READ THE RULES: Click here

Follow us on Facebook: https://www.facebook.com/xentax/ :)

Search found 86 matches

by DKDave
Sat Aug 17, 2019 10:03 am
Forum: Game Archive
Topic: DK 20th Century Day by Day .mng
Replies: 2
Views: 26

Re: DK 20th Century Day by Day .mng

I ran it through DragonUnpacker, and it's got a load of .png .bmp, .wav and .avi files in it (and maybe more), which you can extract with that.

There must be a table elsewhere in another file that references all of these, but I couldn't see one.
by DKDave
Sun Aug 11, 2019 1:53 pm
Forum: Game Archive
Topic: Conception 2's .cfsi archive full of air?
Replies: 1
Views: 40

Re: Conception 2's .cfsi archive full of air?

There are over 8,500 files in that archive. This script should extract them all for you. It's specific to this archive, so probably won't work on anything else. # CFSI extract Set DATA_START 0x2d7a0 Goto 0x0003 For B = 1 to 405 # Get folder name/entry count Get NAME_SIZE Byte GetDString FOLDER_NAME ...
by DKDave
Sat Aug 10, 2019 2:43 pm
Forum: Game Archive
Topic: Summoner 2 (PS2) *.VPP
Replies: 10
Views: 116

Re: Summoner 2 (PS2) *.VPP

No problem! I've just used my BMS script on the SOUNDS archive. The musician_*.vse files play perfectly for me as mono, 22050 Hz, PS ADPCM. I used GENH to test them and they all worked ok. An example attached of both the .vse and the GENH version I created, so you can compare the original file with ...
by DKDave
Sat Aug 10, 2019 11:17 am
Forum: Game Archive
Topic: Everquest .WLD Archive
Replies: 5
Views: 1163

Re: Everquest .WLD Archive

The file you've provided - s3d_act1.s3d - is an archive containing various other files - there are 10 files contained within this archive. The format is as follows - values are stored in big endian format: DWORD - Size of filename text (e.g. 00 00 00 13) DWORD - Size of file data (e.g. 00 00 D1 AA) ...
by DKDave
Fri Aug 09, 2019 6:28 pm
Forum: Game Archive
Topic: Summoner 2 (PS2) *.VPP
Replies: 10
Views: 116

Re: Summoner 2 (PS2) *.VPP

Thanks. Those full files helped. I think I've cracked it this time. Third time lucky, hopefully. I was making assumptions about the format that were wrong. Compressed and uncompressed archives are treated slightly differently. The uncompressed ones are aligned on an 0x800 byte boundary, which I need...
by DKDave
Fri Aug 09, 2019 4:44 pm
Forum: Game Archive
Topic: Summoner 2 (PS2) *.VPP
Replies: 10
Views: 116

Re: Summoner 2 (PS2) *.VPP

Yes, I should be able to use that whole SOUNDS file, no problem. It sounds like they've messed with the format for different types of files, so what works for one doesn't necessarily work for others. But if you can upload the complete file it would be useful.
by DKDave
Thu Aug 08, 2019 5:13 pm
Forum: Game Archive
Topic: Summoner 2 (PS2) *.VPP
Replies: 10
Views: 116

Re: Summoner 2 (PS2) *.VPP

Hi. I have the same version of QuicmBKS as you, but I've just noticed what the issue is. I was only looking at one of the other files (which are compressed), and not the MUSIC file, so I wasn't accounting for uncompressed archives, which store the info slightly differently. Hopefully this script sho...
by DKDave
Wed Aug 07, 2019 5:49 pm
Forum: Game Archive
Topic: Summoner 2 (PS2) *.VPP
Replies: 10
Views: 116

Re: Summoner 2 (PS2) *.VPP

Try this script - it should do the job! # Summoner PS2 VPP extract ComType zlib_noerror Goto 0x3c Get ENTRIES Long Goto 0x4C Get DATA_SIZE1 Long Get DATA_SIZE2 Long PutVarChr MEMORY_FILE DATA_SIZE2 0 Log MEMORY_FILE 0 0 CLog MEMORY_FILE 0x1800 DATA_SIZE1 DATA_SIZE2 Set FILE_ENTRIES 0x800 Set FILE_NA...
by DKDave
Tue Aug 06, 2019 8:44 pm
Forum: Game Archive
Topic: how to extract .msscmp files?
Replies: 1
Views: 37

Re: how to extract .msscmp files?

This QuickBMS script should extract the audio files from that archive: # Minecraft MSSCMP extract IDString "BANK" Goto 0x18 Get FILE_TABLE Long ReverseLong FILE_TABLE Goto 0x34 Get ENTRIES Long ReverseLong ENTRIES For A = 1 to ENTRIES Goto FILE_TABLE Get FOLDERNAME_OFF Long ReverseLong FOLDERNAME_OF...
by DKDave
Wed Jul 31, 2019 12:22 pm
Forum: Game Archive
Topic: Forklift Truck Simulator 2009 - data.sar file audio extraction help.
Replies: 2
Views: 63

Re: Forklift Truck Simulator 2009 - data.sar file audio extraction help.

You can extract the files with this QuickBMS script. The music is in the WaveBank.xwb file. You can then extract that with something like unxwb . # SAR file extract IDString "SARCFV\x01\x01" Goto 0x0008 Get ENTRIES Long Get FILE_TABLE Long Goto FILE_TABLE For A = 1 to ENTRIES Get LENGTH byte GetDStr...
by DKDave
Mon Jul 29, 2019 12:39 pm
Forum: Game Archive
Topic: Robotech Invasion (PS2) DATA.*
Replies: 2
Views: 69

Re: Robotech Invasion (PS2) DATA.*

As far as I can tell, the files don't appear to be compressed, so this script should extract all the files. # Robotech: Invasion PS2 DATA.PAK extract # QuickBMS script Get ENTRIES Long Set ENTRY_START 0x800 For A = 1 to ENTRIES Goto ENTRY_START Get FILENAME String Math ENTRY_START + 0x28 Goto ENTRY_...
by DKDave
Sat Jul 27, 2019 8:00 pm
Forum: Game Archive
Topic: EA Sports' NASCAR titles (PS2)
Replies: 3
Views: 70

Re: EA Sports' NASCAR titles (PS2)

I'm not an expert on this side of things, but yes they do look like textures to me. The .tmf files may be the 3D models, but I wouldn't know what to do with either of those file types, unfortunately.
by DKDave
Sat Jul 27, 2019 12:38 pm
Forum: Game Archive
Topic: EA Sports' NASCAR titles (PS2)
Replies: 3
Views: 70

Re: EA Sports' NASCAR titles (PS2)

Would a QuickBMS script be of use to you? It will give you a bunch of .tmf and .3ds files. I did this a while ago, but I think it works. I'm not an expert on textures, so hopefully you can do something with the extracted files. # NASCAR DAT file extract # By Dave ComType EA_MADDEN Get ARC_SIZE asize...
by DKDave
Thu Jul 25, 2019 12:00 am
Forum: Audio file formats
Topic: Vag With MFAudio
Replies: 5
Views: 1399

Re: Vag With MFAudio

You could also use the convert to WAV feature in Foobar/vgmstream, not just for VAG, but for many other formats. I've always found that to work perfectly, with no need to mess about with setting output parameters.
by DKDave
Wed Jul 24, 2019 6:42 pm
Forum: Game Archive
Topic: GameOver Games Resource File (.go)
Replies: 6
Views: 111

Re: GameOver Games Resource File (.go)

Thanks. That one worked.

Yes, the files are compressed using ZLIB compression. It should be easy enough to come up with a BMS script, if there isn't one already in existence.