The rules have been updated, read them now: Rules!
Search found 176 matches
- Thu Feb 25, 2021 11:00 am
- Forum: 3D/2D models
- Topic: Lumberyard .Actor File
- Replies: 6
- Views: 118
Re: Lumberyard .Actor File
cool! :) a dll WITH source! Indeed ! But said model "casts" an error though: [dragon_lumberyard][dragon::lumberyard::Actor::Actor] Found Info [dragon_lumberyard][dragon::lumberyard::Actor::Actor] Chunk Id is out range, aborting. Yes I noticed that too, I posted the link so the op could check the co...
- Wed Feb 24, 2021 8:40 pm
- Forum: 3D/2D models
- Topic: Lumberyard .Actor File
- Replies: 6
- Views: 118
Re: Lumberyard .Actor File
Yretenai made a noesis plugin for Lumberyard. You can probably check the code viewtopic.php?f=16&t=22278
- Fri Feb 12, 2021 7:14 pm
- Forum: 3D/2D models
- Topic: Noesis g1m/g1t/g1a importer
- Replies: 339
- Views: 47167
Re: Noesis g1m/g1t/g1a importer
I mean that when playing an animation, they seem to have the same facial expressions when T-posed (i.e. they dont have any smiling, hurt, or shocked expressions). I have a feeling that it might use blend shapes or face morphs. I see. A few possibilities I can think about : -they actually didn't bot...
- Fri Feb 12, 2021 12:47 pm
- Forum: 3D/2D models
- Topic: Noesis g1m/g1t/g1a importer
- Replies: 339
- Views: 47167
Re: Noesis g1m/g1t/g1a importer
You need to be much more specific than "it doesn't work". I don't have the game myself.MarioSonicU wrote: ↑Fri Feb 12, 2021 5:35 amWhen I tested MUA3, everything worked besides the facial animations. Any fix for that?
- Sat Jan 30, 2021 1:58 am
- Forum: 3D/2D models
- Topic: Noesis g1m/g1t/g1a importer
- Replies: 339
- Views: 47167
- Sat Jan 30, 2021 1:56 am
- Forum: 3D/2D models
- Topic: [Help] The unsolvable Rotation
- Replies: 9
- Views: 784
Re: [Help] The unsolvable Rotation
Great job, thank you for sharing and congrats for solving it.
Why are you setting the anim's framerate to 1 here though ?
Why are you setting the anim's framerate to 1 here though ?
Code: Select all
anims.append(NoeKeyFramedAnim("anim_" + str(blockID), bones, kfbones, 1.0))
- Fri Jan 22, 2021 2:40 am
- Forum: Game Archive
- Topic: Cethleann - The Koei Swiss Army Knife
- Replies: 254
- Views: 35315
Re: Cethleann - The Koei Swiss Army Knife
Should be something like
Don't have the game myself though so can't confirm if that's the correct one, read the previous posts if that doesn't work
Code: Select all
Cethleann.DataExporter.exe --linkarchive -g AttackOnTitan2 "C:\3D Models\AOT2" "C:\file\LINKDATA"
- Thu Jan 21, 2021 9:25 pm
- Forum: 3D/2D models
- Topic: MMO Black Desert Online
- Replies: 73
- Views: 49981
Re: MMO Black Desert Online
I took a quick look at the script and there were a few things wrong. First the quaternion needed to be transposed (i.e. transpose the associated rotation matrix) : BoneQuat = NoeQuat( (bs.readHalfFloat(), bs.readHalfFloat(), bs.readHalfFloat(), bs.readHalfFloat()) ).transpose() Then there was a prob...
- Wed Jan 20, 2021 1:59 pm
- Forum: 3D/2D models
- Topic: Need help with Monster Hunter World files
- Replies: 1
- Views: 90
- Sun Jan 17, 2021 1:33 pm
- Forum: 3D/2D models
- Topic: Noesis g1m/g1t/g1a importer
- Replies: 339
- Views: 47167
Re: Noesis g1m/g1t/g1a importer
How can I discover the root cause of this misalignment on animation in MUA3?, my suspect is the method to extract the .g2a or the noesis g1m/g1t/g1a importer, however some .g2a fails but other are correct, for example Invisible Woman does not present this problem, if I copy it on Wasp, the problem ...
- Sat Dec 26, 2020 8:31 pm
- Forum: Game Archive
- Topic: Cethleann - The Koei Swiss Army Knife
- Replies: 254
- Views: 35315
Re: Cethleann - The Koei Swiss Army Knife
Has someone extract the animations from Marvel Ultimate Alliance 3? because I tried and can't succeed (models and texture work perfectly) Run this command and it does nothing Capture9.PNG Thanks a lot, this is an amazing tool!! Try this https://forum.xentax.com/viewtopic.php?f=16&t=21666&start=300#...
- Mon Dec 21, 2020 6:49 pm
- Forum: 3D/2D models
- Topic: Noesis g1m/g1t/g1a importer
- Replies: 339
- Views: 47167
Re: Noesis g1m/g1t/g1a importer
I think you've misunderstood what I'm saying here. Yes I am aware you can merge the content in 1 folder but because there's thousands of g1t files, there's no way of knowing which textures apply to the model in question unless you comb through every single g1t file. If I already knew what files to ...
- Mon Dec 21, 2020 12:50 pm
- Forum: 3D/2D models
- Topic: Noesis g1m/g1t/g1a importer
- Replies: 339
- Views: 47167
Re: Noesis g1m/g1t/g1a importer
Has any progress been made for Hyrule Warriors Age of Calamity on applying the correct textures to the correct models? Having to comb through thousands of g1t's for each model is far too time consuming. This is possible since Persona 5 Scramble back in February, check the Cethleann topic, this ques...
- Sun Dec 20, 2020 9:48 pm
- Forum: 3D/2D models
- Topic: Noesis g1m/g1t/g1a importer
- Replies: 339
- Views: 47167
Re: Noesis g1m/g1t/g1a importer
Are there any Warriors games (besides the licensed ones (Berserk, Zelda, etc.) that has animation files (g1a/g2a)? All recent KT games use g1a/g2a So i recently updated the g1m plug in to the native one, also updated noesis. I tried to check option under "Project G1M" but i can't seem to find what ...
- Thu Dec 17, 2020 9:59 pm
- Forum: 3D/2D models
- Topic: Noesis g1m/g1t/g1a importer
- Replies: 339
- Views: 47167
Re: Noesis g1m/g1t/g1a importer
Version 1.4 is now live -Implements a new UV datatype used in the final release of Hyrule Warriors 2 -New option to choose to completely disable NUNO nodes (the physics mesh will still be reconstructed before, all the extra bones and drivers will just not be there) I also started to work on reconst...