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- Thu Jul 04, 2019 1:58 am
- Forum: 3D/2D models
- Topic: Gran Turismo Sport (GTS/GT7) model tools
- Replies: 97
- Views: 42585
Re: Gran Turismo Sport (GTS/GT7) model tools
...i get this error "unable to load volume". do u know how to fix this. Double check again, trace your steps, your using the command wrong somehow. https://zenhax.com/viewtopic.php?p=40884&sid=deaf224e90e29dd57c2b3d22169dac34#p40884 sorry, i forgot to write, i realised that im working...
- Thu Jul 04, 2019 12:30 am
- Forum: 3D/2D models
- Topic: Gran Turismo Sport (GTS/GT7) model tools
- Replies: 97
- Views: 42585
Re: Gran Turismo Sport (GTS/GT7) model tools
Thank you for answer. i did instructions on that page but i get this error "unable to load volume". do u know how to fix this.
- Wed Jul 03, 2019 6:54 pm
- Forum: 3D/2D models
- Topic: Gran Turismo Sport (GTS/GT7) model tools
- Replies: 97
- Views: 42585
Re: Gran Turismo Sport (GTS/GT7) model tools
i extracted "EP9001-CUSA02168 00-GTSPORT000000000-A0113-V0100.pkg" with Fake_PKG_Generator_3.38, now i have "gtui.vol" and "gtun.vol" files but how can i extract them.
- Wed Jun 26, 2019 2:52 am
- Forum: Game Archive
- Topic: The Crew fat/dat archives
- Replies: 188
- Views: 83481
Re: The Crew fat/dat archives
Also there are 3d files in another folder with name "_unknown" but these are only interior. Yes all geometry is there, its highly tedious and almost impossible to know what its what until you import each and one of them at a time and see where it fits what matches with what vehicle, so on...
- Tue Jun 25, 2019 3:54 pm
- Forum: Game Archive
- Topic: The Crew fat/dat archives
- Replies: 188
- Views: 83481
Re: The Crew fat/dat archives
but how could get these files or where to find? But if you said you already dumped/extracted the game files with the unpacker , what else are you looking for? The models are all there after extraction. there are folders with vehicle brand/model names, but there is no 3d file in it (interior,exterio...
- Mon Jun 24, 2019 8:51 pm
- Forum: Game Archive
- Topic: The Crew fat/dat archives
- Replies: 188
- Views: 83481
Re: The Crew fat/dat archives
yes that is right. i need vehicle model files with xbg extension to import them 3dsmax, but how could get these files or where to find?Faithfullfaun wrote: ↑Mon Jun 24, 2019 8:45 pm That is beacuse XBT is a texture where XBG are models
- Mon Jun 24, 2019 8:36 pm
- Forum: Game Archive
- Topic: The Crew fat/dat archives
- Replies: 188
- Views: 83481
Re: The Crew fat/dat archives
Hi, i have a problem about xbg file format. i unpacked vehicles.dat with unpacker 0.0.2a r2, then i get folders with vehicle names, but in these folders only rim files have .xbg extension, files in "map" folder have xbt extension, so i couldnt import them with 3dsmax. i also run XBGmover (...
