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- Mon Oct 10, 2022 7:31 pm
- Forum: Compressed files and methods
- Topic: Zipper Interactive (ZBD) Files
- Replies: 3
- Views: 1325
Re: Zipper Interactive (ZBD) Files
Resurrecting this as some headway has been made but I'm still a little perplexed. This time I'm trying to crack the gamez.zbd format. This particular archive concerns the terrain files for the game which I'm trying to extract for analysis. See the spec breakdown for findings. Where I'm getting lost ...
- Wed Apr 10, 2019 7:08 pm
- Forum: 3D/2D models
- Topic: (Xbox) Crimson Skies High Road to Revenge plane models (.x)
- Replies: 72
- Views: 16945
Re: (Xbox) Crimson Skies High Road to Revenge plane models (.x)
Are you kidding?!?! That's awesome, I'll give that a try this week. With any luck I can export all the game contents. Not that it helps you any but it'll put us closer to a potential port.
Thanks so much for checking that out, I really appreciate it.
- Mon Apr 08, 2019 9:50 pm
- Forum: Compressed files and methods
- Topic: Zipper Interactive (ZBD) Files
- Replies: 3
- Views: 1325
Zipper Interactive (ZBD) Files
Hey all, Piggy-backing off of this thread: https://forum.xentax.com/viewtopic.php?p=150718#p150718 I'm looking to find out how to read/write ZBD files. It seems compressed as it has a 2byte lead, but beyond that I can't tell much about it. Very new to reverse engineering. Any suggestions? Company al...
