Search found 16 matches
- Sun Sep 15, 2019 4:28 pm
- Forum: Graphic file formats
- Topic: Extracting .tex textures from the legend of spyro a new beginning (ps2)
- Replies: 26
- Views: 5121
Re: Extracting .tex textures from the legend of spyro a new beginning (ps2)
The plan would be to use this with pcsx2 (playstation 2 emulator), not on the original hardware. Now normally I would resort to a simple injector (such as texmod), but the upcoming release of pcsx2 will ditch the dx9 support completely and with no reliable dx11 injector in sight (resorep seems to be...
- Sun Sep 15, 2019 11:55 am
- Forum: Graphic file formats
- Topic: Extracting .tex textures from the legend of spyro a new beginning (ps2)
- Replies: 26
- Views: 5121
Re: Extracting .tex textures from the legend of spyro a new beginning (ps2)
Thanks for the edit. I couldn't get the v2 working no matter what I did, but v3 seems to be my friend. Can this reimportation method somehow bypass or circumvent the measurements of the image. When attempting the reimportation guickbms states that the lengths don't match or something. Truth to be to...
- Sat Sep 14, 2019 9:49 am
- Forum: Graphic file formats
- Topic: Extracting .tex textures from the legend of spyro a new beginning (ps2)
- Replies: 26
- Views: 5121
Re: Extracting .tex textures from the legend of spyro a new beginning (ps2)
Is this thread done for?
How do you perform the actual reimportation after having the .tga images indexed?
How do you perform the actual reimportation after having the .tga images indexed?
- Fri Sep 06, 2019 11:30 am
- Forum: Graphic file formats
- Topic: Extracting .tex textures from the legend of spyro a new beginning (ps2)
- Replies: 26
- Views: 5121
Re: Extracting .tex textures from the legend of spyro a new beginning (ps2)
I've been experimenting with the "to reimport the data gotta be extracted into palette tga images and they gotta be edited in indexed mode that allows the palette transparency" with GIMP a little. And so far so good it seems. My .png edits translate flawlessly to .tga and GIMP applies the alpha of s...
- Tue Sep 03, 2019 11:59 am
- Forum: Graphic file formats
- Topic: Extracting .tex textures from the legend of spyro a new beginning (ps2)
- Replies: 26
- Views: 5121
Re: Extracting .tex textures from the legend of spyro a new beginning (ps2)
Okay, I am back. So I found this: https://forum.xentax.com/viewtopic.php?t=17583 What I can gather from the last post it seems like TjVatio managed to pull it off (convert edited data back into .tex). So I followed suit and downloaded all the programs mentioned, but I can't quite replicate the resul...
- Fri Aug 30, 2019 2:38 pm
- Forum: Graphic file formats
- Topic: Extracting .tex textures from the legend of spyro a new beginning (ps2)
- Replies: 26
- Views: 5121
Re: Extracting .tex textures from the legend of spyro a new beginning (ps2)
Well that's too bad. And yea pretty much all image editors are practically useless when it comes to this. I guess it's back to roaming the internet for a solution. Thanks for everything thus far, it has been very useful.
- Fri Aug 30, 2019 10:58 am
- Forum: Graphic file formats
- Topic: Extracting .tex textures from the legend of spyro a new beginning (ps2)
- Replies: 26
- Views: 5121
Re: Extracting .tex textures from the legend of spyro a new beginning (ps2)
All right. Thanks for checking those out for me.
After I have made my edits in .png format I will need to change them back to .tex format. Can the noesis script be somehow reverse engineered to handle such task or is there another way?
After I have made my edits in .png format I will need to change them back to .tex format. Can the noesis script be somehow reverse engineered to handle such task or is there another way?
- Thu Aug 29, 2019 5:02 pm
- Forum: Graphic file formats
- Topic: Extracting .tex textures from the legend of spyro a new beginning (ps2)
- Replies: 26
- Views: 5121
Re: Extracting .tex textures from the legend of spyro a new beginning (ps2)
They're supposed to look like that? Okay. Here would be other curiosities I would like to have off my chest. First up are... health- and shield potions? I have completed this game multiple times and as far as I know there aren't any potions in it. Then again there seems to be some texture files asso...
- Thu Aug 29, 2019 10:42 am
- Forum: Graphic file formats
- Topic: Extracting .tex textures from the legend of spyro a new beginning (ps2)
- Replies: 26
- Views: 5121
Re: Extracting .tex textures from the legend of spyro a new beginning (ps2)
Looking good, now the script can manage the entire .tex library without running into errors when using Noesis' batch process. However a couple hiccups remain. Take this for example: https://mega.nz/#!4DYjRSwJ!ega96aw_Xi5RTLze6sjHjUQv_FMTpge_YLawvCVVbcY And some of the results look rather weird, but ...
- Wed Aug 28, 2019 6:52 pm
- Forum: Graphic file formats
- Topic: Extracting .tex textures from the legend of spyro a new beginning (ps2)
- Replies: 26
- Views: 5121
Re: Extracting .tex textures from the legend of spyro a new beginning (ps2)
Not very complicated huh? If you say so.
Okay, after converting the textures it seems we're about two thirds through. Here would be the next case previous scripts were unable to solve:
https://mega.nz/#!cCICVSga!UfdXgUCNFzmu ... KbWeT9_ptk
Okay, after converting the textures it seems we're about two thirds through. Here would be the next case previous scripts were unable to solve:
https://mega.nz/#!cCICVSga!UfdXgUCNFzmu ... KbWeT9_ptk
- Wed Aug 28, 2019 12:13 pm
- Forum: Graphic file formats
- Topic: Extracting .tex textures from the legend of spyro a new beginning (ps2)
- Replies: 26
- Views: 5121
Re: Extracting .tex textures from the legend of spyro a new beginning (ps2)
It's that complicated a matter? Well that's a shame, I wish I could have been some use. Thanks for looking into these files and making scripts, I hope it's not too much of a headache.
- Wed Aug 28, 2019 10:13 am
- Forum: Graphic file formats
- Topic: What graphics card should I get?
- Replies: 2
- Views: 898
Re: What graphics card should I get?
Oh okay. I am quite new to this forums thingy, so pardon me if I can't separate spam from the real deal.
- Tue Aug 27, 2019 7:15 pm
- Forum: Graphic file formats
- Topic: What graphics card should I get?
- Replies: 2
- Views: 898
Re: What graphics card should I get?
I am not quite sure if "Graphic file formats" is the right place to discuss about graphics cards, but since you asked... In short 1440p, 60fps, max settings would call something along the lines of NVIDIA GeForce GTX 1070 at least (being 2016 pascal card it probably won't be able to handle you're req...
- Tue Aug 27, 2019 6:41 pm
- Forum: Graphic file formats
- Topic: Extracting .tex textures from the legend of spyro a new beginning (ps2)
- Replies: 26
- Views: 5121
Re: Extracting .tex textures from the legend of spyro a new beginning (ps2)
Thanks episoder, you're super. It seems this script is able to decipher most/all of the skins for the characters, so that's something. Then again it runs into problems handling some other .tex files. Take this for example: https://mega.nz/#!dOAxQICK!qxd1pIQyGpyWgmJxSuTbtqgcAZjPynkXTl8086UL2Zc It alw...
- Tue Aug 27, 2019 11:37 am
- Forum: Graphic file formats
- Topic: Extracting .tex textures from the legend of spyro a new beginning (ps2)
- Replies: 26
- Views: 5121
