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Search found 3 matches

by gren
Wed Sep 11, 2019 7:45 pm
Forum: Game Archive
Topic: Astral Chain package
Replies: 20
Views: 671

Re: Astral Chain package

In the wta binary template, is textureInfo.format supposed to be of the texture_format_t type? I ran a script to parse every WTA in the romfs and there a handful of format codes that aren't listed in the comment for that entry (0x38, 0x25, 0x29, 0x01) which can be found in files like ui/core.wta, co...
by gren
Wed Sep 11, 2019 4:46 am
Forum: Game Archive
Topic: Astral Chain package
Replies: 20
Views: 671

Re: Astral Chain package

I was working through the file format on my own and worked out all of pkz and most of DAT file structure but I couldn't figure out what the 5th table was for in DAT files and it seems maybe unneeded? The first 4 were for offsets, file type, file name, and size, but I couldn't for the life of me fig...
by gren
Tue Sep 10, 2019 11:22 pm
Forum: Game Archive
Topic: Astral Chain package
Replies: 20
Views: 671

Re: Astral Chain package

I was working through the file format on my own and worked out all of pkz and most of DAT file structure but I couldn't figure out what the 5th table was for in DAT files and it seems maybe unneeded? The first 4 were for offsets, file type, file name, and size, but I couldn't for the life of me figu...