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- Sat Mar 28, 2020 9:15 am
- Forum: Game Archive
- Topic: Doom Eternal *.resources unpacker
- Replies: 36
- Views: 18407
Re: Doom Eternal *.resources unpacker
You can also click the settings button and change the model and texture format to fbx for example 
- Fri Mar 27, 2020 6:58 pm
- Forum: Game Archive
- Topic: Doom Eternal *.resources unpacker
- Replies: 36
- Views: 18407
Re: Doom Eternal *.resources unpacker
I have exported the standart podium (stone) and printed it successfully (in tiny size for testing), the doomslayer also exported fine.
EDIT: OH... did you copy the oodle dll from doom eternal? else it won't work
EDIT: OH... did you copy the oodle dll from doom eternal? else it won't work
- Fri Mar 27, 2020 4:34 pm
- Forum: Game Archive
- Topic: Doom Eternal *.resources unpacker
- Replies: 36
- Views: 18407
Re: Doom Eternal *.resources unpacker
DTZxPorter has released his exporter / browser VEGA if anyone is still interested: https://wiki.modme.co/wiki/apps/Vega.html
- Wed Mar 25, 2020 3:06 pm
- Forum: Game Archive
- Topic: Doom Eternal *.resources unpacker
- Replies: 36
- Views: 18407
Re: Doom Eternal *.resources unpacker
hmmm is there any step by step how to extract the gameresources files? I would wait till https://twitter.com/dtzxporter releases VEGA since the currently available tools aren't that helpfull if you want to get the models / textures since they are mostly in the streaming files. I guess in a few days...
- Sun Mar 22, 2020 9:40 am
- Forum: Game Archive
- Topic: Doom Eternal *.resources unpacker
- Replies: 36
- Views: 18407
Re: Doom Eternal *.resources unpacker
Decompression seems to work but i couldn't get any of the lightwave models to load in open 3d model viewer and the textures are in BIM format, whatever that is 
- Sat Mar 21, 2020 2:50 pm
- Forum: Game Archive
- Topic: Doom Eternal *.resources unpacker
- Replies: 36
- Views: 18407
Re: Doom Eternal *.resources unpacker
Awesome! Will you add support for eternal to your doom resources explorer?
What's the best way to convert the meshes to a "usable" format right now? I'd love to 3d print the main menu podest and the doom slayer on it
What's the best way to convert the meshes to a "usable" format right now? I'd love to 3d print the main menu podest and the doom slayer on it
