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- Mon Feb 11, 2019 4:36 am
- Forum: Game Archive
- Topic: Resident Evil 2 Remake - demo PAK file
- Replies: 142
- Views: 71742
Re: Resident Evil 2 Remake - demo PAK file
Resident Evil 2 Remake - [RE2] - [PC]:[/b] fmt_RE2_mesh_1_5.py - Version 1.5 - 09/02/19 I recommend using the .gltf file format for exporting Supported: 1. Meshes, UVs, Normals, Skin Weights, Skin Indices, Skeleton (*.1808312334) 2. Auto texturing and material parameter parsing. 3. Textures (*.10) ...
- Mon Feb 11, 2019 2:33 am
- Forum: Game Archive
- Topic: Resident Evil 2 Remake - demo PAK file
- Replies: 142
- Views: 71742
Re: Resident Evil 2 Remake - demo PAK file
Resident Evil 2 Remake - [RE2] - [PC]:[/b] fmt_RE2_mesh_1_5.py - Version 1.5 - 09/02/19 I recommend using the .gltf file format for exporting Supported: 1. Meshes, UVs, Normals, Skin Weights, Skin Indices, Skeleton (*.1808312334) 2. Auto texturing and material parameter parsing. 3. Textures (*.10) ...
- Mon Jan 14, 2019 2:15 am
- Forum: Game Archive
- Topic: Resident Evil 2 Remake - demo PAK file
- Replies: 142
- Views: 71742
Re: Resident Evil 2 Remake - demo PAK file
May I ask what you changed in the SGM to open up the character? It is an open source program, so I changed the RE7 module to work with RE2. no environment static meshes? I am not really interested in environment stuff, but couple ones I have seen were loading fine. I got weights/uvs working quickly...
