Join also our Discord channel! Click here.

Search found 49 matches

by LightXPS
Sun Sep 06, 2020 10:20 am
Forum: Game Archive
Topic: Vindictus KR server has new hfs format
Replies: 27
Views: 4206

Re: Vindictus KR server has new hfs format

Yretenai wrote:
Fri Aug 28, 2020 7:14 am
silberberg44 wrote:
Thu Aug 27, 2020 10:46 am
It's highly unlikely that "keys" differ between clients. At most, there will be change in data, due to patches.
This is indeed the case. I haven't had any luck trying to find the decryption proc yet though :(
Best of luck for that! Can't wait to get the models I need...
by LightXPS
Sun Aug 23, 2020 8:17 pm
Forum: Game Archive
Topic: Vindictus KR server has new hfs format
Replies: 27
Views: 4206

Re: Vindictus KR server has new hfs format

Now for EU... Or does EU use a different client?

If the new script's ready right before I'm going into paid holidays for a week, that would be something to get a basis to work on.
by LightXPS
Sun Aug 23, 2020 7:57 pm
Forum: Game Archive
Topic: Vindictus KR server has new hfs format
Replies: 27
Views: 4206

Re: Vindictus KR server has new hfs format

Yretenai wrote:
Sun Aug 23, 2020 7:55 pm
I doubt NA Steam and NA Regular has different files/encryptions. I'm downloading the KR client to check if any of the files match.
You have that same doubt for NA Regular and EU Steam? Forgot to mention that I'm in EU here...

Anyhow: IF that works, that would be great!
by LightXPS
Sun Aug 23, 2020 3:45 pm
Forum: Game Archive
Topic: Vindictus KR server has new hfs format
Replies: 27
Views: 4206

Re: Vindictus KR server has new hfs format

hmm, i searched a lot of KEYs strings when i look this, i can try list here where i see to help all, i back later. I'm using last files from NEXON NA ( No Steam ) That could be another problem: I'm on Steam with that game... Could it be that hey KEY strings are different between the platforms, but ...
by LightXPS
Sat Aug 22, 2020 9:19 am
Forum: Game Archive
Topic: Vindictus KR server has new hfs format
Replies: 27
Views: 4206

Re: Vindictus KR server has new hfs format

Someone interested in work in this extract? I have a possible key to decrypt AES: ASCII "65925AD99D428123739DA1CD058FF9C03DE74F09C9EA81E9418332178E1F8426" Okay... Now for someone to make a working script with that. Thanks anyway ;) I'm interested in making this extract work since I need a couple of...
by LightXPS
Sat Jul 25, 2020 8:09 am
Forum: Game Archive
Topic: Vindictus KR server has new hfs format
Replies: 27
Views: 4206

Re: Vindictus KR server has new hfs format

loading wrote:
Sat Jul 18, 2020 10:05 am
I hope someone can help
What would help every time is providing sample files... Lucky, that I've got them prepared here: Vindictus' new hfs files
by LightXPS
Thu May 28, 2020 7:48 am
Forum: 3D/2D models
Topic: Runes of Magic ROS Format
Replies: 26
Views: 6299

Re: Runes of Magic ROS Format

shakotay2 wrote:
Sun May 24, 2020 4:45 pm
Half an hour should be enough, shouldn't it? :D At least I found a higher (?) lod then plus uvs [...]
For a pro, yes, but for a newbie... At least double that ;)

Maybe I can get some stuff with that game started on either of the upcoming weekends or when I'm in night shift again.
by LightXPS
Wed May 20, 2020 6:12 pm
Forum: 3D/2D models
Topic: Runes of Magic ROS Format
Replies: 26
Views: 6299

Re: Runes of Magic ROS Format

KingJuls wrote:
Wed May 20, 2020 6:27 am
Any news?
I couldn't find some spare time so far... Sry!
by LightXPS
Thu Jan 30, 2020 9:32 am
Forum: 3D/2D models
Topic: Runes of Magic ROS Format
Replies: 26
Views: 6299

Re: Runes of Magic ROS Format

Is the max face index for each and every single model in this game different? I didn't check but usually: "yes". It's the same as with the vertex count. (Max face index count is identical with the vertex count. Except for relative face indices - but that's another story...) Then it seems I need to ...
by LightXPS
Thu Jan 30, 2020 9:26 am
Forum: 3D/2D models
Topic: Runes of Magic ROS Format
Replies: 26
Views: 6299

Re: Runes of Magic ROS Format

I tried using the same values and you did, @shakotay2, but MeshExtractor refuses to work with me... What does that mean exactly? (Error message? Screenshoot?) Error message says: Vertex count must be set to: max face index! Check/Use value in lower left listbox. Is the max face index for each and e...
by LightXPS
Thu Jan 30, 2020 9:13 am
Forum: Graphic file formats
Topic: Runes of Magic DDS format?
Replies: 4
Views: 1204

Re: Runes of Magic DDS format?

they are lzma compressed, here is bms script to decompress to viewable dds files. :D # script for QuickBMS http://aluigi.altervista.org/quickbms.htm comtype lzma_dynamic get NAME basename get EXT extension string NAME + _decmp. string NAME + EXT goto 0x46 get SIZE long get ZSIZE long savepos OFFSET...
by LightXPS
Thu Jan 30, 2020 8:49 am
Forum: 3D/2D models
Topic: Runes of Magic ROS Format
Replies: 26
Views: 6299

Re: Runes of Magic ROS Format

I tried using the same values and you did, @shakotay2, but MeshExtractor refuses to work with me... What do I have to look for when I wanna get those meshes?
by LightXPS
Sat Jan 04, 2020 1:36 pm
Forum: 3D/2D models
Topic: Runes of Magic ROS Format
Replies: 26
Views: 6299

Re: Runes of Magic ROS Format

The year's still fresh, but this model project of mine here isn't. Here are the samples which might be needed.

Have fun with them ;)
by LightXPS
Sat Jan 04, 2020 1:34 pm
Forum: Graphic file formats
Topic: Runes of Magic DDS format?
Replies: 4
Views: 1204

Runes of Magic DDS format?

I've got some progress on Runes of Magic thanks to DKDave on the Discord, but it brought up a new problem: When I try to open a texture file (they are saved in .dds format), GIMP throws me a double error that reads: "Invalid DDS file." as well as "Invalid DDS Header!" This happens with ANY texture f...
by LightXPS
Fri Nov 08, 2019 10:17 am
Forum: Game Archive
Topic: Vindictus unpack failure?
Replies: 0
Views: 580

Vindictus unpack failure?

I managed to get the hfs files to be unpacked with a quickbms script, but now I've got a big bunch of .dat files - not a single .mdl file or something like that... The bms script was this one: Vindictus bms script This got me so many files, I absolutely have no idea where to search for the stuff nee...