Important information: this site is currently scheduled to go offline indefinitely by December 1st 2023.
If you wish to donate to attempt the preservation of tools and software somewhere else before it goes down, check the GoFundMe

Search found 3 matches

by Agzam
Wed Jun 19, 2019 7:04 pm
Forum: 3D/2D models
Topic: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)
Replies: 140
Views: 47853

Re: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)

taruncreation wrote: Wed Jun 19, 2019 6:24 pm Where do I need to place SQN.db? With the obb?

Edit: I've got the car models after placing the SQN.db with the obb...Still have to find the model of the car I need and also the Textures.
Please make instructions on how you did it. I'm not good at this.
by Agzam
Wed Jun 19, 2019 6:20 pm
Forum: 3D/2D models
Topic: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)
Replies: 140
Views: 47853

Re: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)

Bigchillghost wrote: Wed Jun 19, 2019 3:53 pm No need for commandline. Just run it through the GUI.
Please give detailed instructions. I'm not good at this stuff. I think this will help many
by Agzam
Wed Jun 19, 2019 8:35 am
Forum: 3D/2D models
Topic: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)
Replies: 140
Views: 47853

Re: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)

It would be rediculous for a game to change the engine halfway. It still uses the same engine, just without meaningful asset names. Use this BMS script to unpack the obb arc with extension filtering. Zip64Unpacker_A9_1.6.2.zip Also the mesh format is a bit different. So remember to update your tool...