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by qq531620267
Fri Jul 12, 2019 11:05 am
Forum: 3D/2D models
Topic: Havok 3ds max/Noesis importer/exporter plugins
Replies: 75
Views: 10176

Re: Havok 3ds max/Noesis importer/exporter plugins

PredatorCZ wrote:
Mon Jul 08, 2019 8:54 pm
HavokMax V1.8 has been released.

Fixed logging for non-unicode builds (2010 - 2012).
Fixed crash caused by dialog for some versions (mainly 2012 as reported in #4 ).
Fixed plugin registration bug reported in #5.
where is website? :]
by qq531620267
Fri Jul 12, 2019 2:51 am
Forum: 3D/2D models
Topic: [PC] Dark Souls III model import maxscript
Replies: 342
Views: 77442

Re: [PC] Dark Souls III model import maxscript

zaramot wrote:
Sun Nov 26, 2017 2:20 pm
My friend and I did some tests with Dark Souls 3, and I updated script. So, this version should work better for Dark Souls 3. Anyone could try this one out, if interested xD
hello,it's can't be work.Imagethx. :]
by qq531620267
Fri Jul 05, 2019 9:14 am
Forum: 3D/2D models
Topic: Dark Souls III HKX Animations
Replies: 29
Views: 8812

Re: Dark Souls III HKX Animations

No, its a common thing that they dont work on latest win 10. Its fixable through registry. You need to find camerafollowsmoothness (not sure if it's how it called) parameter and change value to something without comma like replace it with dot. Can you show this to me more in-depth? I can't convert ...
by qq531620267
Fri Jul 05, 2019 8:49 am
Forum: 3D/2D models
Topic: editing Havok 2015 animation files (hkx) ?
Replies: 2
Views: 543

Re: editing Havok 2015 animation files (hkx) ?

I’m big into the Dark Souls modding scene. Most of the games use Havok 2014 or earlier, which is great because we can edit those animations. But the newest one — Dark Souls Remastered — uses Havok 2015, for which there aren’t any publicly-available tools. Does anyone have any methods/tools/scripts/...