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- Sun Sep 12, 2021 8:43 pm
- Forum: 3D/2D models
- Topic: Initial D Special Stage .PAC 3D Files
- Replies: 6
- Views: 3757
Re: Initial D Special Stage .PAC 3D Files
Hi there. So, I was able to decompress these course files and I tried to create a Noesis script to read them, but I found 2 problems : faces seem to be stored as vif tags (something idk how to handle) and some submeshes have broken and inconsistent data (what seems to be vif tags in the middle of ve...
- Sun Aug 11, 2019 3:24 am
- Forum: 3D/2D models
- Topic: Initial D Extreme Stage [PS3]
- Replies: 37
- Views: 20920
Re: Initial D Extreme Stage [PS3]
Hi everyone, I am trying to extract the content of map files, but they all have YS header. What I found was that IDAS8 has some compressed (YS) files that are the same as IDAS4 uncompressed (YABX) files. So with this is it possible to create a script to extract all YS files?
- Wed Jun 05, 2019 12:54 am
- Forum: 3D/2D models
- Topic: Initial D Extreme Stage [PS3]
- Replies: 37
- Views: 20920
Re: Initial D Extreme Stage [PS3]
So, I tried to extract some car models and found that their vertices are sometimes separate by a "desciption", wich is a problem for Model Researcher, so you can have some problems with cars. But I'll give some tips to extract it.(I'll exemplify with FC3S_FBumper_amemya_02) First, you will...
- Wed May 29, 2019 12:34 pm
- Forum: 3D/2D models
- Topic: Initial D Extreme Stage [PS3]
- Replies: 37
- Views: 20920
Re: Initial D Extreme Stage [PS3]
I had success on extracting textures and models manually from Arcade Stage 4, with those I've made some Playermodels for Gmod, like this one: https://steamcommunity.com/sharedfiles/filedetails/?id=1694762111 To extract the models the way I did, you will need: -QuickBMS and a .xaf script to decompres...
