The Forum is up for sale: XeNTaX Forum looking for new owner
Search found 3 matches
- Wed Sep 11, 2019 7:45 pm
- Forum: Game Archive
- Topic: Astral Chain package
- Replies: 44
- Views: 15246
Re: Astral Chain package
In the wta binary template, is textureInfo.format supposed to be of the texture_format_t type? I ran a script to parse every WTA in the romfs and there a handful of format codes that aren't listed in the comment for that entry (0x38, 0x25, 0x29, 0x01) which can be found in files like ui/core.wta, co...
- Wed Sep 11, 2019 4:46 am
- Forum: Game Archive
- Topic: Astral Chain package
- Replies: 44
- Views: 15246
Re: Astral Chain package
I was working through the file format on my own and worked out all of pkz and most of DAT file structure but I couldn't figure out what the 5th table was for in DAT files and it seems maybe unneeded? The first 4 were for offsets, file type, file name, and size, but I couldn't for the life of me fig...
- Tue Sep 10, 2019 11:22 pm
- Forum: Game Archive
- Topic: Astral Chain package
- Replies: 44
- Views: 15246
Re: Astral Chain package
I was working through the file format on my own and worked out all of pkz and most of DAT file structure but I couldn't figure out what the 5th table was for in DAT files and it seems maybe unneeded? The first 4 were for offsets, file type, file name, and size, but I couldn't for the life of me figu...
