READ THE RULES: Click here

Follow us on Facebook: https://www.facebook.com/xentax/ :)

Search found 23 matches

by Snapdragons
Thu Aug 15, 2019 10:17 pm
Forum: 3D/2D models
Topic: Rise of Berk/Jurassic World BMS script
Replies: 13
Views: 435

Re: Rise of Berk/Jurassic World BMS script

shakotay2 wrote:
Thu Aug 15, 2019 12:01 pm
fmt_pvrtc_pvr.py (Noesis) fails in def parseV3(self):
because self.fmt == 6 is unhandled so far.
Yeah I'm running Noesis4296 and it throws up errors.
Is it some weird pvr specific to Ludia?
by Snapdragons
Thu Aug 15, 2019 10:16 am
Forum: 3D/2D models
Topic: Rise of Berk/Jurassic World BMS script
Replies: 13
Views: 435

Re: Rise of Berk/Jurassic World BMS script

shakotay2 wrote:
Wed Aug 14, 2019 11:53 am
You need to provide the texture to tell more.)
I believe these are them!
http://www.mediafire.com/file/o2skzk2o6 ... r.zip/file

Edit: Tried to use PVRTexTool but it puts out a white image. (Though that might just be something on my end)
by Snapdragons
Wed Aug 14, 2019 1:08 am
Forum: 3D/2D models
Topic: Rise of Berk/Jurassic World BMS script
Replies: 13
Views: 435

Re: Rise of Berk/Jurassic World BMS script

The format is simple. Sorry to be a bother! But I finally got a rooted emulator to generate the files I wanted to get to. I have since been trying to learn how these models work, but my understanding is a bit eh...shaky at best. A bit of help would be wonderful if you have the time. https://imgur.c...
by Snapdragons
Tue Aug 06, 2019 6:38 am
Forum: 3D/2D models
Topic: School of Dragons: Light Fury
Replies: 7
Views: 503

Re: School of Dragons: Light Fury

I got to point 8, but when I open the prefabs folder, the models are pink. How could I fix that? Also, the pic you linked seems to be a scene in Blender. Now, if the prefab models have the textures and materials correctly applied to them, is it possible to save them without the animation and other ...
by Snapdragons
Tue Jul 02, 2019 9:34 am
Forum: 3D/2D models
Topic: Rise of Berk/Jurassic World BMS script
Replies: 13
Views: 435

Re: Rise of Berk/Jurassic World BMS script

seems they do have a meaning: . 00000028e-dat.png Thank you so much for your work!! :mrgreen: Seems it’s time for me to learn h2o huh? Also, the app downloads data over wi-fi so I have a feeling more assets will appear if I can get the app running in an emulator or VM so it will generate more files...
by Snapdragons
Wed Jun 26, 2019 10:16 pm
Forum: 3D/2D models
Topic: Rise of Berk/Jurassic World BMS script
Replies: 13
Views: 435

Re: Rise of Berk/Jurassic World BMS script

With some debug (print) lines in the script u could see how it works and then try to understand why it doesn't for Rise of Berk . https://imgur.com/3tON90z https://imgur.com/6LiaJRy I tried comparing a couple dhr and dsb files from both games respectively, but I'll admit I'm not quite sure what I'm...
by Snapdragons
Wed Jun 26, 2019 10:47 am
Forum: 3D/2D models
Topic: Rise of Berk/Jurassic World BMS script
Replies: 13
Views: 435

Re: Rise of Berk/Jurassic World BMS script

(You also need to provide a .dsb file, I guess.) I tried loading the dsb along with the dab when attempting to use the script again and the same type of error pointed me toward the dhr file, so I tried loading that in too, but I ended up getting this error: Error: incomplete input file 2: C:\Users\...
by Snapdragons
Tue Jun 25, 2019 11:48 pm
Forum: 3D/2D models
Topic: Rise of Berk/Jurassic World BMS script
Replies: 13
Views: 435

Rise of Berk/Jurassic World BMS script

I extracted files from the Rise of Berk apk with the intention of getting some of the models and textures which I believe are stored in the .dab files. Aluigi made a BMS script that works with both jurassic world and and TMMT Legends .dab files. Rise of Berk is made by Ludia (same company that did j...
by Snapdragons
Mon Jun 03, 2019 6:54 am
Forum: 3D/2D models
Topic: Havok 3ds max/Noesis importer/exporter plugins
Replies: 55
Views: 3198

Re: Havok 3ds max/Noesis importer/exporter plugins

I'm likely missing something obvious, but does your Noesis plugin support animations? The HKX skeleton for bloodborne models load just fine, but any of the animations (lowercase .hkx) are invisible/don't load.
by Snapdragons
Sun May 19, 2019 8:48 am
Forum: 3D/2D models
Topic: School of Dragons: Light Fury
Replies: 7
Views: 503

Re: School of Dragons: Light Fury

Actually, I found her. https://imgur.com/gallery/5SaLQCy For future reference for OP and others who may stumble across this post. In order to extract files from School of Dragons, you must have: uTinyRipper A version of unity (version 2017+) The Free FBX exporter plugin from the Unity Asset Store. 1...
by Snapdragons
Thu Apr 25, 2019 7:45 am
Forum: 3D/2D models
Topic: School of Dragons: Light Fury
Replies: 7
Views: 503

Re: School of Dragons: Light Fury

I would love to help, but may I ask how did you go about extracting the models? AssetBundleExtractor doesn’t quite seem to find them in the asset bundles, unless I’m using the wrong tool/looking in the wrong place.
by Snapdragons
Thu Apr 04, 2019 11:54 pm
Forum: 3D/2D models
Topic: KRV Files
Replies: 0
Views: 78

KRV Files

I saw another thread on this, but some posts on it were missing and the thread itself appears to have died out.
So, does anyone know how to extract models and textures from KRV files?
Here is one from Spyro Dawn of The Dragon: http://www.mediafire.com/file/wdeodcpxw ... 0.zip/file
by Snapdragons
Mon Oct 29, 2018 12:48 am
Forum: Graphic file formats
Topic: DX10 dds conversion
Replies: 1
Views: 928

Re: DX10 dds conversion

Solved!
Turns out I just didn’t change the file option in noesis.
by Snapdragons
Thu Oct 25, 2018 6:58 am
Forum: Graphic file formats
Topic: DX10 dds conversion
Replies: 1
Views: 928

DX10 dds conversion

So I'm just trying to convert a DX10 dds into something blender can use. I saw someone had used Noesis to convert a DX10 to a TGA but when I tried, Neosis told me it was an invalid file format. (I'm using Noesis v409742). In a nutshell, is there anything anywhere that will let me convert a DX10 dds ...
by Snapdragons
Thu Oct 25, 2018 5:10 am
Forum: 3D/2D models
Topic: Shadow of The Colossus PS2 Models: UVs
Replies: 17
Views: 1450

Re: Shadow of The Colossus PS2 Models: UVs

shakotay2 wrote:from the JimmyNeutron thread I got the idea to get more vertices for the bird:
bird_a-autoFIs.png
(autocreated face indices are not nice, though)
Is there any way to apply textures to it? That looks like one of the eagles