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Search found 5 matches
- Fri Apr 24, 2020 10:53 pm
- Forum: 3D/2D models
- Topic: Far Cry 5 models modding tool
- Replies: 197
- Views: 42016
Re: Far Cry 5 models modding tool
I will use reflex sight attachment as example In original file material paths look like this graphics\_materials\GRASSAM-M-20170221182239.material.bin.....WPN_ATT_Reflex "WPN_ATT_Reflex" seems to be a material name you give to your object in Blender/Max which is correct cause when i "...
- Thu Apr 02, 2020 2:40 pm
- Forum: 3D/2D models
- Topic: Far Cry 5 models modding tool
- Replies: 197
- Views: 42016
Re: Far Cry 5 models modding tool
@Havoc I know, most FPP games use tp and fp versions of models, its a common thing Yes i tried, same effect, im a little suprised that dunia engine doesnt seem to have a default material like source engine/UE/CE that applies when it cant find proper one. I even tried replacing both tp and fp models ...
- Wed Apr 01, 2020 6:57 pm
- Forum: 3D/2D models
- Topic: Far Cry 5 models modding tool
- Replies: 197
- Views: 42016
Re: Far Cry 5 models modding tool
I recorded two types of workflow i tried. One is default blender workflow and second is 3dsmax workflow. There is a thing that bothers me and that is vertex weights, from my knowledge they should be applied to at least one bone otherwise the model wont follow that bone. I tried applying weights to o...
- Wed Apr 01, 2020 1:10 pm
- Forum: 3D/2D models
- Topic: Far Cry 5 models modding tool
- Replies: 197
- Views: 42016
Re: Far Cry 5 models modding tool
Does anyone working on .xbg file importer for 3dsmax? Also some kind of GUI for the program would be nice EDIT: Sorry im a noob in terms of using blender or maya, 3dsmax is my main program, but i think i might be able to figure it out Okay so i tried changing reflex sight model to a completely diff...
- Mon Mar 30, 2020 11:45 pm
- Forum: 3D/2D models
- Topic: Far Cry 5 models modding tool
- Replies: 197
- Views: 42016
Re: Far Cry 5 models modding tool
Does anyone working on .xbg file importer for 3dsmax? Also some kind of GUI for the program would be nice EDIT: Sorry im a noob in terms of using blender or maya, 3dsmax is my main program, but i think i might be able to figure it out Okay so i tried changing reflex sight model to a completely diffe...
