Search found 19 matches

by Habanero
Sat Nov 28, 2020 10:27 pm
Forum: 3D/2D models
Topic: Sakuna Of Rice and Ruin .nhmdl
Replies: 6
Views: 1547

Re: Sakuna Of Rice and Ruin .nhmdl

There is wrong extraction. Looks like peaces of compressing data. You can use my tool for extract files https://github.com/LinkOFF7/sakunaTool Thanks. I tried your tool and it seems to extract the same files (nhmdl, nhtex, etc.), so I think I'm in the same boat as OP. https://mega.nz/folder/Y0ZyQZQ...
by Habanero
Mon Aug 17, 2020 7:03 am
Forum: Audio file formats
Topic: Xenosaga II Game Music -- ADX & VSF Audio Files
Replies: 4
Views: 7340

Re: Xenosaga II Game Music -- ADX & VSF Audio Files

Anyone ever make any progress trying to rip Xenosaga II audio? I'm just now trying.
by Habanero
Mon Jun 15, 2020 10:05 am
Forum: Audio file formats
Topic: .IKM with OGG stream - Legend of Galactic Heroes (Bandai Namco)
Replies: 2
Views: 541

Re: .IKM with OGG stream - Legend of Galactic Heroes (Bandai Namco)

ikskoks wrote:
Sat Jun 13, 2020 11:38 am
Hello. In your sample there is only one 4 minute long OGG file after header. If you remove 2048 bytes from the beginning of your file, you will be able to play it in Winamp.
Thank you! I'm new to this so I didn't know I could just delete the bytes (I tried extracting it in VGM Toolbox first).
by Habanero
Sat Jun 13, 2020 10:21 am
Forum: Audio file formats
Topic: .IKM with OGG stream - Legend of Galactic Heroes (Bandai Namco)
Replies: 2
Views: 541

.IKM with OGG stream - Legend of Galactic Heroes (Bandai Namco)

Hey. I couldn't find any useful information (or any information at all, really), so I thought I'd ask here. I wanted to extract the BGM for the PC game adaptation of the Legend of Galactic Heroes anime. Sample file + filecutter https://mega.nz/folder/5551RB4Z#QCBj_8FztQfekNpb4-bCaA https://puu.sh/FV...
by Habanero
Mon May 25, 2020 11:05 pm
Forum: Game specific tools
Topic: Chameleon DTA Unpacker
Replies: 11
Views: 6275

Re: Chameleon DTA Unpacker

Thanks!
by Habanero
Mon May 25, 2020 11:01 pm
Forum: Compressed files and methods
Topic: Illusion Softworks (*.DTA) SFL Block Compression
Replies: 4
Views: 3557

Re: Illusion Softworks (*.DTA) SFL Block Compression

Edit: Nevermind, I didn't see this thread when I searched (it showed up in Google instead). Thank you! Oh nice, there's already a thread up for this. I wanted to extract Chameleon's music and sound (just started playing it -- nice game so far, underrated). I got a compiled EXE of huckleberrypie's un...
by Habanero
Mon May 25, 2020 4:04 am
Forum: Game Archive
Topic: PAC Obfuscated Archive Format - Bike Banditz (Japanese 2D SHMUP game from 2003)
Replies: 1
Views: 474

Re: PAC Obfuscated Archive Format - Bike Banditz (Japanese 2D SHMUP game from 2003)

To update this, in case anyone was wondering: the audio is just a bunch of RIFF headers, easily extracted with VGM Toolbox. No luck on the texture/sprite extraction though.
by Habanero
Mon Apr 27, 2020 2:35 am
Forum: Game Archive
Topic: PAC Obfuscated Archive Format - Bike Banditz (Japanese 2D SHMUP game from 2003)
Replies: 1
Views: 474

PAC Obfuscated Archive Format - Bike Banditz (Japanese 2D SHMUP game from 2003)

Hello. I would like to extract the two PAC files present in this MEGA folder (mainly to get the audio). I've included the filecutter results as well. I don't recognize any headers in HxD (looks like gibberish). Just for the hell of it, I tried the scripts on the QuickBMS page that have "pac" in them...
by Habanero
Sun Jan 19, 2020 2:13 pm
Forum: Audio file formats
Topic: Help converting .SAM+.PPS audio files
Replies: 4
Views: 1381

Re: Help converting .SAM+.PPS audio files

No problem, I was just wondering as I'm still learning this stuff myself (so I don't ask so many questions here!). Thanks for the help.
by Habanero
Sun Jan 19, 2020 1:54 am
Forum: Audio file formats
Topic: Help converting .SAM+.PPS audio files
Replies: 4
Views: 1381

Re: Help converting .SAM+.PPS audio files

The audio is in Nintendo DSP format. This script will extract the files from the .pps/.sam archives. Thanks. What do I do with the *.vgmstream files though? VGMStream doesn't seem like it'll convert them. http://puu.sh/F1kpm/02422e2ae2.png https://puu.sh/F1kuv/82606007d2.png I wonder why they used ...
by Habanero
Sat Jan 18, 2020 7:00 am
Forum: Audio file formats
Topic: Help converting .SAM+.PPS audio files
Replies: 4
Views: 1381

Help converting .SAM+.PPS audio files

I have a folder full of sound effects with three filetypes in it from the Nintendo Gamecube game, Lost Kingdoms 2. SAM, which seems to be the audio file itself, PPS, which I guess is the script for the audio file, and a HJD file, which seems to be the directory and names of the sound effects. Can an...
by Habanero
Fri Jan 17, 2020 5:59 am
Forum: Game Archive
Topic: (.SCR script files) Vampire Hurts conversion help
Replies: 0
Views: 671

(.SCR script files) Vampire Hurts conversion help

Hello. I've been stumbling through this game's files with the help of this forum. I have no experience in this, so when I saw "map0001.scr" etc I thought they would just be scripts that control the enemy, map file generation, etc. However, simply opening them in Notepad reveals that they contain the...
by Habanero
Thu Jan 16, 2020 9:57 am
Forum: Graphic file formats
Topic: [REQ] Help with old Macintosh/Quicktime format (*.pic/PICT)
Replies: 5
Views: 1679

Re: [REQ] Help with old Macintosh/Quicktime format (*.pic/PICT)

Thank you! That takes care of the images. Now all that seems to be left are the .dat files.

Is there a way to preserve the transparency when importing into Noesis, though? The transparency has been replaced with a black background.
by Habanero
Mon Jan 13, 2020 1:28 am
Forum: Graphic file formats
Topic: [HELP] Converting old GTX (header GTX1) images that won't open in anything I've tried
Replies: 0
Views: 1133

[HELP] Converting old GTX (header GTX1) images that won't open in anything I've tried

Hello. I've been playing Lost Kingdoms 2 on the Gamecube, and decided to see if I could open the files within. For starters, what I'm guessing are the card images are in the GTX image format. The guides and help forums online say that this can be converted to DDS. However, I tried TexConv2 to no ava...
by Habanero
Fri Jan 10, 2020 6:25 am
Forum: Graphic file formats
Topic: [REQ] Help with old Macintosh/Quicktime format (*.pic/PICT)
Replies: 5
Views: 1679

Re: [REQ] Help with old Macintosh/Quicktime format (*.pic/PICT)

i don't think these pic samples are apple formats, just typical paletted/non-paletted rgb images with pic extension. :D Ahh, okay. How would I go about viewing/converting the images though? Renaming the extension to jpg, png, or bmp didn't work. I tried Manifold Viewer since it's what popped up whe...