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Search found 8 matches
- Wed Mar 18, 2020 11:15 pm
- Forum: Game Archive
- Topic: Multiple LuaQ files help
- Replies: 13
- Views: 2223
Re: Multiple LuaQ files help
haha awesome! Unfortunately it doesn't support big endian compiling
Would make modding a lot more flexible.
- Wed Mar 18, 2020 2:10 pm
- Forum: Game Archive
- Topic: Multiple LuaQ files help
- Replies: 13
- Views: 2223
Re: Multiple LuaQ files help
https://filebin.net/cs9k030b8iu9jh03
above is the DCScript project
will need to use the --big argument on the fchunk otherwise it won't work.
above is the DCScript project
will need to use the --big argument on the fchunk otherwise it won't work.
- Tue Mar 17, 2020 3:04 am
- Forum: Game Archive
- Topic: Multiple LuaQ files help
- Replies: 13
- Views: 2223
Re: Multiple LuaQ files help
Hi Shakotay,
Thanks very much for your help. Looks like I won't need to learn C, I was able to modify the values I needed to by hex editing the f chunk file itself, without even needing to decompile.
Much appreciated.
Thanks very much for your help. Looks like I won't need to learn C, I was able to modify the values I needed to by hex editing the f chunk file itself, without even needing to decompile.
Much appreciated.
- Sun Mar 15, 2020 12:54 am
- Forum: Game Archive
- Topic: Multiple LuaQ files help
- Replies: 13
- Views: 2223
- Sun Mar 15, 2020 12:51 am
- Forum: Game Archive
- Topic: Multiple LuaQ files help
- Replies: 13
- Views: 2223
Re: Multiple LuaQ files help
Hey Shatokay2, I might not need to reinvent the wheel here. I found a program on the net that uses C# to perform this process, however it does it from the .fchunk archive. Ran into a problem with it though, it supports big endian archive decompiling (using --big) however it doesn't support big endia...
- Sun Mar 15, 2020 12:36 am
- Forum: Game Archive
- Topic: Multiple LuaQ files help
- Replies: 13
- Views: 2223
Re: Multiple LuaQ files help
Hey mate,
That is legendary thanks. Really appreciate the help.
Are you able to run that program on the whole archive (im not stressed about the file names) so I can test it properly?
That is legendary thanks. Really appreciate the help.
Are you able to run that program on the whole archive (im not stressed about the file names) so I can test it properly?
- Sat Mar 14, 2020 12:03 am
- Forum: Game Archive
- Topic: Multiple LuaQ files help
- Replies: 13
- Views: 2223
Re: Multiple LuaQ files help
So I have gotten further with this. It appears like the file starts with a 12 byte header then 3 null bytes in a row then a name size however with my limited bms knowledge now I need to know the filesize and offset. From doing some research, it seems that these are stored in a seperate file (attache...
- Fri Mar 13, 2020 5:24 am
- Forum: Game Archive
- Topic: Multiple LuaQ files help
- Replies: 13
- Views: 2223
Multiple LuaQ files help
Hi all, Looking to get some help to extract the linked file below , could it be done in quickbms? The file header is LuaQ , which is a compiled version of a lua file. However there are multiple LuaQ file headers throughout the file, so I believe this is why I cannot decompile these using LuaDec or u...
