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- Thu Jun 20, 2019 4:51 pm
- Forum: 3D/2D models
- Topic: Mortal Kombat Gold [.GEO]
- Replies: 6
- Views: 4467
Re: Mortal Kombat Gold [.GEO]
This model format is pretty simple: At offset 0h4, there is the end offset to the end of the model portion of the file. At offset 0h8 there is a 4byteinteger of the number of submeshes: Each submesh 32byte header then follows: {01 00, 2byteInteger#TriStrips,4Byte"SectorOffset", the rest o...
