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Search found 14 matches
- Tue Aug 03, 2021 7:33 pm
- Forum: 3D/2D models
- Topic: Spiderman PS4
- Replies: 205
- Views: 60964
Re: Spiderman PS4
Thanks a lot! 
- Tue Aug 03, 2021 6:26 pm
- Forum: 3D/2D models
- Topic: Spiderman PS4
- Replies: 205
- Views: 60964
Re: Spiderman PS4
Hello daemon, any chance we could get materials for maps in the future please?
- Mon Jul 05, 2021 10:10 pm
- Forum: 3D/2D models
- Topic: Spiderman PS4
- Replies: 205
- Views: 60964
Re: Spiderman PS4
I am looking for a way to find each objects included in a zone to be able to texture them. For single object it's easier since you get a material.txt for a single mesh, but for a zone - even if we had a material.txt - it's almost impossible to know which texture goes where. Is there any workaround? ...
- Mon Jul 05, 2021 7:12 pm
- Forum: 3D/2D models
- Topic: Spiderman PS4
- Replies: 205
- Views: 60964
Re: Spiderman PS4
Just a simple question that would eventually save a bunch of time: when importing a model.ascii on Blender, all the meshes are named sm_1, sm_2, sm_3, etc. Would it be possible to get the model names on these meshes?
I'm working on zones and finding correct objects is a pain.
Thanks,
Gabz
I'm working on zones and finding correct objects is a pain.
Thanks,
Gabz
- Sat Jul 03, 2021 2:00 pm
- Forum: 3D/2D models
- Topic: Spiderman PS4
- Replies: 205
- Views: 60964
Re: Spiderman PS4
Okay no problem 
I would be sooo interested in this, but I'm nobody here and don't know how much work that represents
Anyway thanks for everything you do!
I would be sooo interested in this, but I'm nobody here and don't know how much work that represents
Anyway thanks for everything you do!
- Sat Jul 03, 2021 12:53 pm
- Forum: 3D/2D models
- Topic: Spiderman PS4
- Replies: 205
- Views: 60964
Re: Spiderman PS4
Here is an example with tile_p36_ground.zone extraction. I've extracted 700+ of these with no crash, the tool is working amazingly well.
I just don't understand what I'm doing wrong to miss the textures
I just don't understand what I'm doing wrong to miss the textures
- Sat Jul 03, 2021 12:30 pm
- Forum: 3D/2D models
- Topic: Spiderman PS4
- Replies: 205
- Views: 60964
Re: Spiderman PS4
I may be missing something here. I only get an .ascii after the extract of a zone
- Sat Jul 03, 2021 11:40 am
- Forum: 3D/2D models
- Topic: Spiderman PS4
- Replies: 205
- Views: 60964
Re: Spiderman PS4
Hello, after exporting a zone file is there a way to retrieve the textures of all the props in that zone?
- Sun Apr 25, 2021 3:17 pm
- Forum: 3D/2D models
- Topic: Spiderman PS4
- Replies: 205
- Views: 60964
Re: Spiderman PS4
Does it mean this g_____ file is in the DLCs? I'm new to this sorry.
Someone kindly shared base + 1.17 to me, but no fpkg for dlcs
Someone kindly shared base + 1.17 to me, but no fpkg for dlcs
- Sun Apr 25, 2021 2:25 pm
- Forum: 3D/2D models
- Topic: Spiderman PS4
- Replies: 205
- Views: 60964
Re: Spiderman PS4
Hello,
After exporting the base game and its patch 1.17, the tool only extracts around 15 files then stops with the following message:
Any idea why?
After exporting the base game and its patch 1.17, the tool only extracts around 15 files then stops with the following message:
Any idea why?
- Wed Sep 04, 2019 12:34 pm
- Forum: 3D/2D models
- Topic: Detroit Become Human tools (PC, PS4)
- Replies: 599
- Views: 189203
Re: Detroit Become Human tools
Thanks for the links, it was just a misread from me as I mentioned. I’m not lazy, I have read all the 12 pages multiple times. Video isn’t publicly accessible. Thanks to all of you I know how to extract. But my question was more oriented on how to do with objects that are not mentioned in the files_...
- Wed Sep 04, 2019 9:11 am
- Forum: 3D/2D models
- Topic: Detroit Become Human tools (PC, PS4)
- Replies: 599
- Views: 189203
Re: Detroit Become Human tools
Now I see it thanks! Issue was simply a wrong path (I was executing the command at idm file level, not in tool folder
I am interested in getting map objects, but the file_list only mentions characters and cars? (198 lines to be precise)
I am interested in getting map objects, but the file_list only mentions characters and cars? (198 lines to be precise)
- Tue Sep 03, 2019 6:14 pm
- Forum: 3D/2D models
- Topic: Detroit Become Human tools (PC, PS4)
- Replies: 599
- Views: 189203
Re: Detroit Become Human tools
Not yet, the problem is I’m lost when it comes to export. I mean I get the files list thanks to the tool, but the next step such as extracting specific files is unknown for me. This step: 2. To extract a package, run with 1 parameter (package code) Example: Detroit D0F When I write Detroit D0F nothi...
- Mon Sep 02, 2019 9:04 pm
- Forum: 3D/2D models
- Topic: Detroit Become Human tools (PC, PS4)
- Replies: 599
- Views: 189203
Re: Detroit Become Human tools
I’m a complete rookie for exporting game models, but I have the files thanks to this community ! Problem is I don’t even understand how to do it :D I’d be very interested in getting map objects files. If anyone have successfully done it, you’d be awesome to share some tips about how to it. I just ne...
