Join also our Discord channel! Click here.

Search found 66 matches

by qs12
Thu Jan 21, 2021 4:25 am
Forum: 3D/2D models
Topic: Viva Piñata (.bnl .pkg .bin)
Replies: 1
Views: 88

Viva Piñata (.bnl .pkg .bin)

I tried to follow this tutorial viewtopic.php?f=16&t=12463#p103583 the script doesn't work, Example: https://www.mediafire.com/file/57p0sh6c ... a.zip/file
by qs12
Wed Jan 20, 2021 7:21 am
Forum: 3D/2D models
Topic: rare (xbox) - grabbed by the ghoulies, conker
Replies: 18
Views: 4394

Re: rare (xbox) - grabbed by the ghoulies, conker

About rare models: For each model we have 2 files: 1.file info - with name "aid_model_ghoulies_actor_" + model name 2.file data - with name model name + "_resource_pool" and about 1. this file has sections which are joint together. - each section have header: offset to section name int32+64 chunk i...
by qs12
Wed Jan 20, 2021 7:17 am
Forum: Code Talk
Topic: Help With Extracting Grabbed by the Ghoulies Assets
Replies: 3
Views: 1818

Re: Help With Extracting Grabbed by the Ghoulies Assets

i have a done a bit of work on this game :D i have resolved few hashes in this gist: https://gist.github.com/x1nixmzeng/1195c80d2c551fae5b7d the blender scripts are in this thread : https://forum.xentax.com/viewtopic.php?f=16&t=12463 it parses the bnls files in the blender scripts - have a look her...
by qs12
Wed Jan 13, 2021 2:35 am
Forum: 3D/2D models
Topic: How to Get Ben 10 Ultimate Alien: Cosmic Destruction Models
Replies: 130
Views: 19668

Re: How to Get Ben 10 Ultimate Alien: Cosmic Destruction Models

I was asked to create that (above mentioned) loop, well, I really was in the hope , that you could do it for yourself. As from me you only get it quick 'n dirty , as you may know :D (so don't blame me). I've limited it to 5 (out of 21) models from l_bell_d.xbx , because some come out ugly (require ...
by qs12
Sun Jan 10, 2021 4:01 am
Forum: 3D/2D models
Topic: Haydee 2 (.mesh)
Replies: 2
Views: 100

Re: Haydee 2 (.mesh)

I've not looked in much detail, but I can see this object in one of the .mesh files. The data in those seems to start at 0x15c and each entry is 0x3c bytes (5038 vertices in this case). I can see vertices and UVs, not sure about most of the rest. The .skin file contains all the skeleton info, and ....
by qs12
Sat Jan 09, 2021 10:36 pm
Forum: 3D/2D models
Topic: Haydee 2 (.mesh)
Replies: 2
Views: 100

Haydee 2 (.mesh)

Couldn't find anything about this game, Any help will be appreciated https://www.mediafire.com/file/yupfbsym ... e.zip/file
by qs12
Mon Nov 02, 2020 1:04 am
Forum: 3D/2D models
Topic: No More Heroes [Switch] (.vfs)
Replies: 3
Views: 286

Re: No More Heroes [Switch] (.vfs)

reh wrote:
Mon Nov 02, 2020 12:50 am
Post the link to the sample file in this topic, perhaps Aluigi can help you.
Oh I didn't see this this post. Thanks!
by qs12
Sun Nov 01, 2020 9:49 pm
Forum: 3D/2D models
Topic: No More Heroes [Switch] (.vfs)
Replies: 3
Views: 286

Re: No More Heroes [Switch] (.vfs)

Bump.
by qs12
Thu Oct 29, 2020 10:14 pm
Forum: 3D/2D models
Topic: No More Heroes [Switch] (.vfs)
Replies: 3
Views: 286

No More Heroes [Switch] (.vfs)

Unable to find any information about this format besides mobile ios formats, any help will be appreciated

Examples: http://www.mediafire.com/file/z5nfi5kxd ... e.zip/file
by qs12
Wed Sep 16, 2020 4:27 am
Forum: 3D/2D models
Topic: Rush: A Disney Pixar Adventure models
Replies: 4
Views: 277

Re: Rush: A Disney Pixar Adventure models

AviCG wrote:
Wed Sep 16, 2020 3:52 am
Hello there,

Would anyone know how to extract the models from Rush: A Disney Pixar Adventure, or have any suggestions on how to do this?


Thanks for your time,
Avi
viewtopic.php?f=16&t=18879 is this what you are looking for?
by qs12
Thu Sep 10, 2020 5:38 am
Forum: Graphic file formats
Topic: [HELP] PSV Blue Reflection g1t
Replies: 2
Views: 320

Re: [HELP] PSV Blue Reflection g1t

i've been trying to manually replacing some texture using several sw available on the net. Replace one texture (clothes texture) with another using import *.png format. ( Confirmed that kukkii can replace and swizzled image back into *.g1t ) checked *.dds files inside "repacked" *.g1t manually Prob...
by qs12
Wed Sep 02, 2020 3:33 am
Forum: 3D/2D models
Topic: Night of the dead AES key I don't know how to find it
Replies: 1
Views: 183

Re: Night of the dead AES key I don't know how to find it

Night of the dead came out Aug 28, 2020 and it seems since it is a Unreal game you can extract things from it but the issue is i have no idea how to extract AES key and wondering if anyone is willing to help me The AES key is: 0x272E2DFA5FFCE2E370322F9B6CDE0B5B642BE3336062595D6DADE09133178084 I got...
by qs12
Tue Sep 01, 2020 4:11 am
Forum: 3D/2D models
Topic: Samurai Jack: Battle Through Time
Replies: 5
Views: 562

Re: Samurai Jack: Battle Through Time

ZFPInTheAir wrote:
Tue Sep 01, 2020 4:00 am
what version of Unreal is it?
4.22 https://www.gildor.org/smf/index.php/topic,7317.0.html
by qs12
Sat Aug 29, 2020 6:57 am
Forum: 3D/2D models
Topic: Blood Bowl - Chaos Edition
Replies: 4
Views: 372

Re: Blood Bowl - Chaos Edition

Use the built in Noesis plugin. I haven't heard of that program, thanks! I am getting ready to hit the sack, but plan on trying that first thing in the morning. I did finally have luck using Blender today and got the output I was looking for in .stl format....but man is it a process. Here's to hopi...
by qs12
Sat Aug 29, 2020 12:29 am
Forum: 3D/2D models
Topic: Blood Bowl - Chaos Edition
Replies: 4
Views: 372

Re: Blood Bowl - Chaos Edition

Hey all! I am having some issues getting .nif files from Blood Bowl into .obj format. I can get the file, but its all in standard poses, t pose basically. I am able to export the entire model, or a single mesh at a time. My ultimate goal is to get a model into a pose using the .kf associated file, ...