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by Neitancrost
Sun Aug 11, 2019 3:24 am
Forum: 3D/2D models
Topic: Initial D Extreme Stage [PS3]
Replies: 33
Views: 10091

Re: Initial D Extreme Stage [PS3]

Hi everyone, I am trying to extract the content of map files, but they all have YS header. What I found was that IDAS8 has some compressed (YS) files that are the same as IDAS4 uncompressed (YABX) files. So with this is it possible to create a script to extract all YS files?
by Neitancrost
Wed Jun 05, 2019 12:54 am
Forum: 3D/2D models
Topic: Initial D Extreme Stage [PS3]
Replies: 33
Views: 10091

Re: Initial D Extreme Stage [PS3]

So, I tried to extract some car models and found that their vertices are sometimes separate by a "desciption", wich is a problem for Model Researcher, so you can have some problems with cars. But I'll give some tips to extract it.(I'll exemplify with FC3S_FBumper_amemya_02) First, you will need the ...
by Neitancrost
Wed May 29, 2019 12:34 pm
Forum: 3D/2D models
Topic: Initial D Extreme Stage [PS3]
Replies: 33
Views: 10091

Re: Initial D Extreme Stage [PS3]

I had success on extracting textures and models manually from Arcade Stage 4, with those I've made some Playermodels for Gmod, like this one: https://steamcommunity.com/sharedfiles/filedetails/?id=1694762111 To extract the models the way I did, you will need: -QuickBMS and a .xaf script to decompres...