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by DKDave
Sat Oct 12, 2019 1:05 pm
Forum: Game Archive
Topic: NDS: Last Window's .pack files
Replies: 1
Views: 34

Re: NDS: Last Window's .pack files

This script should extract and decompress the files. # Last Window extract # By Dave, 2019 ComType zlib Get JUNK Long Get ENTRIES Long REVERSELONG ENTRIES Get DATA_START Long REVERSELONG DATA_START Math DATA_START + 4 Get JUNK Long For A = 1 to ENTRIES Get LENGTH Byte GetDString FILENAME LENGTH Get ...
by DKDave
Thu Oct 10, 2019 12:04 am
Forum: Game Archive
Topic: The Sims 2 GC/PS2/.ARC files/sims2_arc.bms/sims2_gc.bms dont seem to work.
Replies: 1
Views: 34

Re: The Sims 2 GC/PS2/.ARC files/sims2_arc.bms/sims2_gc.bms dont seem to work.

This script will do the GameCube archive: # The Sims 2 - GameCube .arc extractor # By Dave, 2019 Endian Big Goto 0x10 Get ENTRIES Long For A = 1 to ENTRIES Get JUNK Long Get OFFSET Long Get SIZE Long Get FILENAME String String FILENAME + ".dsp" Get JUNK Long Get JUNK Long Log FILENAME OFFSET SIZE Ne...
by DKDave
Wed Oct 09, 2019 11:32 pm
Forum: Game Archive
Topic: Too Human (Xbox 360) Wwise *.BNK
Replies: 2
Views: 44

Re: Too Human (Xbox 360) Wwise *.BNK

I'm not sure exactly how the filenames are referenced, but my attached script should extract the audio files at least. Hope that helps for now!

Dave
by DKDave
Wed Oct 02, 2019 5:43 pm
Forum: Audio file formats
Topic: Decrypting FSB file
Replies: 2
Views: 107

Re: Decrypting FSB file

If you post an example, we can have a look at it.
by DKDave
Sat Sep 14, 2019 11:02 am
Forum: Audio file formats
Topic: Successfully extracted the sound effects of kamen rider City War
Replies: 4
Views: 101

Re: Successfully extracted the sound effects of kamen rider City War

If all of the files have the same length header to remove, you can use the Simple Cutter feature in VGMToolbox. This can also add an extension to the output files automatically.
by DKDave
Fri Sep 06, 2019 11:50 pm
Forum: Game Archive
Topic: Summoner 2 (PS2) *.VPP
Replies: 20
Views: 423

Re: Summoner 2 (PS2) *.VPP

Yes, sorry. Here it is:

codec = PSX
sample_rate = 22050
channels = 1
start_offset = 0x0000
num_samples = data_size

If you save that as .vgmstgream.txth and rename all the .vse files to .vgmstream, they will play.
by DKDave
Tue Sep 03, 2019 4:56 pm
Forum: Game Archive
Topic: Summoner 2 (PS2) *.VPP
Replies: 20
Views: 423

Re: Summoner 2 (PS2) *.VPP

All of the .vse files in that Punisher VOICE.VPP archive are headerless PSX audio, so you can use GENH with the values I mentioned, or create a TXTH file to play them in Foobar. If you want a TXTH file I've probably still got a copy somewhere.
by DKDave
Sun Sep 01, 2019 11:25 am
Forum: Game Archive
Topic: Summoner 2 (PS2) *.VPP
Replies: 20
Views: 423

Re: Summoner 2 (PS2) *.VPP

That Punisher VPP archive is a slightly different (and simpler) format, so you'll need a different script. Try this one. All of the files seem to be mono, 22050 Hz, PSX audio. # Punisher (PS2) - VPP extract # By Dave Goto 0x0008 Get ENTRIES Long Goto 0x0010 Get FILE_TABLE Long XMath DATA_START "(ENT...
by DKDave
Fri Aug 30, 2019 5:11 pm
Forum: Game Archive
Topic: Astral Chain package
Replies: 28
Views: 1372

Re: Astral Chain package

This QuickBMS script should extract and decompress the files. # Astral Chain . pkz extract # By Dave, 2019 IDString "pkzl" ComType ZSTD Goto 0x10 Get ITEMS Long Get FILE_ENTRY Long XMath NAME_TABLE "FILE_ENTRY + (ITEMS * 0x20)" For A = 1 to ITEMS Goto FILE_ENTRY Get NAME_OFFSET Long Get JUNK Long Ge...
by DKDave
Thu Aug 29, 2019 4:51 pm
Forum: Game Archive
Topic: [HELP] Extract package.rdp from God Eater 2: RB [English] Vita
Replies: 8
Views: 169

Re: [HELP] Extract package.rdp from God Eater 2: RB [English] Vita

No problem. I couldn't get it to work on PSP version either :-)
by DKDave
Wed Aug 28, 2019 5:31 pm
Forum: Game Archive
Topic: [HELP] Extract package.rdp from God Eater 2: RB [English] Vita
Replies: 8
Views: 169

Re: [HELP] Extract package.rdp from God Eater 2: RB [English] Vita

Maybe that script works for God Eater 2, but not Rage Burst. It seems as though they've changed something, maybe encrypted this file in some way, and that script definitely doesn't work. There isn't any recognisable information in the file, such as a file table or filenames, which leads me to believ...
by DKDave
Tue Aug 27, 2019 11:10 pm
Forum: Game Archive
Topic: [HELP] Extract package.rdp from God Eater 2: RB [English] Vita
Replies: 8
Views: 169

Re: [HELP] Extract package.rdp from God Eater 2: RB [English] Vita

I've had a quick look. It seems as though this .RDP file is compressed somehow. That BMS script definitely won't read it as it seems to have been made for a different (or uncompressed) RDP file format. There doesn't appear to be any sort of file table in this RDP file. Are there any other files avai...
by DKDave
Tue Aug 27, 2019 5:06 pm
Forum: Game Archive
Topic: [HELP] Extract package.rdp from God Eater 2: RB [English] Vita
Replies: 8
Views: 169

Re: [HELP] Extract package.rdp from God Eater 2: RB [English] Vita

I can't get your links to work. Can you check them?

I don't know how big the file is, but if you could re-upload part of the start of the file, it might be enough to analyse it.

Thanks.
by DKDave
Tue Aug 20, 2019 10:15 pm
Forum: Audio file formats
Topic: Dissidia NT g1l BGM
Replies: 2
Views: 126

Re: Dissidia NT g1l BGM

Those files have a 28-byte header and then a RIFF/WAVE file. Those 3 files all contain 1 audio file.

You can use the Simple Cutter feature of VGMToolbox to cut the first 28 bytes, rename the files as *.at9 and they will play in Foobar with the vgmstream plugin.
by DKDave
Sat Aug 17, 2019 10:03 am
Forum: Game Archive
Topic: DK 20th Century Day by Day .mng
Replies: 2
Views: 101

Re: DK 20th Century Day by Day .mng

I ran it through DragonUnpacker, and it's got a load of .png .bmp, .wav and .avi files in it (and maybe more), which you can extract with that.

There must be a table elsewhere in another file that references all of these, but I couldn't see one.