Thank you so much! I'm definitely giving you a shout out on the avatar map when It's finished!Bigchillghost wrote:Here's a Noesis python script to import the models: Bones are not supported coz there's no parenting info.
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Search found 4 matches
- Sun Oct 14, 2018 2:26 pm
- Forum: Game Archive
- Topic: [Req] Finn and Jake's Epic Quest: .43 file converter
- Replies: 9
- Views: 1777
Re: [Req] Finn and Jake's Epic Quest: .43 file converter
- Sat Oct 13, 2018 4:48 pm
- Forum: Game Archive
- Topic: [Req] Finn and Jake's Epic Quest: .43 file converter
- Replies: 9
- Views: 1777
Re: [Req] Finn and Jake's Epic Quest: .43 file converter
I think I get how to use it now thanks to you! However I still lost on how to get the highlighted valueBigchillghost wrote:This's the full structure of the format:
(Using the Ice king File)
- Wed Oct 10, 2018 2:09 am
- Forum: Game Archive
- Topic: [Req] Finn and Jake's Epic Quest: .43 file converter
- Replies: 9
- Views: 1777
Re: [Req] Finn and Jake's Epic Quest: .43 file converter
I'm having a hard time learning Hex2obj, could you guide me on how to convert these .43 files?Bigchillghost wrote:Format looks simple. You can find all the necessary info there, including the FVFsizes.
- Tue Oct 09, 2018 3:40 pm
- Forum: Game Archive
- Topic: [Req] Finn and Jake's Epic Quest: .43 file converter
- Replies: 9
- Views: 1777
[Req] Finn and Jake's Epic Quest: .43 file converter
Hello world! This is my first post and I need your help! -- Information regarding the .43 is quite limited being one of the only sites with any information I'm requesting your aid http://forum.xentax.com/viewtopic.php?f=10&t=10401 (Side note the converter found on the above thread doesn't appear...
