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Search found 3 matches

by Agzam
Wed Jun 19, 2019 7:04 pm
Forum: 3D/2D models
Topic: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)
Replies: 108
Views: 10134

Re: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)

taruncreation wrote:
Wed Jun 19, 2019 6:24 pm
Where do I need to place SQN.db? With the obb?

Edit: I've got the car models after placing the SQN.db with the obb...Still have to find the model of the car I need and also the Textures.
Please make instructions on how you did it. I'm not good at this.
by Agzam
Wed Jun 19, 2019 6:20 pm
Forum: 3D/2D models
Topic: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)
Replies: 108
Views: 10134

Re: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)

Bigchillghost wrote:
Wed Jun 19, 2019 3:53 pm
No need for commandline. Just run it through the GUI.
Please give detailed instructions. I'm not good at this stuff. I think this will help many
by Agzam
Wed Jun 19, 2019 8:35 am
Forum: 3D/2D models
Topic: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)
Replies: 108
Views: 10134

Re: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)

It would be rediculous for a game to change the engine halfway. It still uses the same engine, just without meaningful asset names. Use this BMS script to unpack the obb arc with extension filtering. Zip64Unpacker_A9_1.6.2.zip Also the mesh format is a bit different. So remember to update your tool...