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Search found 8 matches

by brownyfifa
Wed Mar 18, 2020 11:15 pm
Forum: Game Archive
Topic: Multiple LuaQ files help
Replies: 13
Views: 2223

Re: Multiple LuaQ files help

haha awesome! Unfortunately it doesn't support big endian compiling :( Would make modding a lot more flexible.
by brownyfifa
Wed Mar 18, 2020 2:10 pm
Forum: Game Archive
Topic: Multiple LuaQ files help
Replies: 13
Views: 2223

Re: Multiple LuaQ files help

https://filebin.net/cs9k030b8iu9jh03

above is the DCScript project

will need to use the --big argument on the fchunk otherwise it won't work.
by brownyfifa
Tue Mar 17, 2020 3:04 am
Forum: Game Archive
Topic: Multiple LuaQ files help
Replies: 13
Views: 2223

Re: Multiple LuaQ files help

Hi Shakotay,

Thanks very much for your help. Looks like I won't need to learn C, I was able to modify the values I needed to by hex editing the f chunk file itself, without even needing to decompile.

Much appreciated.
by brownyfifa
Sun Mar 15, 2020 12:54 am
Forum: Game Archive
Topic: Multiple LuaQ files help
Replies: 13
Views: 2223

Re: Multiple LuaQ files help

by brownyfifa
Sun Mar 15, 2020 12:51 am
Forum: Game Archive
Topic: Multiple LuaQ files help
Replies: 13
Views: 2223

Re: Multiple LuaQ files help

Hey Shatokay2, I might not need to reinvent the wheel here. I found a program on the net that uses C# to perform this process, however it does it from the .fchunk archive. Ran into a problem with it though, it supports big endian archive decompiling (using --big) however it doesn't support big endia...
by brownyfifa
Sun Mar 15, 2020 12:36 am
Forum: Game Archive
Topic: Multiple LuaQ files help
Replies: 13
Views: 2223

Re: Multiple LuaQ files help

Hey mate,

That is legendary thanks. Really appreciate the help.

Are you able to run that program on the whole archive (im not stressed about the file names) so I can test it properly?
by brownyfifa
Sat Mar 14, 2020 12:03 am
Forum: Game Archive
Topic: Multiple LuaQ files help
Replies: 13
Views: 2223

Re: Multiple LuaQ files help

So I have gotten further with this. It appears like the file starts with a 12 byte header then 3 null bytes in a row then a name size however with my limited bms knowledge now I need to know the filesize and offset. From doing some research, it seems that these are stored in a seperate file (attache...
by brownyfifa
Fri Mar 13, 2020 5:24 am
Forum: Game Archive
Topic: Multiple LuaQ files help
Replies: 13
Views: 2223

Multiple LuaQ files help

Hi all, Looking to get some help to extract the linked file below , could it be done in quickbms? The file header is LuaQ , which is a compiled version of a lua file. However there are multiple LuaQ file headers throughout the file, so I believe this is why I cannot decompile these using LuaDec or u...