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Search found 12 matches

by roswell
Thu Jul 11, 2019 4:57 pm
Forum: Game Archive
Topic: Confused about Detroit Become Human
Replies: 4
Views: 305

Re: Confused about Detroit Become Human

nightwolf1982 wrote:
Tue Jun 25, 2019 3:58 am
Where are people getting the files?
How big is the game? 30GB...50GB? You're not going to find torrent links here.
by roswell
Thu Jul 11, 2019 4:33 pm
Forum: 3D/2D models
Topic: Collada .DAE open and convert
Replies: 5
Views: 178

Re: Collada .DAE open and convert

They're not Collada .dae. They're PhyreEngine game files. They're binary files with reversed 'RYHP' magic header. PHYR = PhyreEngine.
by roswell
Wed May 29, 2019 10:18 pm
Forum: Website
Topic: Spam(bots) targeting your PM ? Report them here!!
Replies: 8
Views: 1187

Re: Spam(bots) targeting your PM ? Report them here!!

another 1-post user posting small text links at bottom of post: daniel77
by roswell
Wed May 29, 2019 7:05 pm
Forum: Website
Topic: Spam(bots) targeting your PM ? Report them here!!
Replies: 8
Views: 1187

Re: Spam(bots) targeting your PM ? Report them here!!

Please check this user for spambot activity: Terancejoshua
by roswell
Tue May 14, 2019 7:10 pm
Forum: 3D/2D models
Topic: Netease Bigworld engine model (.visual .primitives .animations)
Replies: 19
Views: 843

Re: Netease Bigworld engine model (.visual .primitives .animations)

BigWorld Blender tools:
http://www.twcenter.net/forums/showthre ... to-Blender

I can't seem to find a non-forum link to this file:
SkepticalFox-bigworld-blender-tools-wot-wowp-wows-23405f14ea7a.zip

It might contain something useful, as they use the same formats.
by roswell
Sun May 12, 2019 9:25 am
Forum: 3D/2D models
Topic: Netease Bigworld engine model (.visual .primitives .animations)
Replies: 19
Views: 843

Re: Netease Bigworld engine model (.visual .primitives .animations)

This is the same format used in World of Tanks (WoT) (visual, primitives). It's been a while, but I don't think the format hasn't changed.

You could try this Blender script:
https://github.com/SkaceKamen/wot-model-converter
by roswell
Sun May 12, 2019 7:44 am
Forum: 3D/2D models
Topic: Netease Bigworld engine model (.visual .primitives .animations)
Replies: 19
Views: 843

Re: Netease Bigworld engine model (.visual .primitives .animations)

Are you a programmer? Do you write code or scripts? This new animation file format is a chunked format. I see 3 distinct chunks: AHED ACH1 ADAT Chunk structure: DWORD unk; // always 4 DWORD chunk_id; // AHED, ACH1, ADAT DWORD data_length; // bytes to follow Basically, just loop chunks until end of f...
by roswell
Sat May 11, 2019 11:18 pm
Forum: 3D/2D models
Topic: Netease Bigworld engine model (.visual .primitives .animations)
Replies: 19
Views: 843

Re: Netease Bigworld engine model (.visual .primitives .animations)

Thanks, that's a AHED file. is that the original game extension, ".animations" ? Bigworld engine are named ".animation". Just wondering if the file has been renamed through extraction or some other means. Can you verify that Bigworld Engine is able to read these AHED animations, which have a differe...
by roswell
Sat May 11, 2019 6:28 am
Forum: 3D/2D models
Topic: Netease Bigworld engine model (.visual .primitives .animations)
Replies: 19
Views: 843

Re: Netease Bigworld engine model (.visual .primitives .animations)

Thanks, but that's not the same animation file format as the first one. The first animation file has a "AHED" id in the header. The second one doesn't have it, so the animation format has changed or is different. Do you have more AHED animations?
by roswell
Fri May 10, 2019 3:14 am
Forum: 3D/2D models
Topic: Netease Bigworld engine model (.visual .primitives .animations)
Replies: 19
Views: 843

Re: Netease Bigworld engine model (.visual .primitives .animations)

Do you have more animation samples? Maybe one sample from each game for comparison?
by roswell
Tue Apr 02, 2019 1:25 am
Forum: Video file formats
Topic: Total War Warhammer .vp8 format
Replies: 3
Views: 1290

Re: Total War Warhammer .vp8 format

VP8 is open-source video codec by Google. Decoder can be found here: https://github.com/webmproject/libvpx/tree/master/vp8/decoder Header is custom, but you can make out some values: DWORD id; // CAMV (CA movie video) DWORD unk1; DWORD codec_id; // VP80 (VP 8.0 codec) DWORD unk2; WORD frame_width; /...
by roswell
Tue Apr 02, 2019 1:07 am
Forum: Game Archive
Topic: Sekiro Shadows Die Twice .bdt\.bhd
Replies: 4
Views: 1086

Re: Sekiro Shadows Die Twice .bdt\.bhd

Where is Bind
Sajjad Rahim wrote:
Fri Mar 22, 2019 8:49 am
BinderTool not support this release yet...
Where can I get BinderTool?