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Search found 19 matches

by Snapdragons
Tue Jul 02, 2019 9:34 am
Forum: 3D/2D models
Topic: Rise of Berk/Jurassic World BMS script
Replies: 8
Views: 255

Re: Rise of Berk/Jurassic World BMS script

seems they do have a meaning: . 00000028e-dat.png Thank you so much for your work!! :mrgreen: Seems it’s time for me to learn h2o huh? Also, the app downloads data over wi-fi so I have a feeling more assets will appear if I can get the app running in an emulator or VM so it will generate more files...
by Snapdragons
Wed Jun 26, 2019 10:16 pm
Forum: 3D/2D models
Topic: Rise of Berk/Jurassic World BMS script
Replies: 8
Views: 255

Re: Rise of Berk/Jurassic World BMS script

With some debug (print) lines in the script u could see how it works and then try to understand why it doesn't for Rise of Berk . https://imgur.com/3tON90z https://imgur.com/6LiaJRy I tried comparing a couple dhr and dsb files from both games respectively, but I'll admit I'm not quite sure what I'm...
by Snapdragons
Wed Jun 26, 2019 10:47 am
Forum: 3D/2D models
Topic: Rise of Berk/Jurassic World BMS script
Replies: 8
Views: 255

Re: Rise of Berk/Jurassic World BMS script

(You also need to provide a .dsb file, I guess.) I tried loading the dsb along with the dab when attempting to use the script again and the same type of error pointed me toward the dhr file, so I tried loading that in too, but I ended up getting this error: Error: incomplete input file 2: C:\Users\...
by Snapdragons
Tue Jun 25, 2019 11:48 pm
Forum: 3D/2D models
Topic: Rise of Berk/Jurassic World BMS script
Replies: 8
Views: 255

Rise of Berk/Jurassic World BMS script

I extracted files from the Rise of Berk apk with the intention of getting some of the models and textures which I believe are stored in the .dab files. Aluigi made a BMS script that works with both jurassic world and and TMMT Legends .dab files. Rise of Berk is made by Ludia (same company that did j...
by Snapdragons
Mon Jun 03, 2019 6:54 am
Forum: 3D/2D models
Topic: Havok 3ds max/Noesis importer/exporter plugins
Replies: 41
Views: 2063

Re: Havok 3ds max/Noesis importer/exporter plugins

I'm likely missing something obvious, but does your Noesis plugin support animations? The HKX skeleton for bloodborne models load just fine, but any of the animations (lowercase .hkx) are invisible/don't load.
by Snapdragons
Sun May 19, 2019 8:48 am
Forum: 3D/2D models
Topic: School of Dragons: Light Fury
Replies: 3
Views: 311

Re: School of Dragons: Light Fury

Actually, I found her. https://imgur.com/gallery/5SaLQCy For future reference for OP and others who may stumble across this post. In order to extract files from School of Dragons, you must have: uTinyRipper A version of unity (version 2017+) The Free FBX exporter plugin from the Unity Asset Store. 1...
by Snapdragons
Thu Apr 25, 2019 7:45 am
Forum: 3D/2D models
Topic: School of Dragons: Light Fury
Replies: 3
Views: 311

Re: School of Dragons: Light Fury

I would love to help, but may I ask how did you go about extracting the models? AssetBundleExtractor doesn’t quite seem to find them in the asset bundles, unless I’m using the wrong tool/looking in the wrong place.
by Snapdragons
Thu Apr 04, 2019 11:54 pm
Forum: 3D/2D models
Topic: KRV Files
Replies: 0
Views: 67

KRV Files

I saw another thread on this, but some posts on it were missing and the thread itself appears to have died out.
So, does anyone know how to extract models and textures from KRV files?
Here is one from Spyro Dawn of The Dragon: http://www.mediafire.com/file/wdeodcpxw ... 0.zip/file
by Snapdragons
Mon Oct 29, 2018 12:48 am
Forum: Graphic file formats
Topic: DX10 dds conversion
Replies: 1
Views: 886

Re: DX10 dds conversion

Solved!
Turns out I just didn’t change the file option in noesis.
by Snapdragons
Thu Oct 25, 2018 6:58 am
Forum: Graphic file formats
Topic: DX10 dds conversion
Replies: 1
Views: 886

DX10 dds conversion

So I'm just trying to convert a DX10 dds into something blender can use. I saw someone had used Noesis to convert a DX10 to a TGA but when I tried, Neosis told me it was an invalid file format. (I'm using Noesis v409742). In a nutshell, is there anything anywhere that will let me convert a DX10 dds ...
by Snapdragons
Thu Oct 25, 2018 5:10 am
Forum: 3D/2D models
Topic: Shadow of The Colossus PS2 Models: UVs
Replies: 17
Views: 1304

Re: Shadow of The Colossus PS2 Models: UVs

shakotay2 wrote:from the JimmyNeutron thread I got the idea to get more vertices for the bird:
bird_a-autoFIs.png
(autocreated face indices are not nice, though)
Is there any way to apply textures to it? That looks like one of the eagles
by Snapdragons
Thu Oct 25, 2018 5:06 am
Forum: 3D/2D models
Topic: Bloodborne
Replies: 320
Views: 46397

Re: Bloodborne

Sorry to keep necro-ing this thread, but I finally got the files! And since Havok 2014 64 keeps crashing (I assume it's cause I'm running Windows 10) is the only way to get it working through some alternate way of running win7?
by Snapdragons
Mon Oct 22, 2018 3:38 am
Forum: 3D/2D models
Topic: Bloodborne
Replies: 320
Views: 46397

Re: Bloodborne

Am I allowed to link to it? As far as I know as long as your not going to post illegal documents from a company's SDK like Sony and such, or tools its all safe, just post the tool link here or better yet the page where explains what's going on. Oh of course not! Just a link to a PSX page. https://w...
by Snapdragons
Sun Oct 21, 2018 10:09 pm
Forum: 3D/2D models
Topic: Bloodborne
Replies: 320
Views: 46397

Re: Bloodborne

This might be irrelevant by now, but for those of you trying to figure out the animations, there was an animation conversion tool for bb released on PSXHAX not too long ago. It looks like it could be useful to you all. (Am I allowed to link to it?) I don't have the game files yet so I can't quite us...
by Snapdragons
Wed Oct 17, 2018 5:30 am
Forum: 3D/2D models
Topic: Shadow of The Colossus PS2 Models: UVs
Replies: 17
Views: 1304

Re: Shadow of The Colossus PS2 Models: UVs

well. yes, the model is already xtracted. nothing we can do with that data. you coulda just uploaded the bird_A.nmo and textures. that's how it rolls here. and while i'm getting a rom and further search for file extractors (that may not exist anymore) you could check out this link and see if that s...