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Search found 50 matches

by DKDave
Sat Jun 15, 2019 5:44 pm
Forum: Game Archive
Topic: how to extract this file? [Urban Chaos PS2 .ent]
Replies: 15
Views: 89

Re: how to extract this file? [Urban Chaos PS2 .ent]

Glad you got sorted! I don't know anything further about how to get the sounds - it's a project to work on when I get the time. If you want to learn more about creating these, you could start with the Quickbms website: https://aluigi.altervista.org/quickbms.htm - a lot of good information and exampl...
by DKDave
Sat Jun 15, 2019 1:09 pm
Forum: Game Archive
Topic: how to extract this file? [Urban Chaos PS2 .ent]
Replies: 15
Views: 89

Re: how to extract this file? [Urban Chaos PS2 .ent]

I have the European disc, so my GAME.DIR file proably wouldn't work for you - and I'd probably need your whole disc to see how the files are stored.

If you get the European version, my scripts will work.
by DKDave
Sat Jun 15, 2019 12:49 pm
Forum: Game Archive
Topic: how to extract this file? [Urban Chaos PS2 .ent]
Replies: 15
Views: 89

Re: how to extract this file? [Urban Chaos PS2 .ent]

I can see the problem now. You do have a different version to me. You maybe have the USA release? Your GAME.DIR file is different to mine - the filenames are in a slightly different order and the file offsets and sizes are different values. The audio is all in the .SAF files as far as I can tell, so...
by DKDave
Sat Jun 15, 2019 12:05 pm
Forum: Game Archive
Topic: how to extract this file? [Urban Chaos PS2 .ent]
Replies: 15
Views: 89

Re: how to extract this file? [Urban Chaos PS2 .ent]

What errors are you getting?

Can you upload the GAME.DIR file so I can see if it's the same as mine?

Thanks.
by DKDave
Sat Jun 15, 2019 11:48 am
Forum: Game Archive
Topic: how to extract this file? [Urban Chaos PS2 .ent]
Replies: 15
Views: 89

Re: how to extract this file? [Urban Chaos PS2 .ent]

I tried that script and it didn't seem to work properly for me with the European version. Maybe different releases have different files?

I've attached my BMS scripts - one for the main GAME.DIR archives and one for the ENT/GEO files.

Let me know if they work ok for you.
by DKDave
Fri Jun 14, 2019 7:50 pm
Forum: Game Archive
Topic: how to extract this file? [Urban Chaos PS2 .ent]
Replies: 15
Views: 89

Re: how to extract this file? [Urban Chaos PS2 .ent]

First, how did you extract these files? I only ask because the file sizes shown on your list look incorrect. For example, 1-01.ENT should be 7,206,912 bytes. The files have a simple file table structure, and all the data is zlib compressed. I couldn't find a BMS script online, but it should be easy ...
by DKDave
Fri Jun 14, 2019 4:47 pm
Forum: Audio file formats
Topic: PS4 KH SCD by any other name?
Replies: 26
Views: 347

Re: PS4 KH SCD by any other name?

I don't think it's the same thing, unfortunately. I think I really need to get my hands on the disc to have a proper look. I might then have a better idea of getting all of the audio.
by DKDave
Tue Jun 11, 2019 6:01 pm
Forum: Audio file formats
Topic: PS4 KH SCD by any other name?
Replies: 26
Views: 347

Re: PS4 KH SCD by any other name?

What I did with the PS2 version was to dump the first 20 MB or so of the disc sectors and then look at it in a hex editor, and I found a file table with filenames. You can do a search for some of the following filenames to see if you find anything similar in the PS4 version: 001.pss 011.pss 012.pss ...
by DKDave
Tue Jun 11, 2019 5:54 pm
Forum: Audio file formats
Topic: Bomberman Series Sound Effects
Replies: 3
Views: 53

Re: Bomberman Series Sound Effects

I think you're right. The PROGRAM.BIN file is an archive of lots of files, I can hear some 8-bit signed audio data in there, which is all the sound effects and in-game voices. I can't see a way to easily extract them at the moment. I'm thinking there must be a table somewhere to reference this, so I...
by DKDave
Mon Jun 10, 2019 6:06 pm
Forum: Audio file formats
Topic: Bomberman Series Sound Effects
Replies: 3
Views: 53

Re: Bomberman Series Sound Effects

From what I can see in Saturn Bomberman:

In the BOMSS folder - .CPK are the video files (with some dialogue), .AIF are voice files.
In the NETLINK folder - the .WAV files are sound effects.

There doesn't appear to be any other sounds than those above.
by DKDave
Mon Jun 10, 2019 5:52 pm
Forum: Audio file formats
Topic: PS4 KH SCD by any other name?
Replies: 26
Views: 347

Re: PS4 KH SCD by any other name?

I just used PSound on your SND file to see what was there, and it found 3 sounds in old-style PSX format. No filenames are stored for these. I suspect there may be other sounds in the file in a different format, but I can't find anything specific from trying to play the data with various codecs. Tho...
by DKDave
Sat Jun 08, 2019 10:48 pm
Forum: Audio file formats
Topic: Guilty Gear PCK files (PS2)
Replies: 3
Views: 61

Re: Guilty Gear PCK files (PS2)

It's a tricky one this. I've checked the files on the Isuka disc. The MUSIC.PCK file is mostly raw PCM audio, but there are a few bits in it which look like small bits of data, so it's not just a pure audio file. There are what looks like some tables in SLES_532.84, but I can't find anything that lo...
by DKDave
Sat Jun 08, 2019 5:39 pm
Forum: Audio file formats
Topic: Guilty Gear PCK files (PS2)
Replies: 3
Views: 61

Re: Guilty Gear PCK files (PS2)

The audio in all those files in your attachment are 16-bit PCM (Little Endian), stereo, 44100 Hz, interleave 0x200

Each file is about 12 seconds long, so there must be some sort of index to be able to play them correctly.
by DKDave
Fri Jun 07, 2019 5:36 pm
Forum: Audio file formats
Topic: PS4 KH SCD by any other name?
Replies: 26
Views: 347

Re: PS4 KH SCD by any other name?

Unless someone knows different, I think they've used exactly the same audio data for the PS4 version and just updated the graphics. If that's the case, then you'll only get the voices mixed in with the background music, which is the majority (all?) of the dialogue in Re:CoM. There's such a mixture o...
by DKDave
Thu Jun 06, 2019 4:54 pm
Forum: Audio file formats
Topic: PS4 KH SCD by any other name?
Replies: 26
Views: 347

Re: PS4 KH SCD by any other name?

Your .SVM file had some audio, but it seems more like ambient background rather than cutscene audio. Is it specifically the cutscene voice audio in Chain of Memories you need? The cutscenes in the PS2 version seem to have exactly the same audio, and I can rip those ones as they're contained in .PSS ...