest 2's .dat files just fine, but the MDL files are what's not working for me using the noesis scripts here. I get an error upon opening and exporting the files. https://i.imgur.com/9wz9vZN.png Here's the samples I tried it on. https://drive.google.com/file/d/16...
- Sat Jun 06, 2020 6:40 pm
- Forum: 3D/2D models
- Topic: Kingdom Hearts 3 (PS4)
- Replies: 295
- Views: 97111
Re: Kingdom Hearts 3 (PS4)
i realized that the tool I was using was extremely outdated, but downloading the latest version just straight up doesn't work on these files... ugh, i'm annoyed now. Does anyone have older versions of the program? Specifically the one on Apr. 24th https://forum.xentax.com/viewtopic.php?p=162503#p162...
- Sat Jun 06, 2020 9:31 am
- Forum: 3D/2D models
- Topic: Kingdom Hearts 3 (PS4)
- Replies: 295
- Views: 97111
- Sat Jun 06, 2020 9:21 am
- Forum: 3D/2D models
- Topic: Kingdom Hearts 3 (PS4)
- Replies: 295
- Views: 97111
- Sat Jun 06, 2020 8:39 am
- Forum: 3D/2D models
- Topic: Kingdom Hearts 3 (PS4)
- Replies: 295
- Views: 97111
Re: Kingdom Hearts 3 (PS4)
that's the thing, I have the material.db file in there and opening it in a text editor shows the material names and texture names so i don't understand what i'm doing wrong here
- Fri Jun 05, 2020 10:40 pm
- Forum: 3D/2D models
- Topic: Kingdom Hearts 3 (PS4)
- Replies: 295
- Views: 97111
Re: Kingdom Hearts 3 (PS4)
sorry I keep having issues but I exported the shibuya scene properly and imported it int blender and the materials are all wrong none of them are named, they just say "Submesh_[num]" and they only have a single diffuse texture which is using the materials' name rather than the texture name...
- Tue Jun 02, 2020 9:14 pm
- Forum: 3D/2D models
- Topic: Kingdom Hearts 3 (PS4)
- Replies: 295
- Views: 97111
Re: Kingdom Hearts 3 (PS4)
Make sure to convert all the UASSETs in the model folder. Take the staticmesh.raw and put it into the same folder as the UMAP then drag .UMAP file to the tool. It works just fine yeah im doing that exactly and all i'm getting is some text files. sometimes there aren't even errors on them... I check...
- Tue Jun 02, 2020 8:22 am
- Forum: 3D/2D models
- Topic: Kingdom Hearts 3 (PS4)
- Replies: 295
- Views: 97111
Re: Kingdom Hearts 3 (PS4)
so, i'm trying to convert a map from the dlc and using this tool gives me a ".Missing Model: ....." error, and outputs a few .txt files but doesn't actually give me any more info than that...
There's multiple .umap models in this folder and they all give me the same or similar results...
There's multiple .umap models in this folder and they all give me the same or similar results...
- Wed Apr 01, 2020 9:42 am
- Forum: Game Archive
- Topic: Genshin Impact Closed Beta (.blk, .asb)
- Replies: 2
- Views: 5208
Re: Genshin Impact Closed Beta (.blk, .asb)
oh crap, you're right lol
i guess that's what i get for not checking the board first. my bad
i guess that's what i get for not checking the board first. my bad
- Wed Apr 01, 2020 6:20 am
- Forum: Game Archive
- Topic: Genshin Impact Closed Beta (.blk, .asb)
- Replies: 2
- Views: 5208
Genshin Impact Closed Beta (.blk, .asb)
So the second closed beta for Genshin Impact (Mihoyo's new RPG, creators of Honkai Impact) and I was chosen for both of them. I'm extremely interested in this game's models and I would love to reference them for my own art, but the folders in the game are filled with files I've never seen before in ...
