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by Leo73
Sat Aug 31, 2019 9:43 pm
Forum: 3D/2D models
Topic: [HELP] Total War: Three Kingdoms .rigid_model_v2
Replies: 18
Views: 2317

Re: [HELP] Total War: Three Kingdoms .rigid_model_v2

Okay. Do you have everything you need to realize that, enough example files?
by Leo73
Sat Aug 31, 2019 3:31 pm
Forum: 3D/2D models
Topic: [HELP] Total War: Three Kingdoms .rigid_model_v2
Replies: 18
Views: 2317

Re: [HELP] Total War: Three Kingdoms .rigid_model_v2

@zaramot

have you continued to working on the script?
I for one would be interested in rigged models with bones and weights from Three Kingdoms plus the animations, being able to import them to 3ds Max would be amazing.
by Leo73
Thu Jul 18, 2019 3:33 am
Forum: 3D/2D models
Topic: [HELP] Total War: Three Kingdoms .rigid_model_v2
Replies: 18
Views: 2317

Re: [HELP] Total War: Three Kingdoms .rigid_model_v2

For anyone interested: Ultimate Unwrap 3D with the etw plugin works perfectly nice with Three Kingdoms-models. This way we also can import Buildings and Ships to a 3D program.

Nevertheless i would like to say thank you to Zaramot for his efforts and his script.
by Leo73
Wed Jul 10, 2019 11:51 pm
Forum: 3D/2D models
Topic: [HELP] Total War: Three Kingdoms .rigid_model_v2
Replies: 18
Views: 2317

Re: [HELP] Total War: Three Kingdoms .rigid_model_v2

now i tested some models and for characters the script works like a charm =)

then i tested the script for ships and buildings, and both do not work unfortunately. Do you plan to add support for them too?
by Leo73
Wed Jul 10, 2019 7:02 pm
Forum: 3D/2D models
Topic: [HELP] Total War: Three Kingdoms .rigid_model_v2
Replies: 18
Views: 2317

Re: [HELP] Total War: Three Kingdoms .rigid_model_v2

there are Maya_Exporter and 3dsMax_Exporter, but as far as i know they export models from maya or max, and thats all. Then there are some example models we can import to have a skeleton etc., but for characters we only have two of those examples unfortunately. The Modding Tools are for database edit...
by Leo73
Wed Jul 10, 2019 5:56 am
Forum: 3D/2D models
Topic: [HELP] Total War: Three Kingdoms .rigid_model_v2
Replies: 18
Views: 2317

Re: [HELP] Total War: Three Kingdoms .rigid_model_v2

The official mod tools are released, but i think there is again no tool or script in this pack to import 3d models into a 3d program. Today i hope i get the chance to test Zaramots script on several models :)
by Leo73
Tue Jun 11, 2019 4:14 pm
Forum: Game Archive
Topic: Blacksmith - an Assassin's Creed: Odyssey extraction tool
Replies: 195
Views: 38678

Re: Blacksmith - an Assassin's Creed: Odyssey extraction tool

you should join the Blacksmith Discord Server for getting Answer.
by Leo73
Sun Jun 09, 2019 10:46 pm
Forum: 3D/2D models
Topic: [HELP] Total War: Three Kingdoms .rigid_model_v2
Replies: 18
Views: 2317

Re: [HELP] Total War: Three Kingdoms .rigid_model_v2

work that script on ship-models too, actually? Have someone tested it?
by Leo73
Sun Jun 09, 2019 8:28 pm
Forum: 3D/2D models
Topic: [HELP] Total War: Three Kingdoms .rigid_model_v2
Replies: 18
Views: 2317

Re: [HELP] Total War: Three Kingdoms .rigid_model_v2

i think back-importing to the game will be possible when the official Modding Tools out there, but just like in the past years, you will need a 3D program ( probably 3DS Max, as before). And What the Developers never provided in all the years, was Import-Tools, so its great to have that script :)
by Leo73
Wed Jun 05, 2019 5:56 pm
Forum: 3D/2D models
Topic: Shadow Warrior 2 Models
Replies: 4
Views: 706

Re: Shadow Warrior 2 Models

thats maybe a dirty way to do it, but you can rip those models and textures via NinjaRipper.
by Leo73
Wed Apr 24, 2019 4:25 am
Forum: 3D/2D models
Topic: Way of the Samurai 4 NIF help
Replies: 8
Views: 1177

Re: Way of the Samurai 4 NIF help

i can import the nif models in Noesis and export them via .fbx to Blender with Geometry and Armature plus all the Weights...but, Noesis seems to cannot import/open the game‘s .kf files with the Animations correctly. The Animation, once opened in Noesis, consists of a very very short movement, only t...
by Leo73
Sat Apr 06, 2019 9:57 pm
Forum: 3D/2D models
Topic: Age of Whulin
Replies: 1
Views: 222

Re: Age of Whulin

years ago i got the same problem with those AgeOfWulin scripts, never found a solution unfortunately.
by Leo73
Fri Apr 05, 2019 4:45 pm
Forum: Game Archive
Topic: Blacksmith - an Assassin's Creed: Odyssey extraction tool
Replies: 195
Views: 38678

Re: Blacksmith - an Assassin's Creed: Odyssey extraction tool

pineapples721 wrote:
Fri Apr 05, 2019 7:36 am
PSA: If you received a PM from me, please respond. I want to locate and iron out each issue/error that you each faced.

Would any of you be interested in a channel on Discord for the discussion of Blacksmith?
i would definitely be interested! :)
by Leo73
Wed Apr 03, 2019 1:30 am
Forum: Game Archive
Topic: Blacksmith - an Assassin's Creed: Odyssey extraction tool
Replies: 195
Views: 38678

Re: Blacksmith - an Assassin's Creed: Odyssey extraction tool

Thanks everyone for your explanatory feedback. The issues you all face seem to surround how Blacksmith handles models with skeletons. I assure you all that I am poking at models with skeletons (animals, armor, heads, etc.), and these errors will be resolved in the next update. If any of you read th...
by Leo73
Tue Apr 02, 2019 5:33 pm
Forum: Game Archive
Topic: Blacksmith - an Assassin's Creed: Odyssey extraction tool
Replies: 195
Views: 38678

Re: Blacksmith - an Assassin's Creed: Odyssey extraction tool

Very nice Tool! Finally i got a chance to try Blacksmith and it works well. But i got an Import Error in Blender, and then in 3DS Max too.

1. i extracted from Origins DataPC_ACE_Egypt the following two files:
-CE_A_Hyena_Body_LOD0
-CE_A_Hyena_Hair_LOD0


ImportError.png