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- Wed Oct 06, 2021 1:22 pm
- Forum: 3D/2D models
- Topic: NSFW Nif I cannot figure out how to get the animated rig/ model into blender
- Replies: 0
- Views: 401
NSFW Nif I cannot figure out how to get the animated rig/ model into blender
Hi all I hope to get some assistance from you fine people. I have this series of NSFW horse and troll animations and would very much like to get this into blender Please Note: NSFW file... If your offended or if this is going against forum policy I apologise. https://anonfiles.com/1fo2T7Lcu7/NSFW-Ho...
- Tue Nov 26, 2019 10:27 am
- Forum: 3D/2D models
- Topic: Looking for a Hit Girl 3D Model (from movie kick ass)
- Replies: 0
- Views: 755
Looking for a Hit Girl 3D Model (from movie kick ass)
Does any one have the cute version of the 3D model of Hit-Girl? I use blender and can convert most formats.. Eg https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/f600f42c-cace-4e8c-9d01-90e3b95ba580/d9fyp8p-dd15e6aa-be82-4ae3-852c-85442f9e5a9e.png/v1/fill/w_1024,h_576,strp/kick_ass___hit_gir...
- Tue Oct 01, 2019 2:27 am
- Forum: 3D/2D models
- Topic: Tifa 3D model - by Blair Armitage
- Replies: 5
- Views: 4678
- Sun Sep 22, 2019 11:08 pm
- Forum: 3D/2D models
- Topic: Tifa 3D model - by Blair Armitage
- Replies: 5
- Views: 4678
Tifa 3D model - by Blair Armitage
Hi
The Tifa model that Blair Armitage made is incredible.
https://www.artstation.com/artwork/xGkLm

it's so cool.
Update:
I have been trying to unpose the character in blender.
It's a little Difficult! Hope to show a result.
The Tifa model that Blair Armitage made is incredible.
https://www.artstation.com/artwork/xGkLm

it's so cool.
Update:
I have been trying to unpose the character in blender.
It's a little Difficult! Hope to show a result.
- Sun Mar 24, 2019 4:19 am
- Forum: 3D/2D models
- Topic: Detroit Become Human tools (PC, PS4)
- Replies: 586
- Views: 171807
Re: Detroit Become Human tools
If xnalara is not your choice end result program.. (armature not important to you..) just find the other xnalara plugin for noesis
Import the mesh and export in xnalara format and it imports to blender fine. I instantly just delete the broken armature anyways..
Import the mesh and export in xnalara format and it imports to blender fine. I instantly just delete the broken armature anyways..
- Sun Mar 24, 2019 4:12 am
- Forum: 3D/2D models
- Topic: Detroit Become Human tools (PC, PS4)
- Replies: 586
- Views: 171807
Re: Detroit Become Human tools
I actually have problems with the method I just explain The model wont import. But it doesn't give an error also after copy and paste the skeleton into the main mesh I have been using the other plugin and just re-export and it goes into blender fine. For me I don't care about skeleton because xna sk...
- Sun Mar 24, 2019 3:55 am
- Forum: 3D/2D models
- Topic: Detroit Become Human tools (PC, PS4)
- Replies: 586
- Views: 171807
Re: Detroit Become Human tools
Best way to use the program is open the files with about 5MB to 15MB files.. The character will open as long as the code has following files Eg: CAC You have CAC_162.ascii CAC_164.skel.ascii CAC_164.skel.smd CAC_168.ascii I have learnt that a 3D Model to open required a skeleton. You have to open th...
- Sun Mar 24, 2019 1:44 am
- Forum: 3D/2D models
- Topic: Detroit Become Human tools (PC, PS4)
- Replies: 586
- Views: 171807
Re: Detroit Become Human tools
I was told to open the ASCII files..
Copy and paste the skeleton ASCII text
To the mesh file.
From a fellow user here "Dave"
Open the skel.ascii file and copy everything that's in there.
Then open the model.ascii file (the first one) and paste everything replacing the 0 in the first line.
Copy and paste the skeleton ASCII text
To the mesh file.
From a fellow user here "Dave"
Open the skel.ascii file and copy everything that's in there.
Then open the model.ascii file (the first one) and paste everything replacing the 0 in the first line.
- Thu Mar 21, 2019 7:27 pm
- Forum: 3D/2D models
- Topic: Detroit Become Human tools (PC, PS4)
- Replies: 586
- Views: 171807
Re: Detroit Become Human tools
Hi, I am having to re-save most .TGA files due to them showing as black in blender. I am noticing most textures for clothes are only 512x512, some 1024x1024 (This seems very small) is this normal for PS4 Games?? most face textures are 2048x2048 They seem very low, (I am used to working with SKYRIM's...
- Thu Mar 21, 2019 6:26 pm
- Forum: 3D/2D models
- Topic: Detroit Become Human tools (PC, PS4)
- Replies: 586
- Views: 171807
Re: Detroit Become Human tools
I got a model extracted, I seen textures folder has some images I was having issues before due to for some reason I must have misspell my file location in the ini file!.. so In file explorer I used the (SHIFT+Right click file and COPY PATH) and pasted the location removed the " " and extra...
- Thu Mar 21, 2019 2:16 pm
- Forum: 3D/2D models
- Topic: Detroit Become Human tools (PC, PS4)
- Replies: 586
- Views: 171807
Re: Detroit Become Human tools
Hey all I was given a link with the supposed files. Such as this is the files I was given. Bigfile_PS4.idm Bigfile_PS4.dat Bigfile_PS4.d01 Bigfile_PS4.d02 Bigfile_PS4.d03 Bigfile_PS4.d04 Bigfile_PS4.d05 Bigfile_PS4.dep I actually placed them into C:\games\detroit I also tried placing the Detroit unp...
- Thu Mar 21, 2019 10:47 am
- Forum: 3D/2D models
- Topic: Detroit Become Human tools (PC, PS4)
- Replies: 586
- Views: 171807
Re: Detroit Become Human tools
Hey all I use blender, DAZ and xnalara alot. I have fairly good knowledge importing models so I am interested in trying it I too am very interested in this topic with extracting a few models of DBH Can anyone provide me a PM to find the unencrypted PS4 files so I can attempt to create models. I will...

