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by greenlemonade1
Fri Mar 20, 2020 12:05 pm
Forum: Graphic file formats
Topic: HELP with Raw images without any information about width and height
Replies: 10
Views: 801

Re: HELP with Raw images without any information about width and height

But this fbmod can't be exported... Also master, how can I open face texture and identify it, should I use raw texture finder or? Thanks Script updated in the same post. The path of the filenames are removed and texture header files are given an extension as "f20t" so you can use the following Noes...
by greenlemonade1
Sun Feb 09, 2020 4:38 pm
Forum: 3D/2D models
Topic: OTools for EA Sports 3D Graphics format (.o, .fsh)
Replies: 17
Views: 1312

Re: OTools for EA Sports 3D Graphics format (.o, .fsh)

Here are the two samples of fifa16 and fo4. Bigchillghost helped a lot, and maybe this thread can help: https://forum.xentax.com/viewtopic.php?f=16&t=21320 Samples: https://www.mediafire.com/file/h7w2sfqc5he88ko/3d_models.rar/file It will be awesome if we can convert fifa16 or fifa online 4 to fifa1...
by greenlemonade1
Sun Feb 09, 2020 10:20 am
Forum: Graphic file formats
Topic: HELP with Raw images without any information about width and height
Replies: 10
Views: 801

Re: HELP with Raw images without any information about width and height

But this fbmod can't be exported... Also master, how can I open face texture and identify it, should I use raw texture finder or? Thanks Script updated in the same post. The path of the filenames are removed and texture header files are given an extension as "f20t" so you can use the following Noes...
by greenlemonade1
Sat Feb 08, 2020 7:08 pm
Forum: Graphic file formats
Topic: HELP with Raw images without any information about width and height
Replies: 10
Views: 801

Re: HELP with Raw images without any information about width and height

Here's a BMS script to unpack your sample archive. FIFA20_fbmod.zip Some files are sharing the same name so remember to auto-rename them when prompt for related option. Works like a charm, for the sample file. But this fbmod can't be exported: http://www.mediafire.com/file/d38wmobhfqzkpcx/%255BFIFA...
by greenlemonade1
Sat Feb 08, 2020 10:17 am
Forum: Graphic file formats
Topic: HELP with Raw images without any information about width and height
Replies: 10
Views: 801

Re: HELP with Raw images without any information about width and height

I used aluigi's script Which script was it? The data from your screenshot is oodle-compressed, while data in 0000000a.dat is zstd-compressed. From a rough glance over the fbmod archive the assets have names but your samples didn't. I used this updated aluigi's script: https://www.mediafire.com/file...
by greenlemonade1
Fri Feb 07, 2020 7:57 pm
Forum: 3D/2D models
Topic: OTools for EA Sports 3D Graphics format (.o, .fsh)
Replies: 17
Views: 1312

Re: OTools for EA Sports 3D Graphics format (.o, .fsh)

Finally some fifa fan. God blessed you brother! Are you planing to explore fifa online 4. Those rx3 are a bit different and interesting. We can be in contact. I'm very exciting :D
by greenlemonade1
Tue Jan 07, 2020 12:52 pm
Forum: Game Archive
Topic: FIFA 20 frosty extract
Replies: 0
Views: 220

FIFA 20 frosty extract

Can someone extract this file, here is the sample of the file. The game is fifa 20 and the file it's fbmod:
https://www.mediafire.com/file/0e3sy6aq ... fbmod/file
by greenlemonade1
Tue Jan 07, 2020 12:38 pm
Forum: Graphic file formats
Topic: HELP with Raw images without any information about width and height
Replies: 10
Views: 801

Re: HELP with Raw images without any information about width and height

what is the full game name and the platform from which the samples came? i don't think these are images, the data looks compressed to me, don't know. :? It's fbmod from FIFA 20. Here is the link of the file, I used aluigi's script, maybe Bigchillghost can make a script: https://www.mediafire.com/fi...
by greenlemonade1
Mon Jan 06, 2020 8:46 am
Forum: Graphic file formats
Topic: [SOLVED][.WIM] Made Man PC Textures
Replies: 4
Views: 649

Re: [PC] Made Man (.wim)

Acewell wrote:
Sun Jan 05, 2020 7:50 pm
here is Noesis python script to open Made Man [PC] wim textures. :D
tex_MadeMan_PC_wim.zip
supports dxt1 and dxt5 top level mip only.
I don't know how to contact you mate: can you take a look at this files: viewtopic.php?f=18&t=21570
by greenlemonade1
Sat Jan 04, 2020 11:57 pm
Forum: Graphic file formats
Topic: HELP with Raw images without any information about width and height
Replies: 10
Views: 801

HELP with Raw images without any information about width and height

Can someone make script to fix headers for the dump files, which are supposed to be images/textures.
Here are the samples: https://www.mediafire.com/file/b84bctpy ... p.rar/file
by greenlemonade1
Tue Dec 24, 2019 12:00 pm
Forum: Game Archive
Topic: very needed script for .big files
Replies: 24
Views: 823

Re: very needed script for .big files

Another thing that needs to point out, please, PREVIEW and CHECK what you have written before posting the whole thing. I'm talking about your BAD quoting style. It's a real horrible mess. I won't say a third time.
Okay, I'm doing my best, but I don't realize the procedure, I'm stupid... :(
by greenlemonade1
Tue Dec 24, 2019 10:43 am
Forum: Game Archive
Topic: very needed script for .big files
Replies: 24
Views: 823

Re: very needed script for .big files

but data 2, I can export, nothing happened, as Bigchillghost said, maybe because it gives a block at 0x40 offset. Please distinguish the difference between "can" and "can't" next time. What I meant was that the file has a "chunkzip" block at offset 0x40 which was supposed to be extracted by any too...
by greenlemonade1
Mon Dec 23, 2019 11:05 pm
Forum: Game Archive
Topic: very needed script for .big files
Replies: 24
Views: 823

Re: very needed script for .big files

shakotay2 wrote:
Sun Dec 22, 2019 7:29 pm
greenlemonade1 wrote:
Sun Dec 22, 2019 6:35 pm
As for ea_big4.bms script I wanna tell that the script won't work with fo3 data big 2, although in signature is the same "Big".
yeah, I know, mate. What is the error message in the quickbms console window then? (screenshot?)
And which size has data_2.big_0_228335040?
any news mate?
by greenlemonade1
Sun Dec 22, 2019 8:03 pm
Forum: Game Archive
Topic: very needed script for .big files
Replies: 24
Views: 823

Re: very needed script for .big files

As for ea_big4.bms script I wanna tell that the script won't work with fo3 data big 2, although in signature is the same "Big". yeah, I know, mate. What is the error message in the quickbms console window then? (screenshot?) And which size has data_2.big_0_228335040 ? Well, actually there isn't any...
by greenlemonade1
Sun Dec 22, 2019 6:35 pm
Forum: Game Archive
Topic: very needed script for .big files
Replies: 24
Views: 823

Re: very needed script for .big files

nope. Re-read my post as of 2:07 o'clock: Using ea_big4.bms (from your "FO3 Big" folder) on data_2.big_0_228335040 (signature "BIg") reveals this Error... But that data_2.big... file was shortened to 2 MB. What is the error message when you use ea_big4.bms on the full sized data_2.big_0_228335040 ?...