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Search found 4 matches

by Zeratul
Tue Jan 21, 2020 8:29 pm
Forum: 3D/2D models
Topic: Total War: Warhammer, Noesis script
Replies: 62
Views: 5439

Re: Total War: Warhammer, Noesis script help

Wow....good job man, I haven't been able to check it yet, but I'm getting back home tomorrow and will check it out...

I have been scratching my head for months and you guys just came to the rescue...thanks for all the efforts
by Zeratul
Tue Jan 14, 2020 7:14 am
Forum: 3D/2D models
Topic: Total War: Warhammer, Noesis script
Replies: 62
Views: 5439

Re: Total War: Warhammer, Noesis script help

Sure, I found them as I was looking for an answer into the animations, and found this link in the forums which lead me to it, it contains tons of models and converted assets: Hey man, here's the source I found: https://mega.nz/#F!LLoByYIY!LEZ9B43WuQZRHsE7aQO5uQ found it while looking in this post: h...
by Zeratul
Mon Jan 13, 2020 5:20 pm
Forum: 3D/2D models
Topic: Total War: Warhammer, Noesis script
Replies: 62
Views: 5439

Re: Total War: Warhammer, Noesis script help

Hi shakotay2, Thanks alot this is pretty cool :D yeah i want to start with animation but there are far less examples on the forum with working animation script - still looking for an easy to understand one last few days i got distracted trying to analyze a very old game i was interested in the past...
by Zeratul
Tue Dec 24, 2019 4:12 am
Forum: 3D/2D models
Topic: Total War: Warhammer II import MaxScript (*.rigid_model_v2)
Replies: 34
Views: 5325

Re: Total War: Warhammer II import MaxScript (*.rigid_model_v2)

I've been scratching my head trying to figure out why the skeletons are reversed in the max script, and found a quick fix, that was before I realized jay23 had a noesis script for it so I'm gonna give it a shot... Anyway, when I read the script "and I have no knowledge whatsoever of reading script o...