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by DKDave
Sat Jun 27, 2020 7:24 pm
Forum: Audio file formats
Topic: Lego Dimensions .OGG Files
Replies: 3
Views: 96

Re: Lego Dimensions .OGG Files

It just seems to me like the files are all messed up. For example, some sounds tagged with a particular language are in another language, and some tagged with Wheatley and actually GLaDOS, or don't play at all. If the files are meant to be as they are, then lots of audio is missing, so it seems logi...
by DKDave
Fri Jun 26, 2020 3:13 pm
Forum: Audio file formats
Topic: Lego Dimensions .OGG Files
Replies: 3
Views: 96

Re: Lego Dimensions .OGG Files

The main problem is that most of those files don't contain any audio. Some just have text / meta data, and others have textures. Do you know any dialogue that you can't find in these files?
by DKDave
Sun Jun 21, 2020 2:32 am
Forum: Audio file formats
Topic: Electronic Arts PS2 audio files
Replies: 2
Views: 119

Re: Electronic Arts PS2 audio files

You can just drop the .mus and .sdt files into Foobar and they will play with the vgmstream plugin. Some of the .sdt files are also .big files themselves and can be extracted the same way as the .big file you already did.
by DKDave
Thu Jun 18, 2020 12:25 am
Forum: Compressed files and methods
Topic: Extraction of .grp file
Replies: 10
Views: 279

Re: Extraction of .grp file

There shouldn't be any dummy files in MUSIC.GRP. There are 587 files in total. If you want an alternative extracting method, try my QuickBMS script attached, which will play in Foobar with the vgmstream plugin.
by DKDave
Mon Jun 15, 2020 5:30 pm
Forum: Audio file formats
Topic: [PC] Halo Wars Definitive Edition - Sound Extraction with full name strings
Replies: 2
Views: 134

Re: [PC] Halo Wars Definitive Edition - Sound Extraction with full name strings

There aren't any filenames stored in that archive, so that's why the unpacker can't create them. Unless the filenames are stored elsewhere then there's no way to get them.
by DKDave
Wed Jun 03, 2020 12:24 pm
Forum: Audio file formats
Topic: Ghost Recon Advanced Warfighter Xbox 360 .SS4
Replies: 10
Views: 258

Re: Ghost Recon Advanced Warfighter Xbox 360 .SS4

I've had a look at it. Haven't had much luck so far, but it seems as though the .SB4 follows the same format, although it might be a different audio type that for some reason vgmstream doesn't recognise. I'll keep trying though, see if I can make sense of it.
by DKDave
Mon Jun 01, 2020 12:37 pm
Forum: Audio file formats
Topic: HBT audio file (PSP)
Replies: 1
Views: 86

Re: HBT audio file (PSP)

The whole file is split into various chunks. Offset 0 contains the start of the first set of chunks. Offset 4 contains the start of the audio data section (in Playstation ADPCM format) Offset 8 contains the start of the second chunk. I'm not sure what most of the chunk data is, but the "PPVA" chunk ...
by DKDave
Sat May 30, 2020 2:23 pm
Forum: Audio file formats
Topic: Ghost Recon Advanced Warfighter Xbox 360 .SS4
Replies: 10
Views: 258

Re: Ghost Recon Advanced Warfighter Xbox 360 .SS4

Yeah, I can have a look if you post some of the example files.
by DKDave
Fri May 29, 2020 6:33 pm
Forum: Audio file formats
Topic: Ghost Recon Advanced Warfighter Xbox 360 .SS4
Replies: 10
Views: 258

Re: Ghost Recon Advanced Warfighter Xbox 360 .SS4

You can drop that smaller .SB4 file onto Foobar and it will play the audio with vgmstream.
by DKDave
Fri May 29, 2020 12:33 pm
Forum: Audio file formats
Topic: Ghost Recon Advanced Warfighter Xbox 360 .SS4
Replies: 10
Views: 258

Re: Ghost Recon Advanced Warfighter Xbox 360 .SS4

That file just contains standard raw PCM audio without any headers or other info. There will most likely be another file somewhere which contain sfilenames and offsets/sizes of the files in this .SS4 file. I've just remembered: in the PC version, the audio info and filenames are stored in .XML files...
by DKDave
Mon May 25, 2020 7:58 pm
Forum: Game Archive
Topic: RevHeadz .obb extraction
Replies: 4
Views: 149

Re: RevHeadz .obb extraction

Instead of using decfsb, just drop the encrypted fsb file into Foobar with Vgmstream installed. It plays the files perfectly.
by DKDave
Sat May 23, 2020 12:00 pm
Forum: Audio file formats
Topic: Star Wars: The Clone Wars extracted wav
Replies: 5
Views: 734

Re: Star Wars: The Clone Wars extracted wav

While the other .wav files in the game are higher quality PCM audio, the sounds in common.xwb are only 11025/mono/XBOX ADPCM.

Not sure what you used to extract them, but my attached script will extract them correctly in a playable format, with the right filenames.
by DKDave
Thu May 14, 2020 11:23 pm
Forum: Compressed files and methods
Topic: .sngw files
Replies: 1
Views: 111

Re: .sngw files

They're not standard Ogg files - they're encrypted.

But you can open them as they are with Foobar/vgmstream. You can then convert them from there if you wish.
by DKDave
Tue May 12, 2020 8:24 pm
Forum: Game Archive
Topic: [PS1] Hot Wheels Turbo Racing : .big file
Replies: 3
Views: 516

Re: [PS1] Hot Wheels Turbo Racing : .big file

You can use the attached QuickBMS script to extract the files from the .BIG archive - it should work for both the NTSC and PAL versions (CCCPSX.BIG and CCCPSXP.BIG) As far as I can tell, the archive doesn't separate the file extension from the filename. I don't know what most of the extracted files ...
by DKDave
Sun May 10, 2020 1:57 am
Forum: Game Archive
Topic: Disney Infinity 3 (*.zip)
Replies: 2
Views: 148

Re: Disney Infinity 3 (*.zip)

From a quick look at the file, I can't see anything recognisable. It looks to be encrypted, so you would need to know the method and the key to decrypt it first.