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by LightXPS
Thu May 28, 2020 7:48 am
Forum: 3D/2D models
Topic: Runes of Magic ROS Format
Replies: 27
Views: 5759

Re: Runes of Magic ROS Format

shakotay2 wrote:
Sun May 24, 2020 4:45 pm
Half an hour should be enough, shouldn't it? :D At least I found a higher (?) lod then plus uvs [...]
For a pro, yes, but for a newbie... At least double that ;)

Maybe I can get some stuff with that game started on either of the upcoming weekends or when I'm in night shift again.
by LightXPS
Wed May 20, 2020 6:12 pm
Forum: 3D/2D models
Topic: Runes of Magic ROS Format
Replies: 27
Views: 5759

Re: Runes of Magic ROS Format

KingJuls wrote:
Wed May 20, 2020 6:27 am
Any news?
I couldn't find some spare time so far... Sry!
by LightXPS
Thu Jan 30, 2020 9:32 am
Forum: 3D/2D models
Topic: Runes of Magic ROS Format
Replies: 27
Views: 5759

Re: Runes of Magic ROS Format

Is the max face index for each and every single model in this game different? I didn't check but usually: "yes". It's the same as with the vertex count. (Max face index count is identical with the vertex count. Except for relative face indices - but that's another story...) Then it seems I need to ...
by LightXPS
Thu Jan 30, 2020 9:26 am
Forum: 3D/2D models
Topic: Runes of Magic ROS Format
Replies: 27
Views: 5759

Re: Runes of Magic ROS Format

I tried using the same values and you did, @shakotay2, but MeshExtractor refuses to work with me... What does that mean exactly? (Error message? Screenshoot?) Error message says: Vertex count must be set to: max face index! Check/Use value in lower left listbox. Is the max face index for each and e...
by LightXPS
Thu Jan 30, 2020 9:13 am
Forum: Graphic file formats
Topic: Runes of Magic DDS format?
Replies: 4
Views: 1094

Re: Runes of Magic DDS format?

they are lzma compressed, here is bms script to decompress to viewable dds files. :D # script for QuickBMS http://aluigi.altervista.org/quickbms.htm comtype lzma_dynamic get NAME basename get EXT extension string NAME + _decmp. string NAME + EXT goto 0x46 get SIZE long get ZSIZE long savepos OFFSET...
by LightXPS
Thu Jan 30, 2020 8:49 am
Forum: 3D/2D models
Topic: Runes of Magic ROS Format
Replies: 27
Views: 5759

Re: Runes of Magic ROS Format

I tried using the same values and you did, @shakotay2, but MeshExtractor refuses to work with me... What do I have to look for when I wanna get those meshes?
by LightXPS
Sat Jan 04, 2020 1:36 pm
Forum: 3D/2D models
Topic: Runes of Magic ROS Format
Replies: 27
Views: 5759

Re: Runes of Magic ROS Format

The year's still fresh, but this model project of mine here isn't. Here are the samples which might be needed.

Have fun with them ;)
by LightXPS
Sat Jan 04, 2020 1:34 pm
Forum: Graphic file formats
Topic: Runes of Magic DDS format?
Replies: 4
Views: 1094

Runes of Magic DDS format?

I've got some progress on Runes of Magic thanks to DKDave on the Discord, but it brought up a new problem: When I try to open a texture file (they are saved in .dds format), GIMP throws me a double error that reads: "Invalid DDS file." as well as "Invalid DDS Header!" This happens with ANY texture f...
by LightXPS
Fri Nov 08, 2019 10:17 am
Forum: Game Archive
Topic: Vindictus unpack failure?
Replies: 0
Views: 486

Vindictus unpack failure?

I managed to get the hfs files to be unpacked with a quickbms script, but now I've got a big bunch of .dat files - not a single .mdl file or something like that... The bms script was this one: Vindictus bms script This got me so many files, I absolutely have no idea where to search for the stuff nee...
by LightXPS
Thu Nov 07, 2019 11:33 am
Forum: Game Archive
Topic: Vindictus KR server has new hfs format
Replies: 8
Views: 2550

Re: Vindictus KR server has new hfs format

I found a quickbms script on aluigi's site that actually works with the new hfs format - it's this one: bms script

Unpacking the files now...
by LightXPS
Wed Nov 06, 2019 1:16 pm
Forum: 3D/2D models
Topic: [Help] GTArcade models?
Replies: 24
Views: 1474

Re: [Help] GTArcade models?

Okay, then... This project is officially abandonded by me. I've got a couple of models from Vindictus in my sight, I'm gonna get those.
by LightXPS
Wed Nov 06, 2019 12:35 pm
Forum: 3D/2D models
Topic: [Help] GTArcade models?
Replies: 24
Views: 1474

Re: [Help] GTArcade models?

I don't think there're people still watching this. :roll: Basically, this has finally gone down the drain? What do you mean by "again"? I had them removed from the cloud drive, but I recovered them. Cool. Problem solved? Nope, not at all. The body file comes out as a big mess (not a single mesh par...
by LightXPS
Wed Nov 06, 2019 9:41 am
Forum: Graphic file formats
Topic: [Help] League of Angels III DXT textures?
Replies: 7
Views: 898

Re: [Help] League of Angels III DXT textures?

Files are back up again - need a helping hand with converting them into a useful format (like .png)...

Working in shift prevents me from working full-time on that stuff...
by LightXPS
Wed Nov 06, 2019 9:37 am
Forum: 3D/2D models
Topic: [Help] GTArcade models?
Replies: 24
Views: 1474

Re: [Help] GTArcade models?

Any new hints on that project here? The files are available again - I really want that job done (at least so far that I can open the model files with Blender and/or XNALara)... Btw: How can I open those files without any file ending to it? I'm talking about this one, for example. And connecting to t...
by LightXPS
Sun Sep 15, 2019 4:23 pm
Forum: 3D/2D models
Topic: [Help] GTArcade models?
Replies: 24
Views: 1474

Re: [Help] GTArcade models?

If nobody reply to this topic, then the answer is no. All my previous attempts/guesses were failed. No idea why the same method that applies to one model would fail on another. That's kinda strange - there was some progress before the silence came in where at least a boot was identified and now eve...