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Search found 73 matches

by TehDave
Mon Dec 12, 2016 2:16 am
Forum: 3D/2D models
Topic: [Request] Dragon's Dogma .mod File Format
Replies: 29
Views: 8794

Re: [Request] Dragon's Dogma .mod File Format

Speak of the devil, I just replied to your thread on FP because I couldn't find this either. Said script seems to be for the PS3/360 version though. However, I did find this link in another thread (I'll post this in your FP thread as well) that apparently does work for DD .mod, so maybe try the MT_F...
by TehDave
Sat Nov 05, 2016 7:26 am
Forum: 3D/2D models
Topic: [PC] Dark Souls III model import maxscript
Replies: 319
Views: 63437

Re: [PC] Dark Souls III model import maxscript

Would definitely be interested in seeing an updated script for 2. I want to export out the maps and get cleaner versions of the unused geometry with all the parts in the proper place. Someone ripped the unused geometry previously but half the stuff is out of place because it didn't rip the bones or ...
by TehDave
Mon Jul 25, 2016 1:40 pm
Forum: 3D/2D models
Topic: EDF 4.1 The Shadow of New Despair
Replies: 1
Views: 546

Re: EDF 4.1 The Shadow of New Despair

I managed to extract the .cpk with an unpacker, and I've uploaded what appears to to be the character models from the main menu.

https://www.dropbox.com/s/vkbgndrr8yart ... CT.7z?dl=0

Dunno if this will help anyone with model data but here you go.
by TehDave
Mon Oct 26, 2015 6:24 am
Forum: 3D/2D models
Topic: Final Fantasy XI .DAT (PC)
Replies: 61
Views: 16742

Re: Final Fantasy XI .DAT (PC)

Do you still plan on writing a small gui to make loading player model stuff into Noesis easier? Something like what AltanaView offers?
by TehDave
Thu Oct 22, 2015 9:56 am
Forum: 3D/2D models
Topic: Final Fantasy XI .DAT (PC)
Replies: 61
Views: 16742

Re: Final Fantasy XI .DAT (PC)

So all the lootables, interactable objects and skybox stuff gets shat out into the map origin if you run those arguments I'm guessing?
by TehDave
Wed Oct 21, 2015 8:55 am
Forum: 3D/2D models
Topic: Final Fantasy XI .DAT (PC)
Replies: 61
Views: 16742

Re: Final Fantasy XI .DAT (PC)

Oh shit, did it finally happen? Can I finally get the models out with weights and animations?

Always wanted to do stuff with FFXI's models but my lack of rigging expertise limited me.
by TehDave
Wed Oct 21, 2015 8:53 am
Forum: 3D/2D models
Topic: Lost Planet 2 textures
Replies: 20
Views: 3398

Re: Lost Planet 2 textures

He actually wrote a script for that, still haven't tried it myself so I can't say how well it works. I'll have to take a look at it sometime.
by TehDave
Tue Jul 21, 2015 9:00 pm
Forum: 3D/2D models
Topic: Dark Souls FLV file
Replies: 317
Views: 94882

Re: Dark Souls FLV file

Ah, that's sad, since I don't have time for that now. And by errors you mean wrong rotations of bones? If yes, then I didn't solve this issue yet for all models, some are fine some are not xD Yeah, weights are still fine on most Demon's Souls models, but bones are out of position like Dragon God's ...
by TehDave
Sun Apr 26, 2015 3:28 am
Forum: Game Archive
Topic: Monster Hunter Online (*.PAK)
Replies: 20
Views: 4459

Re: Monster Hunter Online (*.PAK)

Well I've uploaded an example .ifs for people to take a look at and pick apart, here's hoping someone will have a breakthrough?

https://mega.co.nz/#!T0Rz1TTJ!RrAYstVAo ... Ai9aUDLQ4I
by TehDave
Sun Apr 26, 2015 3:27 am
Forum: Game Archive
Topic: Monster Hunter Online CBT (.ifs)
Replies: 0
Views: 810

Monster Hunter Online CBT (.ifs)

So the latest closed beta test for MHO started recently, and I got a hold of the client files, however the archives are different from previous betas/the benchmark and so the current tool for it cannot unpack them. I've uploaded an example for anyone interested to take a look, though the archives ar...
by TehDave
Mon Mar 23, 2015 11:39 am
Forum: 3D/2D models
Topic: [Wii U] Monster Hunter 3 Ultimate maxscript
Replies: 21
Views: 9448

Re: [Wii U] Monster Hunter 3 Ultimate maxscript

I'll see if this fixed any issues with models that were previously unviewable.

edit: so it does import the meshes that didn't import properly before, scale/position issues still there though, at least for player/monster models
by TehDave
Fri Mar 20, 2015 11:14 am
Forum: Game Archive
Topic: Monster Hunter Online (*.PAK)
Replies: 20
Views: 4459

Re: Monster Hunter Online (*.PAK)

Well hopefully it's not to hard to figure out what to do to unpack it. What was available in the benchmark alone was really high quality, so I hope it'll be possible to extract the stuff from the full game when it finally drops.
by TehDave
Sat Feb 28, 2015 7:52 am
Forum: Game Archive
Topic: Monster Hunter Online (*.PAK)
Replies: 20
Views: 4459

Re: Monster Hunter Online (*.PAK)

That's a shame, hopefully the OP sees the samples you linked above and updates the tool.

I hope they bring the game out in the states as well or at least don't block non-asian IPs.
by TehDave
Wed Feb 25, 2015 3:11 am
Forum: Game Archive
Topic: Monster Hunter Online (*.PAK)
Replies: 20
Views: 4459

Re: Monster Hunter Online (*.PAK)

So the CBT still used pak? Can the tool unpack them? If so I wouldn't mind taking a peek at some of the models and textures, since from what I saw a lot of it is second gen stuff.