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by tuxedo4x
Thu Jun 20, 2019 4:51 pm
Forum: 3D/2D models
Topic: Mortal Kombat Gold [.GEO]
Replies: 6
Views: 4467

Re: Mortal Kombat Gold [.GEO]

This model format is pretty simple: At offset 0h4, there is the end offset to the end of the model portion of the file. At offset 0h8 there is a 4byteinteger of the number of submeshes: Each submesh 32byte header then follows: {01 00, 2byteInteger#TriStrips,4Byte"SectorOffset", the rest o...