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Search found 21 matches

by bgbennyboy
Sun Oct 13, 2013 8:16 pm
Forum: Game Localization
Topic: Telltale and Gametap - extract to translate
Replies: 617
Views: 152063

Re: Telltale and Gametap - extract to translate

There are many people interested in editing the subs and i know there are coder working hard to get the new encrypten. Well waiting is always hard but im sure the new ttg will be released soon. The tools on http://quickandeasysoftware.net will not be updated because of telltales request a couple of...
by bgbennyboy
Sat Oct 12, 2013 4:47 pm
Forum: Game Localization
Topic: Telltale and Gametap - extract to translate
Replies: 617
Views: 152063

Re: Telltale and Gametap - extract to translate

Just had a quick look, I haven't looked at the encrypted/compressed ones yet (files with ZCTT header). NCTT header ttarch layout: Header File info table Filename table (with many blank bytes at the end) File data 4 bytes = "NCTT" 4 bytes = size of 3ATT file 4 bytes = 0 4 bytes = "3ATT" 4 bytes = 2 ?...
by bgbennyboy
Sat Jul 02, 2011 4:36 pm
Forum: Game Localization
Topic: Telltale and Gametap - extract to translate
Replies: 617
Views: 152063

Re: Telltale and Gametap - extract to translate

As far as I'm aware - it does:

Code: Select all

    version   = fgetxx(fd, 4);
    if((version < 1) || (version > 9)) {
        printf("\nError: version %d is not supported yet\n", version);
        exit(1);
    }
by bgbennyboy
Tue Nov 16, 2010 10:17 pm
Forum: Game Archive
Topic: DeathSpank .gg
Replies: 120
Views: 15930

Re: DeathSpank .gg

Nice one, please post the specs for the files too :)
by bgbennyboy
Tue Nov 16, 2010 8:44 pm
Forum: Game Archive
Topic: DeathSpank .gg
Replies: 120
Views: 15930

Re: DeathSpank .gg

How are the file names encrypted?
by bgbennyboy
Tue Nov 09, 2010 11:21 pm
Forum: Audio file formats
Topic: MONSTER.SOG of Day of the Tentacle (Maniac Mansion 2)?
Replies: 8
Views: 2561

Re: MONSTER.SOG of Day of the Tentacle (Maniac Mansion 2)?

Monster.sog is the compressed version created using the ScummVM tools.
by bgbennyboy
Tue Nov 02, 2010 7:04 pm
Forum: Game Localization
Topic: Telltale and Gametap - extract to translate
Replies: 617
Views: 152063

Re: Telltale and Gametap - extract to translate

CSI: Fatal Conspiracy demo:
82BC766A549C7696BBA2A59475B89C8D995A70CA86AB669FA874B88B699CA487A87B627FA4B682A2A5A4BBBF8068829F88B66F69A0A282
by bgbennyboy
Sat Sep 19, 2009 12:59 pm
Forum: Game Localization
Topic: Telltale and Gametap - extract to translate
Replies: 617
Views: 152063

Re: Telltale and Gametap - extract to translate

Hi everyone, again. We want to translate Sam&Max: Season 2 But I can't get dds from *.font files. Maybe someone could help me with this? Here is one of fonts - http://multi-up.com/136603 Thx in advance. I'm not 100% certain, but I think its because the Sam and Max games use a slightly different met...
by bgbennyboy
Thu Jul 23, 2009 5:50 pm
Forum: Game Localization
Topic: Telltale and Gametap - extract to translate
Replies: 617
Views: 152063

Re: Telltale and Gametap - extract to translate

The DDS header is at offset 5343 in that file.
by bgbennyboy
Thu Jul 23, 2009 5:05 pm
Forum: Game Localization
Topic: Telltale and Gametap - extract to translate
Replies: 617
Views: 152063

Re: Telltale and Gametap - extract to translate

Normally in Telltale games, the font files are similar to the DXTC files, in that they are dds images with an additional header.
Assuming this is still the case for TMI (I haven't checked) you should be able to use a hex editor to extract the dds, edit it and put it back.
by bgbennyboy
Sat May 09, 2009 6:09 pm
Forum: Compressed files and methods
Topic: Encrypted file - any ideas?
Replies: 16
Views: 6518

Re: Encrypted file - any ideas?

Wow, this thread is a real blast from the past.
As a sidenote - John_Doe figured out the ttarch and file encryptions in 2006, however Telltale asked that the decryption tool not be made public. See here for more.
by bgbennyboy
Wed Oct 31, 2007 3:07 pm
Forum: Audio file formats
Topic: Sam and max Season 1
Replies: 5
Views: 3160

It took a while, but I finally sorted it:

Telltale Speech Extractor.

I'll post the specs for the VOX format in the Wiki soon.
by bgbennyboy
Sat Nov 04, 2006 6:46 pm
Forum: Audio file formats
Topic: Sam and max Season 1
Replies: 5
Views: 3160

The ogg's in the aud files can be ripped straight out with any ripping program or Telltale Music Extractor (just a 128 byte header from memory). The speex data in the vox files isnt in an ogg container though, so needs putting in one to play them back/dump them. I'd be very interested if anyone know...
by bgbennyboy
Mon Oct 23, 2006 11:24 am
Forum: Game Archive
Topic: CSI 3 Dimensions of Murder
Replies: 1
Views: 1153

I made a .langdb editor a few months ago, you can get it here.

I'll post the langdb specs in the wiki sometime soon.