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Search found 44 matches

by GHFear
Sat Aug 10, 2019 3:41 am
Forum: General game tools
Topic: 3D Model Researcher - extract 3D models with Python
Replies: 94
Views: 17925

Re: 3D Model Researcher - extract 3D models with Python

GHFear All coordinates are divided by 0xffff. EDXZ23 Try using meshes. If it turned out to build part of the model, this is already good. By the way, I can not open the archive with your model. Hi Lazov. Thanks for the answer. The UV coordinates are in hexadecimal: 0x107 and 0x20A8 Big Endian. The ...
by GHFear
Fri Aug 09, 2019 1:13 pm
Forum: General game tools
Topic: 3D Model Researcher - extract 3D models with Python
Replies: 94
Views: 17925

Re: 3D Model Researcher - extract 3D models with Python

Hi GHFear, Your skate extraction videos is what I've been using as a guide. I've been told that the faces in my file can't be read as a single array and that there may be many start and stop offsets I've successfully found the first one, but how do I find the others? the file has a similar structur...
by GHFear
Fri Aug 09, 2019 8:17 am
Forum: General game tools
Topic: 3D Model Researcher - extract 3D models with Python
Replies: 94
Views: 17925

Re: 3D Model Researcher - extract 3D models with Python

EDXZ23 Unfortunately, there is nothing I can help. I almost do not extract models. But there are people who know this subject very well. Try to ask a question on the forum: https://forum.xentax.com/viewforum.php?f=16 Hello Lazov, What do you do in the backend to calculate the UVs from Signed and Un...
by GHFear
Wed Aug 07, 2019 11:42 am
Forum: General game tools
Topic: 3D Model Researcher - extract 3D models with Python
Replies: 94
Views: 17925

Re: 3D Model Researcher - extract 3D models with Python

EDXZ23 Unfortunately, there is nothing I can help. I almost do not extract models. But there are people who know this subject very well. Try to ask a question on the forum: https://forum.xentax.com/viewforum.php?f=16 Hello Lazov, What do you do in the backend to calculate the UVs from Signed and Un...
by GHFear
Wed Jul 10, 2019 12:54 am
Forum: Graphic file formats
Topic: [DOC] Xbox360 texture basics, swizzling, endian
Replies: 6
Views: 2036

Re: [DOC] Xbox360 texture basics, swizzling, endian

yeah, if anyone got these docs, i would love to have em too.
by GHFear
Mon Jun 24, 2019 1:15 pm
Forum: General game tools
Topic: 3D Model Researcher - extract 3D models with Python
Replies: 94
Views: 17925

Re: 3D Model Researcher - extract 3D models with Python

I'm trying to extract the levels from a PS1 skateboarding game called Grind Session. I found the models inside the level files but they always have missing triangles. I have attatched a rar file that contains the level files for one of the levels as well as some of my templates for different models...
by GHFear
Wed Jun 05, 2019 7:52 pm
Forum: Compressed files and methods
Topic: Draugen
Replies: 9
Views: 375

Re: Draugen

key: 0xF152AA7D5A0462D9E7A9897205765D627ECCA736E41CAB7D8670A188B28D1D86
by GHFear
Wed Jun 05, 2019 6:26 am
Forum: Compressed files and methods
Topic: Draugen
Replies: 9
Views: 375

Re: Draugen

Send me the whole PAK file please x)

/GHFear
by GHFear
Mon Jun 03, 2019 6:47 pm
Forum: Game Archive
Topic: Hell Let Loose Encryption Key
Replies: 2
Views: 229

Re: Hell Let Loose Encryption Key

Hell Let Loose: 0x4A37624C48356454474477306B62665034455A61717642566B55525A58453630
by GHFear
Fri May 17, 2019 5:02 pm
Forum: Game Archive
Topic: Squad encyption key
Replies: 2
Views: 177

Re: Squad encyption key

0xBC0C07592D6B17BAB88B83A68583A053A6D9A0450CB54ABF5C231DBA59A7466B
by GHFear
Mon May 06, 2019 10:53 am
Forum: Graphic file formats
Topic: RX2 Texture Unpacker/Repacker Tool (v0.0.2.2)
Replies: 4
Views: 500

Re: RX2 Texture Unpacker/Repacker Tool (v0.0.2.2)

Updated to 0.0.2.2.

Can now open RX2 files ripped from Skate 3 savefiles.
by GHFear
Wed Mar 20, 2019 2:17 am
Forum: Game Archive
Topic: Ace Combat 7 - key to open .pak
Replies: 19
Views: 5427

Re: Ace Combat 7 - key to open .pak

OrangeC wrote:
Tue Mar 19, 2019 2:00 pm
How do you get the key 68747470733a2f2f616365372e616365636f6d6261742e6a702f737065636961 working with the script? i tried it but it doesn't extrac anything.
try 0x68747470733a2f2f616365372e616365636f6d6261742e6a702f737065636961
by GHFear
Wed Mar 20, 2019 1:48 am
Forum: Game Archive
Topic: Spellbreak?
Replies: 2
Views: 147

Re: Spellbreak?

Send the Shipped.exe file to me.
by GHFear
Sat Mar 16, 2019 3:19 pm
Forum: Graphic file formats
Topic: tony hawks project 8 a8r8g8b8 not opening correctly with NOESIS.
Replies: 7
Views: 294

Re: [X360] Tony Hawks project 8 (*.thp8)

Send me the script you have working and Ill see if it works on my end. If it doesn't, somethings up with my noesis. i already told you what i changed in your script to make it work, readByte() to readUByte(), otherwise a negative number would be returned and wouldn't satisfy any imgFmt conditions. ...
by GHFear
Fri Mar 15, 2019 12:57 pm
Forum: Graphic file formats
Topic: tony hawks project 8 a8r8g8b8 not opening correctly with NOESIS.
Replies: 7
Views: 294

Re: tony hawks project 8 a8r8g8b8 not opening correctly with NOESIS.

Did it work for you? yes or i wouldn't have posted. (: yeah I changed it all to read UInt and UByte and even changed the imgFMT to read as a UInt, but it just gives me the same error. Send me the script you have working and Ill see if it works on my end. If it doesn't, somethings up with my noesis.