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by Eag1e
Mon Jul 06, 2020 12:37 am
Forum: 3D/2D models
Topic: Black Clover: Quartet Knights Models (Noesis Script)
Replies: 65
Views: 9699

Re: Black Clover: Quartet Knights Models (Noesis Script)

akderebur wrote:
Sun Jul 05, 2020 6:29 pm
Eag1e wrote:
Sun Jul 05, 2020 2:00 pm
Uploaded a dat and dath file
I haven't downloaded the dat file because its large, but this script should work based on dath.
This works, thank you! :D
by Eag1e
Sun Jul 05, 2020 2:00 pm
Forum: 3D/2D models
Topic: Black Clover: Quartet Knights Models (Noesis Script)
Replies: 65
Views: 9699

Re: Black Clover: Quartet Knights Models (Noesis Script)

akderebur wrote:
Sun Jul 05, 2020 8:42 am
Eag1e wrote:
Sat Jul 04, 2020 11:59 pm
although it only results in some type-less files in random folders
It requires a new script then. Need to see the file.
Uploaded a dat and dath file to MEGA https://mega.nz/folder/hYcUnQJR#IBeTpkV4XOkZqXdpPoD6BA
by Eag1e
Sat Jul 04, 2020 11:59 pm
Forum: 3D/2D models
Topic: Black Clover: Quartet Knights Models (Noesis Script)
Replies: 65
Views: 9699

Re: Black Clover: Quartet Knights Models (Noesis Script)

I've done it before but I'm getting an error this time Slightly different magic. Try the gundam script maybe : https://forum.xentax.com/viewtopic.php?p=144363#p144363 Seems to be somewhat working, although it only results in some type-less files in random folders for GxArchivedFile000.dat https://c...
by Eag1e
Sat Jul 04, 2020 7:39 pm
Forum: 3D/2D models
Topic: Black Clover: Quartet Knights Models (Noesis Script)
Replies: 65
Views: 9699

Re: Black Clover: Quartet Knights Models (Noesis Script)

Hi there, I've recently come back to extracting models from this game after getting Mereoleona's DLC and I'm trying to unpack the game files, I know I've done it before but I'm getting an error this time, I got both the .dat and .dath in the same location https://cdn.discordapp.com/attachments/63377...
by Eag1e
Thu Apr 16, 2020 11:37 pm
Forum: 3D/2D models
Topic: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)
Replies: 241
Views: 22723

Re: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)

Ah yes it works now, thank you! Sorry for spamming these questions, but I've got one more thing, when trying to load .oid files to give PW4 models bone names, i get this error, loading them without oid works fine though, it's just that I need to rename the bones which takes some time Yretenai took ...
by Eag1e
Wed Apr 15, 2020 8:26 pm
Forum: 3D/2D models
Topic: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)
Replies: 241
Views: 22723

Re: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)

You're doing the right steps but from what I see you have an old version of the script, make sure to grab the latest one on the github repository and it should work as expected. Ah yes it works now, thank you! Sorry for spamming these questions, but I've got one more thing, when trying to load .oid...
by Eag1e
Wed Apr 15, 2020 6:18 pm
Forum: 3D/2D models
Topic: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)
Replies: 241
Views: 22723

Re: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)

Works fine for me, the skeleton g1m is the first one https://s6.gifyu.com/images/Capture0cc79c00352520da.png Meshes are split in several files, use the model merger with the instructions mentionned on my repo to merge everything. You may or may not want to disable NUNS parsing if you don't want the...
by Eag1e
Tue Apr 14, 2020 11:51 pm
Forum: 3D/2D models
Topic: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)
Replies: 241
Views: 22723

Re: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)

Hi there, I was able to extract the files for AOT2 with Yretenai's tool, folders with g1t textures seem to be working fine. Although unpacking the ptrbundles with Cethleann.Unbundler for the model files gave me g1m files, noesis gave an error message when trying to preview them :? is there any way ...
by Eag1e
Tue Apr 14, 2020 2:39 pm
Forum: 3D/2D models
Topic: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)
Replies: 241
Views: 22723

Re: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)

Hi there, I was able to extract the files for AOT2 with Yretenai's tool, folders with g1t textures seem to be working fine. Although unpacking the ptrbundles with Cethleann.Unbundler for the model files gave me g1m files, noesis gave an error message when trying to preview them :? is there any way t...
by Eag1e
Sun Apr 12, 2020 4:44 am
Forum: Game Archive
Topic: Cethleann - The Koei Swiss Army Knife
Replies: 171
Views: 15340

Re: Cethleann - The Koei Swiss Army Knife

Alright cool, I'll wait til the container support is added~ Wrapped files are now supported. Keep in mind that AOT2 has no filenames, so you just have to do the tried and tested method of unwrapping every file. Use Cethleann.Unbundler.exe to unwrap them, or pass --recursive to Omega.DataExporter.ex...
by Eag1e
Mon Mar 30, 2020 2:00 am
Forum: Game Archive
Topic: Cethleann - The Koei Swiss Army Knife
Replies: 171
Views: 15340

Re: Cethleann - The Koei Swiss Army Knife

Oooh ok, I'll try that tomorrow, thanks for all the help! :D
by Eag1e
Sun Mar 29, 2020 10:04 pm
Forum: Game Archive
Topic: Cethleann - The Koei Swiss Army Knife
Replies: 171
Views: 15340

Re: Cethleann - The Koei Swiss Army Knife

https://cdn.discordapp.com/attachments/493271104916553729/693926205581164585/unknown.png So I tried the tool with AOT2 and PW4, and trying to put in the tools commands, but I'm not sure if I'm doing it right? :? One thing I noticed is I put in the directory for my external hard drive (E:) but it's ...
by Eag1e
Wed Mar 25, 2020 2:38 am
Forum: Game Archive
Topic: Cethleann - The Koei Swiss Army Knife
Replies: 171
Views: 15340

Re: Cethleann - The Koei Swiss Army Knife

Sorry for the possible dumb questions, but I've only recently found this thread, and I'm trying to get the models from AOT2 Final Battle

Could someone tell me the correct tools to use inside the build? :?:
by Eag1e
Sun Mar 22, 2020 2:27 am
Forum: 3D/2D models
Topic: Spike Chunsoft Games Scripts/Tools + Research
Replies: 30
Views: 2795

Re: Spike Chunsoft Games Scripts/Tools + Research

JosouKitsune wrote:
Sat Mar 21, 2020 11:35 pm
Eag1e wrote:
Sat Mar 21, 2020 10:59 pm

Tool works great! just one question, how do you get the 2nd models to work on Marco for example? I don't think the second form got out when extracting the npk with Noesis :?:
In the Export media window Advanced options -modelindex 1
Ah that worked, thank you! :D
by Eag1e
Sat Mar 21, 2020 10:59 pm
Forum: 3D/2D models
Topic: Spike Chunsoft Games Scripts/Tools + Research
Replies: 30
Views: 2795

Re: Spike Chunsoft Games Scripts/Tools + Research

I was doing my own script for Spike Chunsoft's fighting games that use the .npk format (OPBB/OPM), it extracted the textures and meshes in one go, but I was missing the bones and weights, so when Hiroshi released this I adapted a portion of his code into mine. So with his permission I'm posting my ...