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by Joschka
Thu Feb 25, 2021 11:00 am
Forum: 3D/2D models
Topic: Lumberyard .Actor File
Replies: 6
Views: 118

Re: Lumberyard .Actor File

cool! :) a dll WITH source! Indeed ! But said model "casts" an error though: [dragon_lumberyard][dragon::lumberyard::Actor::Actor] Found Info [dragon_lumberyard][dragon::lumberyard::Actor::Actor] Chunk Id is out range, aborting. Yes I noticed that too, I posted the link so the op could check the co...
by Joschka
Wed Feb 24, 2021 8:40 pm
Forum: 3D/2D models
Topic: Lumberyard .Actor File
Replies: 6
Views: 118

Re: Lumberyard .Actor File

Yretenai made a noesis plugin for Lumberyard. You can probably check the code viewtopic.php?f=16&t=22278
by Joschka
Fri Feb 12, 2021 7:14 pm
Forum: 3D/2D models
Topic: Noesis g1m/g1t/g1a importer
Replies: 339
Views: 47167

Re: Noesis g1m/g1t/g1a importer

I mean that when playing an animation, they seem to have the same facial expressions when T-posed (i.e. they dont have any smiling, hurt, or shocked expressions). I have a feeling that it might use blend shapes or face morphs. I see. A few possibilities I can think about : -they actually didn't bot...
by Joschka
Fri Feb 12, 2021 12:47 pm
Forum: 3D/2D models
Topic: Noesis g1m/g1t/g1a importer
Replies: 339
Views: 47167

Re: Noesis g1m/g1t/g1a importer

MarioSonicU wrote:
Fri Feb 12, 2021 5:35 am
When I tested MUA3, everything worked besides the facial animations. Any fix for that?
You need to be much more specific than "it doesn't work". I don't have the game myself.
by Joschka
Sat Jan 30, 2021 1:58 am
Forum: 3D/2D models
Topic: Noesis g1m/g1t/g1a importer
Replies: 339
Views: 47167

Re: Noesis g1m/g1t/g1a importer

neusi wrote:
Fri Jan 29, 2021 11:43 am
hi all and thanks for this tool.

its any way the option in Tool menu this plugin add can assign with hotkey? you know when toggle on and off merge all and staff like that.
It is not possible.
by Joschka
Sat Jan 30, 2021 1:56 am
Forum: 3D/2D models
Topic: [Help] The unsolvable Rotation
Replies: 9
Views: 784

Re: [Help] The unsolvable Rotation

Great job, thank you for sharing and congrats for solving it.
Why are you setting the anim's framerate to 1 here though ?

Code: Select all

anims.append(NoeKeyFramedAnim("anim_" + str(blockID), bones, kfbones, 1.0))
by Joschka
Fri Jan 22, 2021 2:40 am
Forum: Game Archive
Topic: Cethleann - The Koei Swiss Army Knife
Replies: 254
Views: 35315

Re: Cethleann - The Koei Swiss Army Knife

Should be something like

Code: Select all

Cethleann.DataExporter.exe --linkarchive -g AttackOnTitan2 "C:\3D Models\AOT2" "C:\file\LINKDATA"
Don't have the game myself though so can't confirm if that's the correct one, read the previous posts if that doesn't work
by Joschka
Thu Jan 21, 2021 9:25 pm
Forum: 3D/2D models
Topic: MMO Black Desert Online
Replies: 73
Views: 49981

Re: MMO Black Desert Online

I took a quick look at the script and there were a few things wrong. First the quaternion needed to be transposed (i.e. transpose the associated rotation matrix) : BoneQuat = NoeQuat( (bs.readHalfFloat(), bs.readHalfFloat(), bs.readHalfFloat(), bs.readHalfFloat()) ).transpose() Then there was a prob...
by Joschka
Sun Jan 17, 2021 1:33 pm
Forum: 3D/2D models
Topic: Noesis g1m/g1t/g1a importer
Replies: 339
Views: 47167

Re: Noesis g1m/g1t/g1a importer

How can I discover the root cause of this misalignment on animation in MUA3?, my suspect is the method to extract the .g2a or the noesis g1m/g1t/g1a importer, however some .g2a fails but other are correct, for example Invisible Woman does not present this problem, if I copy it on Wasp, the problem ...
by Joschka
Sat Dec 26, 2020 8:31 pm
Forum: Game Archive
Topic: Cethleann - The Koei Swiss Army Knife
Replies: 254
Views: 35315

Re: Cethleann - The Koei Swiss Army Knife

Has someone extract the animations from Marvel Ultimate Alliance 3? because I tried and can't succeed (models and texture work perfectly) Run this command and it does nothing Capture9.PNG Thanks a lot, this is an amazing tool!! Try this https://forum.xentax.com/viewtopic.php?f=16&t=21666&start=300#...
by Joschka
Mon Dec 21, 2020 6:49 pm
Forum: 3D/2D models
Topic: Noesis g1m/g1t/g1a importer
Replies: 339
Views: 47167

Re: Noesis g1m/g1t/g1a importer

I think you've misunderstood what I'm saying here. Yes I am aware you can merge the content in 1 folder but because there's thousands of g1t files, there's no way of knowing which textures apply to the model in question unless you comb through every single g1t file. If I already knew what files to ...
by Joschka
Mon Dec 21, 2020 12:50 pm
Forum: 3D/2D models
Topic: Noesis g1m/g1t/g1a importer
Replies: 339
Views: 47167

Re: Noesis g1m/g1t/g1a importer

Has any progress been made for Hyrule Warriors Age of Calamity on applying the correct textures to the correct models? Having to comb through thousands of g1t's for each model is far too time consuming. This is possible since Persona 5 Scramble back in February, check the Cethleann topic, this ques...
by Joschka
Sun Dec 20, 2020 9:48 pm
Forum: 3D/2D models
Topic: Noesis g1m/g1t/g1a importer
Replies: 339
Views: 47167

Re: Noesis g1m/g1t/g1a importer

Are there any Warriors games (besides the licensed ones (Berserk, Zelda, etc.) that has animation files (g1a/g2a)? All recent KT games use g1a/g2a So i recently updated the g1m plug in to the native one, also updated noesis. I tried to check option under "Project G1M" but i can't seem to find what ...
by Joschka
Thu Dec 17, 2020 9:59 pm
Forum: 3D/2D models
Topic: Noesis g1m/g1t/g1a importer
Replies: 339
Views: 47167

Re: Noesis g1m/g1t/g1a importer

Version 1.4 is now live -Implements a new UV datatype used in the final release of Hyrule Warriors 2 -New option to choose to completely disable NUNO nodes (the physics mesh will still be reconstructed before, all the extra bones and drivers will just not be there) I also started to work on reconst...